International Conference on Pervasive Games

 

 

CALL FOR PAPERS

International Conference on Pervasive Games

27 – 28 October, 2014 – Rome, Italy

 

SCOPE:

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like hospitals and rehabilitation centers, shopping malls, conferences, museums and other non-traditional game venues. The increasing deployments of Internet of Thing (IoT) technologies are opening up new avenues of research and deployment opportunities towards that future of pervasive games design. Game designers need to understand how to use the world as a game space-and both the challenges and advantages of doing so.

This workshop shows how to change the face of play by designing for: who plays, when and where they play and what that play means to all involved. It will tackle key aspects of pervasive games that concern game designers and stakeholders: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of this genre as well as its several application areas.

Pervasive Games workshop activities will cover everything from theory and design to history and marketing. This “Gamified ” two days will engage participants in a progressive, innovative, and exciting workshop of pervasive games development. The participants will learn & experience the key building blocks needed to design Pervasive games for various sectors. Such as Health-Wellbeing, AAL, Smart Cities, Smart Societies, Education, Culture, Heritage, Arts & Crafts, Tourism and more.

HIGHLIGHTS:

  • The event is endorsed by the European Alliance for Innovation, a leading community-based organization devoted to the advancement of innovation in the field of ICT and will be co-located with the IOT360 Summit;

 

  • Participation in this event will give attendees the unique opportunity to be exposed to all technical scientific aspects of IoT related topic areas at co-located conferences, as well as be able to have full access to the IoT market place and business aspects in practice at the IOT 360 Summit.

 

  • All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries. Best papers will be invited to publish in the EAI Endorsed Transactions on Serious Games.

CONFERENCE TOPICS:

Topics of interests include, but are not limited to:

  • Health-Wellbeing
  • AAL
  • Smart Cities
  • Smart Societies
  • Education
  • Culture
  • Heritage
  • Arts & Crafts
  • Tourism
  • Creativity
  • Internet of Things

STRUCTURE:

The event is based on a 4 staged game, and each stage provides the participants with a new knowledge & capacity, needed in order to develop their system\product\ service and to win the game!

Each team (max 5 participants) will be comprised of heterogenic participants from various complimentary disciplines relevant to development topic. The teams will be assigned with a mentor from the hosting partners (IMA, CREATE-NET, EP).

The entire game will be video recorded and an edited clip will be submitted on social networks etc.

All will be based on Charles Coonradt’s, the author of “The Game of Work” key principles:

  1. Clearly defined goals;
  2. Better scorekeeping and scorecards;
  3. More frequent feedback;
  4. A higher degree of personal choice of methods;
  5. Consistent coaching.

GOALS:

The participants will learn & experience in a highly interactive and conceptual format the key building blocks needed to design Pervasive games for various sectors.

ADDITIONS TO THE CONFERENCE:

  • Inspiration corner – presenting demos and examples of games;
  • Call for Mockups \ demos will be presented in our Exhibition;
  • Contest between all the projects\demos.

PUBLICATION:

All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries. Best papers will be invited to publish in the EAI Endorsed Transactions on Serious Games.

PAPER SUBMISSION:

Papers will be judged on originality, correctness, clarity and relevance. Submitted papers must be original work, and may not be under consideration for another conference or journal.  Submission of the paper implies agreement of the author(s) to attend the conference and present the paper if accepted.  Full details of submission procedures are available at: http://pergames.org/2014/show/initial-submission.

