Call for Papers – 2nd Workshop on Applications of Egocentric Vision (EgoApp) in ICPR 2020

Call for Papers – EgoApp@ICPR2020

Please distribute this call to interested parties

 

2nd Workshop on Applications of Egocentric Vision (EgoApp)

In conjunction with

25th International Conference on Pattern Recognition (ICPR2020)

https://egoappworkshop2020.wordpress.com/

 


EgoApp aims to bring together diverse communities related to egocentric vision, such as computer science, robotics, and social science to discuss the current and next generation of related technologies. To this end, both research and industry communities are invited to submit their recent outcomes in the format of a research or a position paper.

 

The current edition of the workshop, in addition to covering the conventional topics around applications of egocentric vision, aims to deal with visual perception of robot environment with special emphasis on methodologies and approaches for analysis of images and videos acquired from the point of view of a robot.


Submissions are expected to deal with egocentric vision and robotic visual perception, including, but not limited to:

 

·         Wearable technologies for egocentric vision acquisition, computation, and perception

·         Assistive technologies for personalized monitoring

·         Object detection and recognition from egocentric vision

·         Augmented and Mixed Reality applications

·         Person identification in egocentric videos

·         Activity recognition in egocentric vision

·         Visual lifelogging and summarization of egocentric videos

·         Scene understanding from egocentric vision

·         Human computer/robot interaction using egocentric vision

·         Social signal analysis and behavior modelling in egocentric vision 

·         Affective computing in egocentric vision

·         Understanding of group dynamics in egocentric vision

·         Attention, fixation, and saliency modelling and prediction

·         Perception in virtual and augmented reality

·         Ethics and social issues in egocentric vision

·         Active learning

·         Domain adaptation from allocentric to egocentric vision

·         Image segmentation and object pose tracking
 

Important Dates:

June 15th 2020: Workshop submission deadline

July 15th 2020: Author notification

July 30th 2020: Camera-ready submission

August 15th 2020: Finalized workshop program

Organizers:
Maya Aghaei, Istituto Italiano di Tecnologia, Italy
Cigdem Beyan, Istituto Italiano di Tecnologia, Italy
Fernando De la Torre, Facebook Research, USA
Vittorio Murino, Huawei Technologies Ltd., Ireland

Lorenzo Natale, Istituto Italiano di Tecnologia, Italy

ICMI 2020: 3rd Call for Long and Short Papers

Call for Long and Short Papers

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ICMI 2020: 3rd Call for Long and Short Papers

http://icmi.acm.org/2020/index.php?id=cfp

25-29 Oct 2020, Utrecht, The Netherlands

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Call for Long and Short Papers

 

The 22nd International Conference on Multimodal Interaction (ICMI 2020) will be held in Utrecht, the Netherlands.  ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference focuses on theoretical and empirical foundations, component technologies, and combined multimodal processing techniques that define the field of multimodal interaction analysis, interface design, and system development. 

 

We are keen to showcase novel input and output modalities and interactions to the ICMI community. ICMI 2020 will feature a single-track main conference which includes: keynote speakers, technical full and short papers (including oral and poster presentations), demonstrations, exhibits and doctoral spotlight papers. The conference will also feature workshops and grand challenges. The proceedings of ICMI 2020 will be published by ACM as part of their series of International Conference Proceedings and Digital Library.

 

We also want to welcome conference papers from behavioral and social sciences. These papers allow us to understand how technology can be used to increase our scientific knowledge and may focus less on presenting technical or algorithmic novelty. For this reason, the "novelty" criteria used during ICMI 2020 review will be based on two sub-criteria (i.e., scientific novelty and technical novelty as described below). Accepted papers at ICMI 2020 only need to be novel on one of these sub-criteria. In other words, a paper which is strong on scientific knowledge contribution but low on algorithmic novelty should be ranked similarly to a paper that is high on algorithmic novelty but low on knowledge discovery.

