https://sbgames.org/sbgames2026/
Sep 29th to Oct 2nd, 2026
Goiânia, Goiás, Brazil
The Computing Track of SBGames 2026 is now accepting submissions of original research papers and innovative applications in the field of Games and Digital Entertainment. This track aims to foster research, development, and the sharing of innovative ideas, models, and practices regarding computational applications in the field.
We encourage research, development, and sharing of innovative ideas, models, methods, tools, and practices on Computing for Games and Digital Entertainment. Topics can include, but are not limited to:
- Artificial Intelligence for Games
- Game Development
- Game Design
- Game Graphics
- Algorithmic Game Theory
- Immersive Games
- Serious Games
- Game Technology
- Game Art
- Game Culture
- Game-based Learning
- Gamification
- Game Industry
- Human-Computer Interaction
- Software Engineering for Games
- Others
ATTENTION: if your manuscript only explores shallow aspects of computing, then you should consider submitting it to other SBGames tracks. Therefore, papers addressing game design, specific-style games, soundtracks, and digital art should be submitted to SBGames Arts & Design Track. Papers on any cultural or social aspect of digital games should be submitted to the SBGames Culture Track. Papers on education should be submitted to SBGames Education Track. Papers addressing the game and digital entertainment industry’s management, business, organizational, and operational aspects should be submitted to the SBGames Industry Track. In case of questions about the appropriate track to submit your manuscript, please email the respective Program Committee Chairs.
There are two categories for submissions:
– Full papers must be written only in ENGLISH (title, abstract, and full text), 6 to 10 pages long, including references (manuscripts with more than 10 pages will be liable to desk rejection). We invite solid contributions that present original, unpublished research on any aspect of Computing for Games and Digital Entertainment;
– Short papers must also be written only in ENGLISH, 3 to 5 pages long (manuscripts with more than 5 pages will be liable to desk rejection). We invite technical contributions that present ongoing innovative research (under development), from laboratories to industrial applications, on any aspect of Computing for Games and Digital Entertainment. Particularly, undergraduate and graduate students are encouraged to submit their research projects. Additionally, free and creative ideas are welcome because they represent future disruptive innovations. Finally, authors of short papers must summarize and present their work for up to 5 minutes in English or Portuguese in a technical session.
We run a double anonymous review process. Therefore, authors must prepare their manuscripts WITH no data on their identities, previous published papers or products, or institutional affiliations. The authors’ identities will be tracked only by the submission system and will be visible only to the Program Committee Chairs. The Program Committee Members and external reviewers will not know the authors’ identities. Authors are responsible for doing their best to ensure anonymity. Submissions that do not follow this track's guidelines and potentially reveal the authors’ identities are subject to immediate rejection (even in the review process). You must also be careful when referring to and citing your previous works. For example, avoid mentions of your work as “In our previous work [X]…” and prefer third-person referencing as “In previous work [X]…”. In addition, the reference at the end of the paper can be presented as “[X] Anonymous authors”.
Manuscripts must be submitted electronically through the JEMS 3 (https://jems3.sbc.org.br/events/571). All submissions must follow the Brazilian Computer Society Template for Papers (https://www.sbc.org.br/wp-content/uploads/2024/07/modelosparapublicaodeartigos.zip), and an Overleaf Project of this template is also available at: https://www.overleaf.com/latex/templates/template-artigos-sbgames-sol-sbc/fxzgpzwkvmxy. Any deviation from the formatting rules will be liable to desk rejection because inadequate formats (even with minor variations) compromise the entire publishing process.
IMPORTANT DATES:
– Submission deadline: April 2nd, 2026
– First author notification: June 15th, 2026
– Rebuttal submission: June 22nd, 2026
– Second author notification: July 13rd, 2026
– Camera-ready submission: July 27th, 2026
Please notice that at least one author must register for SBGames and present the paper in Goiânia IN PERSON. Moreover, a publication fee must be included and paid for each accepted paper. Accepted and presented papers will receive an individual DOI and will be published in the SBGames Proceedings (full papers) or Companion/Extended Proceedings (short papers), via SBC-OpenLib (SOL) repository.
Three best full papers and best short papers will receive a certificate of special recognition at the event.
Follow us on social media:
https://www.facebook.com/SBGames
https://www.instagram.com/sbgames_oficial/
https://sbgames.org/sbgames2026/
Sincerely,
André Brandão (UFABC)
Rodrigo Santos (UNIRIO)
Computing Track Chairs SBGames 2026
Brazilian Symposium on Games and Digital Entertainment




March 13th, 2026
Daniela Lopez de Luise
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