Call for Tutorials
IEEE VR 2020 – the 27th IEEE Conference on Virtual Reality and 3D
User Interfaces
March 22-26, 2020, Atlanta, Georgia, USA
https://urldefense.proofpoint.com/v2/url?u=http-3A__ieeevr.org_2020_&d=DwIDaQ&c=clK7kQUTWtAVEOVIgvi0NU5BOUHhpN0H8p7CSfnc_gI&r=0w3solp5fswiyWF2RL6rSs8MCeFamFEPafDTOhgTfYI&m=zRN22cbgK0EZh1GDTg65wYlc-gBcEa0Fc2QGUwzz87c&s=qcezYibF-CgpsRNTsO-hLDm72YuntGopcgaAD1Y-fDI&e=
Important Dates:
November 18, 2019: Tutorial submissions due
December 02, 2019: Initial notification (with review suggestions)
December 16, 2019: Final acceptance notification
January 12, 2020: Advance program descriptions for IEEE VR 2020 website due
Overview:
Tutorials are an excellent opportunity to offer education in topics
in our field for both novice and experienced researchers. We invite
members of our community to submit proposals for half-day tutorials to
be presented on Sunday, March 22, 2020. Please note that workshops
will also be held on this day.
Proposed tutorials may be introductory or advanced and should
address topics of interest to the extended reality communities
(virtual, mixed, or augmented reality), as well as the 3D user
interface community. Proposals will be evaluated on their relevance to
the conference topics, their suitability for presentation in a
tutorial format, and the qualifications of the instructors. We will
strive for a balance of topics in the tutorial program and also
consider the potential for interest and attendance. Upon review of
submitted proposals, suggestions may be provided by the Tutorials
chairs to submitters on how to improve their submission.
Suggested topics include but are not limited to:
– 3D interaction
– Input devices
– Haptics, audio, and other non-visual interfaces
– Systems, toolkits, software frameworks, and game engines for VR/AR/MR
– Introduction to virtual, augmented, or mixed reality
– Computer graphics techniques for VR/AR/MR
– Advanced display technology
– Immersive projection technology
– Multi-user and distributed VR/AR/MR
– Serious games
– Tracking and sensing
– Modeling and simulation
– User studies and evaluation
– Immersion, presence, perception, and cognition
– Navigation
– Applications of VR/AR/MR
– Teleoperation and telepresence
– Submission Guidelines
Proposals are welcome on topics that have been previously
addressed; in addition, new topics, approaches, or insights are
especially appreciated. Submissions should include a statement
indicating how the proposal differs from recent tutorial presentations
that may have approached a similar topic, or why it is important to
offer it again. Topics taken from the list of suggested topics
appropriate for paper submissions to the main conference are also
welcome.
Proposals for tutorials should be submitted electronically (PDF)
and should include:
– A title for the tutorial
– A brief description of the topics to be addressed, including
time allotted to each (roughly 500 words)
– The technical level and intended audience
– The expected value to that audience
– The names, contact information and a short biography (roughly
200 words each) for the proposed instructors.
Also include whether the tutorial (or similar one) has been
delivered before (where and when), and if so, why it should be held
again. This is required whether the proposers organized the previous
tutorials themselves or the previous tutorials were taught by someone
else.
Tutorial submissions must be submitted via email to the Tutorials
Chairs at tutorials2020 [at] ieeevr.org.
For each accepted tutorial, we will be able to provide a free
one-day registration for the day of the tutorial, or a reduction on
one registration for the whole conference.
Contacts:
For more information, to inquire about a particular tutorial topic,
or to submit a proposal, please contact the Tutorials Chairs:
Evan Suma Rosenberg, University of Minnesota, USA
Stephan Lukosch, Delft University of Technology, The Netherlands
Gabriel Zachmann, University of Bremen, Germany
tutorials2020 [at] ieeevr.org