 

– Scientific Novelty: Papers should bring some new knowledge to the scientific community. For example, discovering new behavioral markers that are predictive of mental health or how new behavioral patterns relate to children’s interactions during learning. It is the responsibility of the authors to perform a proper literature review and clearly discuss the novelty in the scientific discoveries made in their paper.

– Technical Novelty: Papers reviewed with this sub-criterion should include novelty in their computational approach for recognizing, generating or modeling data. Examples include: novelty in the learning and prediction algorithms, in the neural architecture, or in the data representation. Novelty can also be associated to a new usage of an existing approach.

 

Please see the Submission Guidelines for Authors https://icmi.acm.org/2020/index.php?id=authors for detailed submission instructions.

 

This year’s conference theme: In this information age, technological innovation is at the core of our lives and rapidly transforming and impacting the state of the world in art, culture, and society, and science as well – the borders between classical disciplines such as humanities and computer science are fading. In particular, we wonder how multimodal processing of human behavioural data can create meaningful impact in art, culture, and society practices. And vice versa, how does art, culture, and society influence our approaches and techniques in multimodal processing? As such, this year, ICMI welcomes contributions on our theme for Multimodal processing and representation of Human Behaviour in Art, Culture, and Society. 

 

Additional topics of interest include but are not limited to:

 

– Affective computing and interaction

– Cognitive modeling and multimodal interaction

– Gesture, touch and haptics

– Healthcare, assistive technologies

– Human communication dynamics

– Human-robot/agent multimodal interaction

– Interaction with smart environment

– Machine learning for multimodal interaction

– Mobile multimodal systems

– Multimodal behavior generation

– Multimodal datasets and validation

– Multimodal dialogue modeling

– Multimodal fusion and representation

– Multimodal interactive applications

– Speech behaviors in social interaction

– System components and multimodal platforms

– Visual behaviours in social interaction

– Virtual/augmented reality and multimodal interaction

 

Important Dates

 

Paper Submission: May 4, 2020 (11:59pm GMT-7)

Reviews to authors: July 3, 2020

Rebuttal due: July 10, 2020 (11:59pm GMT-7)

Paper notification: July 20, 2020

Camera ready paper: August 17, 2020

Presenting at main conference: October 25-29, 2020

FGAHI@ICMI 2020, 3rd International Workshop on Face and Gesture Analysis for Health Informatics

Apologies for cross-posting

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FGAHI 2020: CALL FOR PAPERS
3rd International Workshop on Face and Gesture Analysis for Health Informatics

Submission Deadline: July, 2020.
The camera-ready deadline: August, 2020.
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The 3rd International Workshop on Face and Gesture Analysis for Health Informatics (FGAHI
2020) will be held in conjunction with ACM ICMI 2020 on October 25th – 29th, Utrecht, the Netherlands.

For details concerning the workshop program, paper submission, and guidelines please visit our workshop website at:
http://fgahi.isir.upmc.fr/

Best regards,
Zakia Hammal

Zakia Hammal, PhD
The Robotics Institute, Carnegie Mellon University

http://www.ri.cmu.edu/
http://ri.cmu.edu/personal-pages/ZakiaHammal/

VISMAC 2020 PhD Summer School

Call for Participation – VISMAC2020
*** Apologies for multiple posting ***
Please distribute this call to interested parties

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VISMAC ("VISione delle MACchine", in English "Machine Vision")

International Summer School
September 29th – October 2nd, Palermo, Italy

https://math.unipa.it/~vismac2020

*** Aim & Scope ***

The international summer school VISMAC "VISione delle MACchine" (in English, "Machine Vision") is organized every two years by the "Associazione Italiana per la ricerca in Computer Vision, Pattern recognition e machine Learning" (CVPL – ex-GIRPR) affiliated to International Association for Pattern Recognition (IAPR). It represents a stimulating opportunity for doctoral students, young researchers from universities, research institutions and industry. The primary objective of the Summer School is to provide a common scientific and cultural background on the subjects of computer vision and pattern recognition.

