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CALL FOR PAPERS
26 – 27 October, 2015 – Rome, Italy
2014 |
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SCOPE:
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like hospitals and rehabilitation centers, shopping malls, conferences, museums and other non-traditional game venues. The increasing deployments of Internet of Thing (IoT) technologies are opening up new avenues of research and deployment opportunities towards that future of pervasive games design. Game designers need to understand how to use the world as a game space-and both the challenges and advantages of doing so.
This workshop shows how to change the face of play by designing for: who plays, when and where they play and what that play means to all involved. It will tackle key aspects of pervasive games that concern game designers and stakeholders: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of this genre as well as its several application areas.
Pervasive Games workshop activities will cover everything from theory and design to history and marketing. This “Gamified ” day will engage participants in a progressive, innovative, and exciting workshop of pervasive games development. The participants will learn & experience the key building blocks needed to design Pervasive games for various sectors, such as Health-Wellbeing, AAL, Smart Cities, Smart Societies, Education, Culture, Heritage, Arts & Crafts, Tourism and more. |
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HIGHLIGHTS:
- Participation in this event will give attendees the unique opportunity to be exposed to all technical scientific aspects of IoT related topic areas at co-located confereces, as well as be able to have full access to the IoT market place and business aspects in practice at the IoT360 Summit.
- All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries. Best papers will be invited to publish also in the EAI Endorsed Transactions on Serious Games.
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CONFERENCE TOPICS:
Topics of interests include, but are not limited to:
- Health-Wellbeing
- AAL
- Smart Cities
- Smart Societies
- Education
- Culture
- Heritage
- Arts & Crafts
- Tourism
- Creativity
- Internet of Things
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STRUCTURE:
The event is based on a 2 staged game, and each stage provides the participants with a new knowledge & capacity, needed in order to develop their system\product\ service and to win the game!
Each team (max 5 participants) will be comprised of heterogenic participants from various complimentary disciplines relevant to development topic. The teams will be assigned with a mentor from the hosting partners (La Sapienza, CREATE-NET, EP).
All will be based on Charles Coonradt’s, the author of “The Game of Work” key principles:
- Clearly defined goals;
- Better scorekeeping and scorecards;
- More frequent feedback;
- A higher degree of personal choice of methods;
- Consistent coaching.
GOALS:
The participants will learn & experience in a highly interactive and conceptual format the key building blocks needed to design Pervasive games for various sectors.
ADDITIONS TO THE CONFERENCE:
- Inspiration corner – presenting demos and examples of games;
- Call for Mockups \ demos will be presented in our Exhibition;
- Contest between all the projects\demos.
PUBLICATION:
The proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST’s own EU Digital Library (EUDL).
Best papers will be invited to publish in the EAI Endorsed Transactions on Serious Games.
PAPER SUBMISSION:
Regular Papers should be up to 6 pages in length. Complete formatting and submission instructions are availablehere.Submissions will be reviewed anonymously by at least three expert reviewers.Papers will be judged on originality, correctness, clarity and relevance. Submitted papers must be original work, and may not be under consideration for another conference or journal. Submission of the paper implies agreement of the author(s) to attend the conference and present the paper if accepted.
Full details of submission procedures are available at: http://pergames.org/2015/show/initial-submission. |
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Important dates
Full Paper Submission deadline15 June 2015Registration Opens25 July 2015Camera-ready deadline25 August 2015Start of Conference26 October 2015End of Conference27 October 2015 |
Organizing committee
General Chair
Ivan Paduano,Sapienza, Italy
Steering Committee Chair
IMRICH CHLAMTAC, CREATE-NET, EAI, Italy
Steering Committee Members
Silvia Gabrielli, Create-Net, Italy
Ivan Paduano – University of La Sapienza, Italy
Technical Program Chair
Silvia Gabrielli, Create-Net, Italy
Technical Program Committe Members
Tiziana Catarci – University of La Sapienza, Italy
Massimo Mecella – University of La Sapienza, Italy
Andrea Vitaletti – University of La Sapienza, Italy
Ivan Paduano – University of La Sapienza, Italy
Anthony Lewis Brooks – Aalborg University, Denmark
Mika Luimula, – Turku University of Applied Sciences, Finland
Conference Coordinator
Kristina Lukaova, EAI, Slovakia |
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EAI Institutional Members:
View all EAI Members |
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Endorsed by Conference by Technical sponsor EAI Endorsed Transactions
About EAI – The European Alliance for Innovation is a dynamic eco-system for fostering ICT enabled innovation to improve European competitiveness and to benefit society.
Find out more at http://www.eai.eu.
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