IFIP – ICEC 2025 call for Papers – The 24th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING

The 24th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING

Date: 27th – 30th August, 2025
Location: Nihon University, Tokyo, JAPAN
https://icec2025.entcomp.org/

The International Federation for Information Processing invites researchers and practitioners in Entertainment Computing to submit their contributions to the 24th International Conference on Entertainment Computing (IFIP-ICEC 2025), to be held in Tokyo, Japan, on 27th – 30th August, 2025

Full conference papers are the main media for presenting high impact research with original new results. Submissions should describe novel unpublished work addressing one or more of the research topics listed.

For more instructions for submissions, please follow the conference page link:

https://icec2025.entcomp.org/cfp-conference/

Important Dates:
Final date to submit a Conference Paper: 17th March, 2025
Notification to authors: 9th May, 2025
Camera ready: 30th May, 2025

Aims
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.

Topics
Topics can include but are not limited to:

1. Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment

2. Digital Art & Installations
Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions

3. XR Entertainment
Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
Metaverse Entertainment

4. Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing

5. Inclusivity of Gaming and Interactive Entertainment
Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues

6. Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion

7. Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment

Program Chairs
Pablo Figueroa (Universidad de los Andes, Colombia)
Maki Sugimoto (Keio University, Japan)
Angelo Di lorio (University of Bologna, Italy)

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