Archive for September 10th, 2024

ACCV 2024 Workshop on Computer Vision for Developing Countries

Dear Colleagues and Researchers, We are excited to announce the launch of the 1st ever Workshop on Computer Vision for Developing Countries at ACCV 2024, and we cordially invite you to participate and submit your research papers. The Computer Vision for Developing Countries (CV4DC) workshop at ACCV 2024 aims at creating a supportive environment where students/researchers […]

CFP AIWDA 2024 workshop

;text-decoration-style:initial;text-decoration-color:initial;word-spacing:0px”> Submission Deadline: September 15, 2024 Author Notification: October 15, 2024 Final Manuscript Due: October 30, 2024  

13th EAI International Conference on Game Theory for Networks ( GameNets)

13th EAI International Conference on Game Theory for Networks ( GameNets) March 17– 18, 2025 Venue: Magdalene College, Cambridge, United Kingdom https://gamenets.eai-conferences.org/2025/ Description Game theory is a multi-agent decision theory, which provides a mathematical theory tool to study the complex interactions between interdependent rational players and predict strategic choices. Applying game theory in the context […]

Information Processing & Management (Impact Factor: 7.4)Special Issue on “Causal Reasoning in Language Models”

This is Michal Ptaszynski from Kitami Institute of Technology, Japan. We are accepting papers for the Information Processing & Management (IP&M) (IF: 7.4) journal Special Issue on “Causal Reasoning in Language Models”. The submission closes on March 31, 2025, but your paper will be reviewed immediately after submission and will be published as soon as […]

CFP Track Accessible Devices and Technologies (ADT ’25) – ACM SAC 2025

Track on Accessible Devices and Technologies (ADT ‘25) Sicily, Italy, March 31 – April 4, 2025 Part of the 40th ACM/SIGAPP Symposium on Applied Computing (SAC ‘25) https://sites.google.com/view/adt-sac-2025 https://www.sigapp.org/sac/sac2025/ Theme and Scope Modern devices and technologies can represent a digital barrier for users with disabilities, but they can be exploited to become enabling tools for […]

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