Conferences: CASA 2026 Call for Papers

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CASA 2026    Biotech, Geneva, Switzerland

 

Call for Papers (Hybrid conference)

 

The 39th International Conference on Computer Animation and Social Agents (CASA 2026) will be held on June 1-3, 2026, in Geneva, Switzerland. The conference is organized by the University of Geneva. Founded in Geneva in 1988 under the name of Computer Animation (CA) by the Computer Graphics Society (CGS), CASA is the oldest international conference in computer animation and social agents in the world.

 

In the past few years, CASA has been held in Europe, Asia, North America, and Australia. CASA 2026 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.

 

This year, the conference will be HYBRID. Authors will have the option to present their paper either in person or online.

 

IMPORTANT DATES

* Submission deadline: February 15, 2026

* Preliminary Notification to Authors: March 30, 2026

* Revised papers submission deadline for CAVW journal: April 15, 2026

* Final Notification of CAVW Journal: May 10, 2026

* Author Registration: May 12 (final deadline)

 

PAPER SUBMISSION

We invite submissions of research papers on a broad range of topics, including but not limited to Virtual and Extended Reality, Computer Animation, Embodied Agents, Social Agents, and Visualization (see below for a detailed list). This year, we particularly welcome papers in the following domains: AI image generation, AI video generation, AI music generation, AI storytelling, and AI applications in VR.

 

Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW, Impact Factor: 1.7) journal published by Wiley. The papers accepted as is or with minor revisions will be in a special issue. Those requiring major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be either rejected or recommended for publication in conference proceedings. Authors will have to register and present the papers at the conference either onsite or online.

 

SCOPE AND LIST OF TOPICS

CASA invites submissions on a broad range of topics, including but not limited to:

 

                                        

Extended Reality

Tracking                                        

Computer Vision for AR                             

Mobile AR systems                                     

Spatial AR, projection mapping                                

Localization, spatial registration                                

AR in Virtual Heritage                                

Diminished Reality                                     

A.I. & Deep Learning in AR                                     

Human augmentations                                 

Education and Training in AR                                   

LLM-powered AR

Virtual Environments

Body gesture and action recognition                                       

Hand Gestures and Poses                             

Computer Vision Methods in VR                              

Immersion and Presence                              

Image Processing for VR                             

Haptic interfaces                           

Sound                              

Distributed VR                              

Simulators (flight, car drive etc…)                            

VR for rehabilitation                                   

Locomotion and navigation                                       

Sensors and actuators                                  

Virtual surgery                              

EEG Analysis in VR                                    

A.I. & Deep Learning for VR                                    

Immersive games                           

Perception, video quality                             

Ethical issues                                 

User experience and usability                                    

LLM-powered VR                                       

Embodied and Social Agents

Virtual Humans                             

Social Robots                                

Perceptual models                                       

Interagent communication                           

Modelling of groups and crowds                               

Conversational agents                                 

Humanoid and Social Robots                                    

Behaviour modeling                                    

Interaction with Virtual Humans                               

Intelligent virtual actors                              

Emotions and personality                            

A.I. & Deep Learning for Agents                              

Computer Animation and Motion

2D animation                                 

3D animation                                 

Inverse kinematics, dynamics                                    

Biomechanics models                                  

Motion capture and motion retargeting                                   

Physical-based animation                            

Facial and body animation                           

Path planning                                

Cloth and hair animation                             

Collision detection and avoidance                             

Control of robots                           

Crowd simulation                                        

LOD and impostors                                     

Geometry for Animation                             

Real-time rendering                                    

A.I. and deep learning in Animation                                       

AI Animation from Prompt/Images                           

LLM-powered animation

Visualization and Scientific Applications

Medical imaging and reconstruction                                       

Fluid and flow visualization                                      

Fluid Simulation                            

Visualization of physical phenomena                                      

Volume rendering                                       

Neuro and brain imaging                             

Image Analysis and Processing for Visualization                                  

Computer Vision for Visualization                            

 

 

 

WEBSITE: https://casa26.miralab.com/

 

 

CONFERENCE CHAIR

  *   Nadia Magnenat-Thalmann (MIRALab–University of Geneva, Switzerland)

 

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