2nd Call for Papers – ACM MMSys 2021 Research Track

 

CALL FOR PAPERS -= MMSys 2022 =-

ìEnabling New Horizons for the Media Ecosystem”

 

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MMSys2022 Conference website: https://mmsys2022.ie/

MMSys2022 PDF: Call for Papers: https://mmsys2022.ie/downloads/MMSys2022_CallForPapers.pdf

MMSys2022 Research, Demo & Industry Track, Open Dataset & Software Track: https://mmsys2022.ie/authors/call-for-papers

MMSys2022 Mentoring – 1st time Authors: https://mmsys2022.ie/authors/diversity-inclusion

MMSys2022 Mentoring – Doctoral Consortium: https://mmsys2022.ie/authors/call-for-papers

MMSys2022 Mentoring – Postdoctoral Researchers: https://mmsys2022.ie/authors/mentoring

MMSys2022 Call for Support: https://mmsys2022.ie/supporting-mmsys

 

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The 13th ACM Multimedia Systems Conference (and associated workshops: MMVE 2022, NOSSDAV 2022, GameSys 2022) will be held from 14th to 17th June 2022 in Athlone, Ireland. MMSys2022 will provide a warm welcome to leading experts from academia and industry to present and share their latest research findings in multimedia systems. While research about specific aspects of multimedia systems are regularly published in the various proceedings and transactions of the networking, operating systems, real-time systems, databases, mobile computing, distributed systems, computer vision, and middleware communities, MMSys aims to cut across these domains in the context of multimedia data types. This provides a unique opportunity to investigate the intersections and the interplay of the various approaches and solutions developed across these domains.

 

MMSys is a venue for researchers who explore:

* Complete multimedia systems that provide a new kind of multimedia experience or system whose overall performance improves the state-of-the-art through new research results in more than one component

* Enhancements to one or more system components and/or aspects that provide improvements over the state-of-the-art traditional and next-generation media services

* Evaluation studies, models and/or methodologies that provides added value to the multimedia systems community

 

This touches aspects of many traditional and emerging topics including but not limited to:

– Content preparation and (adaptive) delivery systems

– high dynamic range (HDR)

– Games, virtual/augmented/mixed/extended reality

– 3D video

– Immersive media systems

– Plenoptics

– 360-degree video

– Network virtualisation

– AI Driven (or powered) Multimedia Systems

– Multimedia and the Internet of Things (IoT)

– GPGPUs

– Mobile multimedia and 5G/6G

– Wearable multimedia

– Peer-to-Peer (P2P) or hybrid systems

– Cloud-based multimedia

– Digital twins

– Cyber-physical systems

– Multi-sensory experiences

– Smart cities

– Autonomous multimedia systems

– Quality of experience (QoE)

– Machine & Deep learning and statistical modeling for media processing and distribution

– Volumetric media: from capture to consumption.

 

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IMPORTANT DATES (Research Track):

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