Important dates

 

  • Full Paper Submission deadline:

30 June 2014

  • Notification and Registration opens:

15 August 2014

  • Camera-ready deadline:

10 September 2014

Organizing committee

General Chair

ZVIKA POPPER, Edna Pasher PH.D and Associates, Israel

Steering Committee Chair

IMRICH CHLAMTAC, CREATE-NET, EAI, Italy

Technical Program Chair

SILVIA GABRIELLI, CREATE-NET, Italy

Technical Program Committe Members

Lucia Pannese – Imaginary Srl, Italy

David Wortley – GAITSS, UK

Kam Star – PlayGen, UK

Tiziana Catarci – University of La Sapienza, Italy

Massimo Mecella – University of La Sapienza, Italy

Andrea Vitaletti – University of La Sapienza, Italy

Pamela Kato – P.M Kato Consulting, Netherlands

Georgios Christou – European University Cyprus, Greece

Hadas Raz – Edna Pasher Ph.D & Associates, Israel

Ms. Irit Luft Madar – Methodica Ltd., Israel

Conference Coordinator

Giorgia Nisi, EAI, Italy

EAI Institutional Members:

View all EAI Members

       Endorsed by                                                                                     Conference by                             Technical sponsor                                              EAI Endorsed Transactions

About EAI – The European Alliance for Innovation is a dynamic eco-system for fostering ICT enabled innovation to improve European competitiveness and to benefit society.

Find out more at  http://www.eai.eu.

2014 Interdisciplinary Symposium on Complex Systems (ISCS’14)

This is a short reminder about the ”2014 Interdisciplinary Symposium on Complex Systems (ISCS’14)”, Sept. 15-18, 2014, University of Florence, Italy.

– Deadline for the paper submission: June 15, 2014

– Registration: July 31, 2014

– There has been added a new low fee for students who are interested in attending only in Tutorials (considered as official credits). The fee will cover the Galilei-Turing round-table as well.

For more information, please take a look at: http://iscs-symposium.org

Computational Intelligence and Quantitative Software Engineering

CALL FOR CHAPTERS

 

Computational Intelligence  and

Quantitative Software Engineering

 

To be published by Springer-Verlag

 

 

Witold Pedrycz, Giancarlo Succi and Alberto Sillitti (Editors)

 

From its very inception Software Engineering has been recognized as human-centric and highly creative domain of both science and engineering. In one way or another, domain knowledge has to be incorporated into software design processes and software artifacts. The nature of these processes is such that an active role of the designer and user of software becomes crucial and all pursuits are knowledge intensive. The complexity of the developed systems, their requirements and advanced maintenance practices call for a sound and well-orchestrated modular treatment of a complex problem. The decomposition activities, being at the heart of coping with system complexity, call for an active involvement of information granularity using which the decomposition mechanisms could be efficiently implemented. A combinatorial character of numerous tasks such as those arising in software testing (test strategies), maintenance and configuration problems call for well-thought out strategies of discrete search and optimization. In light of all the issues identified above, it becomes apparent that it becomes highly advantageous to explore the potential of Computational Intelligence and its synergistic endeavors in the realm of Software Engineering. Taking into account an evident synergy occurring among neurocomputing, fuzzy sets and evolutionary optimization it is worth stressing that the same synergy plays a pivotal role in the analysis and synthesis of quantitative models of Software Engineering. Fuzzy sets and Granular Computing bring a highly desirable feature of transparency of models. Using “standard” rule based-models, we also encounter a highly desirable feature of modularity of rule-oriented description of quality of software artifacts and software processes. Evolutionary optimization and population-based optimization are of relevance in the context of the design of advanced models, especially when being concerned with their optimization of underlying topologies and refinements of their hierarchical structures.

The ultimate objectives of the proposed volume is to provide the readership with an updated, in-depth material on the conceptually appealing and practically sound information technology of Computational Intelligence to the development and evaluation of models of Software Engineering.

The book is aimed at a broad audience of researchers and practitioners including those involved in software analysis and software synthesis, software management, various branches of software planning, and software economics will benefit from the exposure to the subject matter.

