Call for participation IEEE ARGENCON 2016

Call for participation
IEEE ARGENCON 2016

The third edition for the Biennial congress of IEEE Argentina will
be held for the first time with video games as one of its tracks.
Buenos Aires. December 11th, 2015 – IEEE ARGENCON 2016 will be held during 15th to 17th June in Buenos Aires city. This will be the first edition to include video games and gamification as one of its fields of interests. Ir will be at Universidad Tecnológica Nacional
university and will have many Lectures and presentations of the art.The video games industry produces revenues over 92.000 millions of dollars per year, being increased at this moment and offering many commercial, social and cultural
opportunities. Among other issues that affect the field, it can be considered those related to the academic status, standard developments and best practices involved in the production. Those are currently most of them a factual agreement between relevant professionals and
researchers in the area.VGGE –the ad-hoc video games international society– is pleased to invite you to be part of IEEE ARGENCON 2016 (sites.ieee.org/argencon) as an author of short papers, full papers or technological reports. All the submitted material will be promoted internationally by IEEE Argentina (ieee.org.ar), one of the most prestigious societies in the world, making it possible to perform a broad interchange for intellectual, business and contacts worldwide. Please see the call for papers at[http://sites.ieee.org/argencon/en/
].In this edition, VGGE will present a study about career plans for VG and gamifications, with a panel of experts from many international entities. The goal is to analyze and make public some remarks of interest to agree and leverage the academic results considering
scientific, technical and practical concerns.
We invite you to participate also in this open panel to contribute to the development of
better careers and a common basement for a worldwide quality at every instance.At the same time, VGGE will organize stands, lectures, conferences, and activities related
to video games field as part of ARGENCON 2016.It is possible to participate also as a sponsor or advertiser with many alternatives that
may be customized for you. To do that please contact VGGE before April 30, 2016.
ContactARGENCON: argencon@ieee.org .ar
PhD Daniela López de Luise: daniela_ldl@ieee.org
About IEEE
445 Hoes Lane • Piscataway, NJ 08854-4141 USA • +1 732 981 0060 • Fax +1 732 981 0027 • www.ieee.org
IEEE is the ancient and biggest engineering organization in the world, advocated to promote technology for humanity. Though its worldwide publications, conferences, standards and professional and academic activities, IEEE is considered today the reference for many fields ranging from aerospace, computer and telecommunications to bioengineering, electric engineering and electronics. More information at: www.ieee.org
About VGGE
Video Games and Gamification Engineering is an ad-hoc collabratec team @ IEEE. It covers professional, academics and scientific interests for video games and gamification, in order to formalize, leverage and promote it. This was started by IEEE Argentina, Uruguay, Cono Sur council among others.
VGGE is open and free for new members at no cost.
More information: sites.ieee.org/uruguay/vgge.
445 Hoes Lane • Piscataway, NJ 08854-4141 USA • +1 732 981 0060 • Fax +1 732 981 0027 • www.ieee.org

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