IEEE Games, Multimedia, Animation and Multiple Realities Conference – IEEE GMAX – May 27-28, 2020, Barranquilla, Colombia

 
 
 
 

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IEEE Games, Multimedia, Animation and Multiple Realities Conference – IEEE GMAX
May 27-28, 2020
Universidad del Norte
Barranquilla, Colombia
https://www.uninorte.edu.co/web/educacion-continuada/ieee-gmax
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Creative industry has been a continuous growing economic sector in the world. The videogame industry alone is larger than the film and music industries together. Innovation, led by industry and academia, has been a powerful engine for constantly offering better experiences to the users, in both the entertainment and the corporate worlds.

The IEEE Colombian Caribbean Section and Universidad del Norte are organizing this conference, for the first time, to open a space for researchers, private sector and government to discuss the challenges related to innovation and commercial advances in the creative industries related to videogames, multimedia, animation and multiple realities, which has a great potential for impacting society and industry in a positive way by creating not only games but interactive solutions for education, training, health, politics, art, industrial operation, logistics, among other applications.

Barranquilla, young city and modern since its foundation, has been the main development pole for the Caribbean region of Colombia, and it is open to adopt and design digital interactive solutions for the future cities all around the world. In addition, this event is just prior to the Atlantico Video Game Summit – AVGS 2020, which congregates regional and global industry to discuss trends and best practices on management, marketing, project development, talent, monetization, etc.

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IMPORTANT DATES
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Submission of full papers: March 8, 2020 (DEADLINE EXTENDED)
Notification of acceptance: April 5, 2020
Submission of camera-ready papers: April 19, 2020

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TOPICS OF INTEREST
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Areas of interest include, and are not limited to, the following topics:

– Games and gamification
Videogames, Serious gamming, Applications of games for education, health, marketing, Artificial intelligence for games, Development and design frameworks, Gamification strategies, Non-digital game experiences, Data analytics.

– Multiple Realities
Applications of Virtual, Augmented and Mixed reality, Processing optimization, Communication models in virtual worlds.

– Multimedia
Digital art, Multisensorial experience integration, Digital music, Sound processing, User interface and User experience UI/UX.

– Animation
Rendering Optimization, Simulation, Applied physics.

– Computer Graphics
Computer vision, Computational geometry, Photogrametry, Movement capture and evaluation.

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PAPER SUBMISSION INSTRUCTIONS
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We solicit submission of high-quality full papers reporting original and novel research results on all above topics. Papers must be written in English, unpublished and not submitted elsewhere. Full papers must be formatted as the standard IEEE double-column conference template and submitted exclusively in PDF on EasyChair at the IEEE GMAX page (https://easychair.org/my/conference?conf=ieeegmax2020). Maximum 6 pages are allowed for each paper, including all illustrations and references. Papers will be submitted to IEEE Xplore Digital Library. Extended versions of selected papers may be considered for publication in a book or special issue of related journal.

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ORGANIZING COMMITTEE
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General Co-chairs

Pedro Wightman, Universidad del Norte, Colombia
Joseph Olin, Universidad Pontificia Bolivariana, Colombia

TPC Chair
Borja Manero, Universidad Complutense de Madrid, España
Augusto Salazar, Universidad del Norte, Colombia

Local Arrangements
IEEE Colombian Caribbean Section
Universidad del Norte

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CONTACT INFORMATION
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Universidad del Norte
Tel. +57-5-3509509 Ext. 4222
ieeegmax@uninorte.edu.co
pwightman@uninorte.edu.co

 
 
 
 

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