Please select “VSI: ENTCOM_ICEC 2026” as the name of the special issue when manuscripts are uploaded. For details on how to submit, please read ENTCOM Submission Steps.
Journal submission Deadline: january 24th, 2026
1st notification: April 10th, 2026
deadline for rebutal: may 20th, 2026
final (2nd) notification: july 6th, 2026
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics
Topics can include but are not limited to:
1. Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment
2. Digital Art & Installations
Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions
3. XR Entertainment
Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
Metaverse Entertainment
4. Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing
5. Inclusivity of Gaming and Interactive Entertainment
Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues
6. Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion
7. Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
Guest Editors
Ryosuke Yamanishi (Kansai University, Japan)
Esteban Clua (UFF, Brazil)




December 17th, 2025
Daniela Lopez de Luise
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