IEEE CIS Webinar announcement

Hi Everyone  

Professor Julian Togelius, will be giving a webinar to our society that is entitled “Algorithms that play and design games”. The webinar is originated in  New York on the 27th July 2018 at: 16:00 BST Time which is  (11am in New York and 15:00 GMT).

 

·         Albert – would you please help announcing the event in your CIS chapters?

·         Sansanee –  would you please help announcing the event to women in computational intelligence sub committee members.

·         Leandro – would you please post the event in our CIS social media,

·         Chuan-Kang-  would you please post the event in our CIS Newsletter,

·         Jen-Wei would you please post the event in our CIS Webinars Webpage.

 

Attached is the webinar's, title, abstract, bio, and registration details.

Kind regards

Keeley Crockett

IEEE CIS – Webinars Subcommittee Chair 

 

Webinar Speaker: Professor Julian Togelius


Webinar Chair: Keeley Crockett


Webinar Title:  Algorithms that play and design games


Date and Time: 27th July 2018 at 16:00 BST.  (11am in New York and 15:00 GMT). Please note due to British summer time rule, the UK moves its clocks forward from Greenwich Mean Time by one hour, so BST= GMT+1.


Abstract: The race is on to develop algorithms that can play a wide variety of games as well as humans, or even better. We do this both to understand how well our algorithms can solve tasks that are designed specifically to be hard for humans to solve, and to find software that can help with game development and design through automatic testing and adaptation. After recent successes with Poker and Go, the attention is now shifting to video games such as DOOM, DoTA, and StarCraft, which provide a fresh set of challenges. Even more challenging is designing agents that can play not just a single game, but any game you give it. A different kind of challenge is that of designing algorithms that can design games, on their own or together with human designers, rather than play them. I will present several examples of how methods from the computational intelligence toolbox, including evolutionary computation, neural networks, and Monte Carlo Tree Search, can be adapted to address these formidable research challenges.

Registration link: https://attendee.gotowebinar.com/register/946965776691967491


Webinar ID: 657-392-099


Biography: Julian Togelius is an Associate Professor in the Department of Computer Science and Engineering, New York University, USA. He is also a co-founder of the game AI company modl.ai. Julian works on artificial intelligence for games and games for artificial intelligence. His current main research directions involve search-based procedural content generation in games, general video game playing, player modelling, generating games based on open data, and fair and relevant benchmarking of AI through game-based competitions. He is the Editor-in-Chief of IEEE Transactions on Games, and has been chair or program chair of several of the main conferences on AI and Games. Togelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex. He has previously worked at IDSIA in Lugano and at the IT University of Copenhagen.

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