|
|
|
|
|
|
|
|
|
|
|
|
|
|
EAI ArtsIT 2022 – 11th EAI International Conference: ArtsIT, Interactivity & Game Creation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
November 21-22, 2022 | Faro, Portugal
Submission deadline: 1 August 2022
|
|
|
|
|
|
|
|
|
|
|
|
|
ArtsIT takes place from December 6th to 7th, as a hybrid event at the University of Algarve, Faro, Algarve, Portugal, and in Cyberspace. In this edition the CIAC – Centro de Investigação em Artes e Comunicação, will host the event. The CIAC is a research unit assessed by the Foundation for Science and Technology. Since its foundation, the CIAC has promoted and actively collaborated in several partnerships in the artistic and cultural activities of the Algarve, where it is based, through specific collaboration agreements with Municipal Councils, Cultural Associations and with the Algarve Regional Directorate for Culture. It is currently an important stakeholder in the region. The research produced at the CIAC is often disseminated by the surrounding community through the multiple extension activities promoted, as well as discussed in international networks. The ArtsIT conference is considered a perfect partner to CIAC, as it offers a bringing together an even wider array of cross-/inter-/trans-disciplinary researchers, practitioners, artists, and academia to present and discuss the symbiosis between art (in its widest definition) and information technology applied in a variety of distinct fields. Since 2009 ArtsIT has become acknowledged as a leading scientific forum for the dissemination of cutting-edge research results in the intersection between art, science, culture, performing arts, media, and technology.
EAI ArtsIT 2022 will be held as an on-site conference with an option to present remotely.
We are pleased to invite you to submit your paper to EAI ArtsIT 2022. Submissions should be in English, following the Springer formatting guidelines (see Submission).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CALL FOR PAPERS FOR SPECIAL TRACK ON DIALOGUES BETWEEN GEOMETRY, COMPUTER GRAPHICS AND THE VISUAL ARTS
|
|
|
|
|
|
|
|
|
|
|
|
Computers present us with new ways to both capture and represent visual information. Through their sheer power, they have revolutionized a longstanding dialogue between geometry, the scientific disciplines of visual representation, and the visual arts.
As we rush forward with technical innovations, it is important to realize the nature of this dialogue, how it has long preceded computers, what aspects of it have been changed by computers, and what aspects have remained the same, or follow in a direct line from older technologies. And much does so: Mixed Reality is the heir of Brunneleschi’s first demo of perspective, an optical illusion machine made with the renaissance hi-tech of painted panel, mirror, and peephole. Projection mapping explores the same anamorphic geometry of Niceron’s Curious Perspectives and Pozzo’s illusionistic church ceilings. 3D sculpting of the human figure faces the same conceptual problems as Durer did in his geometrical treatment of anatomical measurements – the geometric problem endures whether we draw with charcoal or digital pen, whether we sculpt with triangular meshes, NURBS, or chisel and scope. But truly new problems also arise: the topology requirements of a 3D model meant for animation are something quite new. To see what is new and what is constant, helps us focus on the fundamentals, and opens new avenues for both technical and artistic creation. In this track we focus on work on which this dialogue between computers, art and geometry is an important factor, whether in architecture, animation, games, engineering or education. We are especially interested in the way in which geometrical consideration are used to stimulate new kinds of art or new ways of displaying and exploring data; in the ways in which geometrical consideration should inform the teaching of new subjects and the development of new technologies; or on how the needs of digital artistic expression could motivate new geometrical concepts and problems.
We wait for your contributions to a continuing dialogue on which much remains to be said.
|
|
|
|
|
|
|
|
|
|
|
|
|
All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library: ArtsIT Conference Proceedings.
Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.
All accepted authors are eligible to submit an extended version in a fast track of:
Additional publication opportunities:
|
|
|
|
|
|
|
|
|
|
|
|
|
The registration fee for online participation is 375€ Registration fee for onsite participation (to be announced after Notification deadline)
|
|
|
|
|
|
|
|
|
|
|
|
IMPORTANT DATES
- Full Paper Submission deadline: 1 August 2022
- Notification deadline: 12 September 2022
- Camera-ready deadline: 15 October 2022
- Conference dates: 21-22 November 2022
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Title: From Home of the Brain to Semantic Map – Performative interfaces for networked knowledge
|
|
|
|
|
|
|
|
|
|
|
|
|
General Chair
- Jorge Carrega, CIAC/Universidade do Algarve Campus Gambelas, Portugal
General Co-Chair
- Anthony Brooks, Aalborg University, Denmark
Technical program Committee Chairs
- Bruno Mendes da Silva, Universidade do Algarve Campus Gambelas, Portugal
- Patrícia Dourado, CIAC/Universidade do Algarve Campus Gambelas, Portugal
- Mirian Tavares, Universidade do Algarve Campus Gambelas, Portugal
See the full Organizing Committee and Technical Program Committee.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ArtsIT will take place in a Beautiful city of Algarve, Portugal. This city is most well known for its beautiful sunny beaches, unique Mediterranean cuisine and its rich history. To find out more about how to have the best experience during your stay in Algarve we highly recommend visiting their tourist website and make the most of your participation at ArtsIT.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|