Gamification of the Middle Ages: Educational Di… was uploaded by Anton Sukhov

May 21st, 2023

Daniela Lopez de Luise
ABSTRACT |
The growing attention to the Middle Ages in scientific discourse (neo-medievalism, H. Bull, A. C. Arend, S. J. Kobrin), in traditional media and popular culture (e.g. “The Last Kingdom” television series) in turn, led to a widespread representation of medieval theme in digital new media and virtual reality of modern… |
read more… |
|
|
|
|
|
|
Both comments and pings are currently closed.