This edition of VISMAC will mainly focus on four renowned research topics: Bio-imaging, Automotive, Culture Heritage, Image forensics.

*** List of Speakers ***

BIO-IMAGING
– Carlo Sansone, UNINA Federico II
– Elena Casiraghi, UNIMI
– Paolo Soda, UCBM Campus Biomedico Roma
– Francesco Tortorella, UNISA

AUTOMOTIVE
– Alberto Broggi, UNIPR
– Sergio Saponara, UNIPI
– Roberto Vezzani, UNIMORE
– Alessandro Rizzi, UNIMI

CULTURAL HERITAGE
– Gabriele Guidi, POLIMI
– Carlo Colombo, UNIFI
– Andrea Fusiello, UNIUD
– Francesca Odone, UNIGE

IMAGE FORENSICS
– Francesco De Natale, UNITN
– Gian Luca Marcialis, UNICA
– Luisa Verdoliva, UNINA Federico II
– Jerian Martino, Amped Software

*** Registration fee ***

Early registration fee (by May 31, 2020):
– CVPL members: 500 euros
– non CVPL members: 550 euros

Late registration fee:
– CVPL members: 600 euros
– non CVPL members: 650 euros

The fee includes:
– accommodation in double or triple rooms (possible supplement for single rooms).
– social dinner
– coffee breaks
– learning materials

School registrations are limited to forty participants, on a FIFS basis. Registration instructions will come soon.

Accepted students can submit a poster to present their research activity. The best poster selected by the school committee will receive a prize sponsored by CVPL. Poster guidelines will be available soon.

*** Scientific Committee ***

– Domenico Tegolo, UNIPA
– Cesare Valenti, UNIPA
– Roberto Pirrone, UNIPA
– Filippo Stanco, UNICT

*** Local Committee ***

– Marco E. Tabacchi, UNIPA
– Fabio Bellavia, UNIPA

*** Sponsors ***

– CVPL – Associazione Italiana per la ricerca in Computer Vision, Pattern recognition e machine Learning
– Universita' degli Studi di Palermo
– Universita' degli Studi di Catania
– CTC – Centro Interdipartimentale di Tecnologie della Conoscenza, Universita' degli Studi di Palermo
– DMI – Dipartimento di Matematica e Informatica, Universita' degli Studi di Palermo

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Contacts
https://math.unipa.it/~vismac2020
vismac2020@gmail.com

Call for Participation SHREC2020 – 3D Shape Retrieval Challenge

CALL FOR PARTICIPATION
SHREC2020 – 3D Shape Retrieval Challenge 2020

At Workshop on 3D Object Retrieval.
Contact: shrec@cs.uu.nl

New this year: In 2020, full SHREC papers will follow a two-stage review process and will be published in the international journal Computes & Graphics upon acceptance.

Introduction
The general objective of the 3D Shape Retrieval Contest is to evaluate the effectiveness of 3D-shape retrieval algorithms. SHREC2020 is the fifteenth edition of the contest. Like previous years, it is organized in conjunction with the Workshop on 3D Object Retrieval. At least one author per track must register for the workshop, and present the results. We also cordially invite all participants of a track to register and attend the workshop.

Thanks to the efforts of previous track organizers, SHREC already provides many resources to compare and evaluate 3D retrieval methods. For this year's contest, we aim to explore new and updated tracks. Therefore, the participants are invited to have an active role in the organization of the event. This includes proposing track themes, building or acquiring a test collection, and deciding upon the queries, relevance assessment, and performance measures.

The participants of each track will collectively write a paper, which will be published in the proceedings of the Workshop 3D Object Retrieval. At least one author per track must register for the workshop, and present the results.  We also cordially invite all participants of a track to register and attend the workshop.

Tracks
The following tracks are organized. For description of tasks, the collections, queries, the evaluation procedure, and time schedule, follow the links or contact the track organizer.