 

Topics of interest include, but are not limited to, the following:

 

  • Fundamentals of Computational Intelligence and principles of Software Engineering
  • Methodological developments of Software Engineering in the CI environment
  • Software requirement analysis, consensus building, prioritization, dealing with incomplete knowledge
  • Software measures and their Computational Intelligence developments
  • Software architectures and Computational Intelligence
  • Neural networks in software quality and its optimization
  • Evolutionary optimization in software testing and software maintenance
  • Computational Intelligence –based software maintenance processes
  • Case studies

 

Submission Procedure

 

Potential authors are invited to submit a brief one-page summary of the proposed chapter clearly identifying the main objectives of their research. Authors of the accepted proposals will be notified and provided with detailed guidelines. Full chapters are to be submitted by October 1, 2014. All manuscripts will be thoroughly reviewed. The lead authors will be provided with a complimentary copy of the volume.

 

The proposals and manuscripts are to be submitted electronically to the Editors (wpedrycz@ualberta.ca   giancarlo.succi@gmail.com  and asillitti@gmail.com ).

 

Important Dates

 

Brief Proposal Submission     July  15, 2014

Notification of Acceptance     July 30, 2014

Full Chapter Submission        October 1, 2014

Review Results Returned      December 15, 2014

Final Chapter Submission       January 30, 2015

 

 

V PCIC

Registration is now open for the V PCIC, to be held in Rio de Janeiro, from August 25th to 27th, 2014. I kindly invite you to visit http://www.ieee.org.br/pcicbr/prod02.htm. Please notice that early birds have discounts.
Technical program is also available in the site, including the tutorials that will be presented in the first day.
Attached to this message you will find the flyer of the conference. Please, help spread the word by emailing to your contacts, posting in your websites, or printing and attaching it to boards in your local universities!
Kind Regards,
Luiz Felipe


Luiz Felipe Willcox de Souza, D.Sc., MIEEE

Rio de Janeiro Section Chair, 2014-1025

CAPACITACIÓN La Empresa Familiar Perdurable ¿Utopía o posibilidad?



CAPACITACIÓN

La Empresa Familiar Perdurable
¿Utopía o posibilidad?
FECHA
Lunes 19 de Mayo.HORA
De 9 a 12hs.
Un encuentro intensivo
de 3 hs.

INSCRIBITE AQUÍ

Características del curso
Las empresas familiares (sean pequeñas, medianas o grandes), son la base fundamental de la economía del país. Sin embargo hasta el momento ha sido escasa la atención que se le presta a este grupo de empresas que presentan problemáticas y características distintivas que hacen que el 70% de ellas no sobrevivan a la primera generación.
Objetivos
Propósito general
Ofrecer un panorama global de la Empresa Familiar y analizar su idiosincrasia, ofreciendo herramientas de gestión que permitan la superación de sus conflictos y la consolidación definitiva.
Contenidos
•Características de las empresas familiares.
•La gestión de la empresa familiar.
•Fases en la evolución de una empresa familiar.
•Como asegurar la continuidad de la empresa y el futuro de la familia.
•La sucesión en la empresa familiar.
•Resolución de conflictos. Genograma. Protocolo.
•Responsabilidad Social Empresaria.
•Presentación de casos.
•Guía para debate.
•Conclusiones.
Destinatarios
Empresarios, sus familiares, directivos, profesionales que deseen fortalecer la organización y garantizar la continuidad de la Empresa en el largo plazo.
Disertante: Juan Carlos Chiri
•Contador Público Nacional. Consultor. Titular de la consultora “Empresas de Familia”.
•Gerente de Relaciones Institucionales de la Asociación Dirigentes de Empresa Rosario (ADE).
•Miembro Titular de la Mesa Directiva del Pacto Global de Naciones Unidas en representación de ADE.
•Experiencia de 35 años en asesoramiento de empresas comerciales, industriales, agropecuarias, de servicios.
•Ha dictado charlas, cursos y seminarios en Universidad Austral, Asoc. de Grad. UTN, AMIA-Servicio de Empleo, entre otras casas de estudios.
•Director Ejecutivo de “Forse Argentina – Formadores en Responsabilidad Social Empresaria”.
•Conductor del Programa Radial “Responsabilidad Social” en la emisora “Radio Mitre Rosario” (FM 105,1).

INSCRIBITE AQUÍ

O pedí más información vía e-mail.

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