CFP: Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) Co-located with 6th IEEE International Conference on Artificial Intelligence & extended and Virtual Reality (AIxVR 2024) at USC Institute of Creative Technologies, Los Angeles, CA, USA

IEEE Workshop on AI and AR/VR for Exergaming (AIVR4Exergame)
Co-located with 6th IEEE International Conference on Artificial Intelligence &
extended and Virtual Reality (AIxVR 2024)
Location: USC Institute of Creative Technologies, Los Angeles, CA, USA

Submission Deadline: November 9, 2023
Notification: November 30, 2023
Camera-Ready: December 8, 2023
Workshop: January 17-19, 2024

Workshop proceedings will be published by the IEEE Computer Society Press and
included in the IEEE Xplore Digital Library.

Full submission details are available on the website:
https://tars.clarkson.edu/AIVR4Exergame2024
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======== WORKSHOP OVERVIEW =====
AI-enabled AR/VR-based exergames have the potential to enable a broader
spectrum of users to participate in rehabilitative and fitness activities in
immersive social environments that provide continual feedback to improve
performance and incentivize continued usage. However, consumer grade AR/VR
systems do not yet have the full capabilities needed to realize exergaming at
scale. These challenges include, but are not limited to AI feedback algorithms
that can run on untethered systems, long-term usage comfort due to system
bulkiness, inability to simulate real-world attributes such as weight and
resistance, novel exercise routine generation, and multi-user latency.
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======== WORKSHOP FORMAT =======
The half-day Workshop on AI and AR/VR for Exergaming (AIVR4Exergame) will
consist of a keynote, juried paper presentations, a panel discussion, and a
research demo session from Delsys/Altec Research (Natick, MA, USA).
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======== TOPICS OF INTEREST =======
+ Design of exergames to facilitate long-term continued usage
+ Design of AI algorithms that provide closed-loop feedback to enable
continued usability
+ Design of AI algorithms for assessing and correcting virtual interactions
for safe usage
+ Design of AI algorithms to generate novel exercise routines
+ Simulating the real-world in AR/VR (e.g., weight, friction, resistance)
+ AI techniques for movement tracking using smartphone sensors for smartphone-
based AR/VR exergaming
+ Incorporating haptics and biofeedback to ensure safe interactions in
immersive AR/VR environments
+ Effectiveness of AI-enabled AR/VR-based exergaming through results from case
studies
+ Emergent hardware platforms to enable broader uptake of AR/VR-based
exergames
+ Long term physical and psychological effects of exergaming in AR/VR
+ Ethical considerations for use of AI for AR/VR-based exergaming
+ Co-located and remote social environments for AR/VR exergaming
+ Designing rehabilitative AR/VR exergames for children, older adults, and
individuals with disabilities
+ AR/VR-based tele-rehab server platform to connect participants from remote
locations
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======= VENUE AND DATES =========
The workshop will be co-located with the IEEE AIxVR conference and will take
place from January 17-19, 2024 at the USC Institute of Creative Technologies
in Los Angeles, CA, USA. Remote participation options will be provided for
those who cannot attend in person.
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