  1. Non-Rigid Shape Correspondence of Physically Based Deformations
    Organizers: Roberto Dyke, Feng Zhou, Yu-Kun Lai, and Paul L. Rosin
    Contact: Roberto Dyke
    Web page
  2. Shape Correspondence with Non-Isometric Deformations
    Organizers: Roberto Dyke, Yu-Kun Lai, and Paul L. Rosin
    Contact: Roberto Dyke
    Web page
  3. 3D Point Cloud Semantic Segmentation for Street Scenes
    Organizers: Tao Ku, Remco Veltkamp
    Contact: Tao Ku
    Web page
  4. Multi-Domain Protein Shape Retrieval
    Organizers: Matthieu Montès, Florent Langenfeld
    Contact:
    Matthieu Montès, Florent Langenfeld
    Web page
  5. Retrieval and Classification of Relief Surface Patches
    Organizers:Elia Moscoso Thompson, Silvia Biasotti, Andrea Giachetti
    Contact:Elia Moscoso Thompson
    Web page
  6. Classification in Cryo-Electron Tomograms
    Organizers: Ilja Gubins, Marten Chaillet, Gijs van der Schot, Remco Veltkamp, Friedrich Förster
    Contact: Ilja Gubins
    Web page
  7. River Gravel Characterization
    Organizers: Andrea Giachetti, Silvia Biasotti, Luigi Fraccarollo, Filippo Andrea Fanni
    Contact: Andrea Giachetti, Silvia Biasotti, Luigi Fraccarollo
    Web page
  8. Recognition of Gestures Sequences
    Organizers: Ariel Caputo, Andrea Giachetti, Marco Pegoraro
    Contact: Ariel Caputo, Andrea Giachetti
    Web page
  9. 6D Object Pose Estimation
    Organizers: Honglin Yuan, Remco Veltkamp
    Contact: Honglin Yuan
    Web page
  10. Monocular Image-based 3D Object Retrieval
    Organizers: An-An Liu, Wei-Zhi Nie, Wen-Hui Li, Dan Song, Yu-Qian Li, He-Yu Zhou, Ting Zhang, Xiao-Qian Zhao, Wei Chen, Wu Liu
    Contact: Wen-Hui Li
    Web page

Procedure

The following list is a step-by-step description of the activities:

  1. Track organizers have sent their proposal describing the envisioned task, collection, queries, ground truth, evaluation method, and expected number of participants.
  2. The tracks are selected, and are listed at the SHREC web page. The track organizers start up their track.
  3. Participants register for the tracks they want to participate in.
  4. Each track is performed according to its own time schedule.
  5. The track organizers collect the results.
  6. The track results are combined into a joint paper, to be submitted for review to Computers & Graphics.
  7. The description of the tracks and their results are presented at the Workshop on 3D Object Retrieval, 4-5 September 2020

SHREC Time Schedule

Important dates
• February 17, 2020: Submission deadline for track proposals.
• February 21, 2020: Notification of acceptance of track proposals.
• Feb, March 2020: Each track has its own time line.
• April 03, 2020: Each track is completed, and results are included in a track report, submitted for review.
• May 1, 2020: Reviews done, first stage decision on acceptance or rejection.
• May 22, 2020: First revision.
• May 29, 2020: Second stage decision on acceptance or rejection.
• June 12, 2020: First revision.
• June 19, 2020: Final decision on acceptance or rejection.
• September 1, 2020: Publication online in Computers & Graphics.
• September 4-5, 2020: Workshop on 3D Object Retrieval 2020, featuring SHREC 2020.

Past events: SHREC 2019, SHREC 2018, SHREC 2017, SHREC 2016,  SHREC 2015, SHREC 2014

 


R.C.Veltkamp@uu.nlwww.uu.nl/staff/RCVeltkamp

Department of Information and Computing Sciences, Utrecht University, www.cs.uu.nl

Center for Game Research, www.gameresearch.nl

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