- Legal, social, cultural, and ethical aspects of HCI
- Industry 4.0 and HCI
- Accessibility, usability, and sustainability
- Smart cities and environments
- Affective computing and emotional aspects in HCI
- Ubiquitous computing and mobile devices
- HCI design and evaluation
- Education, Computational Thinking, and HCI
- Software Engineering and HCI
- Entertainment and video games / Ergonomics in HCI
- Gender and minorities
- Main challenges of HCI research in Ibero-America
- HCI, health, and well-being
- Social interaction, online communities, and social networks
- 3D, intelligent, and adaptive interfaces
- Multimodal, natural (NUI), and tangible (TUI) user interfaces
- HCI, Internet of Things (IoT), and new devices
- Digital legacy and literacy
- New interaction paradigms / End-user programming
- Augmented, Virtual, and Extended Reality
- Semiotics in HCI / Information visualization
Submission Guidelines:
We invite the submission of full papers (Main Session) and full or short papers (Workshops).
- Submissions should follow the Springer Word template and be submitted anonymously (Double-blind peer review).
- Full papers (10 to 15 pages) / Short papers (8 to 10 pages).
Important Dates:
- Abstract submission: March 30, 2026
- Full paper submission: April 26, 2026
- Acceptance notification: June 1, 2026
- Main Conference: November 10–12, 2026
Publication Opportunities:
Authors of outstanding papers may be invited to submit extended versions to high-impact indexed journals, such as: Revista Tecnológicas, International Journal of User-System Interaction (IJUSI), CLEI Electronic Journal, IEEE-RITA, and Applied Sciences.
- Paper submission platform (Microsoft CMT): Conference Management Toolkit – Login
- Official Website: https://jihci2026.utalca.cl/
We look forward to your contributions and to seeing you at 12JIHC'26!
1st CFP due July 15: CAIS 2026 Automated and Intelligent Systems, Oct 1-2, Online & OKCity, USA
March 24th, 2026
Daniela Lopez de Luise IA GENERATIVA para Líderes de RECURSOS HUMANOS – Este Jueves 7pm
March 24th, 2026
Daniela Lopez de Luise |
En un entorno empresarial cada vez más competitivo y digitalizado, los profesionales de Recursos Humanos enfrentan el reto urgente de transformar su gestión a partir del uso de la Inteligencia Artificial. El 80 % de los ejecutivos de RR.HH. saben que la IA Generativa definirá el futuro del talento. ¿Sabe usted cómo implementarla hoy para obtener una ventaja competitiva decisiva? La era de la IA ha llegado, transformando la función de Recursos Humanos de un centro de costos a un motor de innovación estratégica. Hoy, el desafío no es solo automatizar, sino co-crear con la tecnología, diseñando experiencias de talento, decisiones y culturas organizacionales que eran imposibles hasta hace poco. Este curso de Alto Nivel no es sobre herramientas básicas, sino sobre Arquitectura Estratégica, Gobernanza Ética y Liderazgo Aumentado. Aprenderá a ir más allá del prompt simple para construir flujos de trabajo humano-IA que maximizan la eficiencia en reclutamiento, desarrollo y clima laboral, mientras garantiza la ética y mitiga los sesgos. Deje de solo entender la teoría y empiece a liderar la implementación. Con laboratorios intensivos, diseñará su propia Hoja de Ruta de Adopción y saldrá listo para transformar su área de RR.HH. en un pionero digital. Este curso avanzado hará que convierta la IA Generativa en el socio estratégico más poderoso para el logro de sus objetivos en RH.
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OBJETIVOS:
Al finalizar este curso intensivo, usted estará en capacidad de:
METODOLOGÍA:
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EXPOSITORA: MAG. STEFANIE AGUILAR Magister en Dirección de RRHH, Universitat de Barcelona, España Founder & CEO de Lidero Consulting. Gestor, docente, consultor, coach ejecutivo y auditor de Gestión Humana con una trayectoria de más de 13 años liderando procesos de RRHH en los sectores más importantes de la economía peruana. En la actualidad, me desempeño como Docente de Post Grado en la Maestría de Dirección de RRHH y Gestión del Talento de la Universitat de Barcelona, la Universidad de San Martín de Porres y de CIDE – PUCP, así como Coordinador Académico de la Universidad Continental. Magister en Dirección de RRHH y Gestión del Talento por la Universitat de Barcelona – España, Coach Neurolinguistico de la International Coaching Institutes de Alemania, Especialista en Habilidades Directivas por la Fundación
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HAHA @ IberLEF 2026 – Humor Analysis based on Human Annotation and Automatic Humor Generation in Spanish
March 24th, 2026
Daniela Lopez de Luise *** Call for Participation for HAHA at IberLEF 2026 ***
Humor Analysis based on Human Annotation and Automatic Humor Generation
https://www.fing.edu.uy/inco/grupos/pln/haha/
Codabench page: https://www.codabench.org/competitions/14700/
Can computers be funny? Can humans identify computer-generated humor?
While humor has been studied historically from psychological, cognitive, and linguistic perspectives, its computational study is an active area of research in Machine Learning and Computational Linguistics that has gained traction in recent years. There has been significant development mainly in the field of automatic humor detection and classification, but a characterization of humor that enables its automatic recognition and generation is far from being solved.
This task aims to gain better insight into what is humorous and what causes laughter, and to take some steps forward by assessing the capabilities of current LLMs to generate actual humorous content in Spanish and attempting to see whether it’s possible to automatically distinguish between computer-generated humor and humor written by humans. The target audience is NLP researchers interested in advancing the understanding of highly subjective and creative tasks, though anyone is welcome to participate.
Task description
This year, the HAHA evaluation campaign proposes three different subtasks related to automatic humor detection and generation, with the aim of deepening our understanding of computational humor.
Subtask 1 – Humor Detection: determining if a news headline is satirical or real. The main performance metric for this subtask will be the F1 score of the 'humorous' class. This subtask is similar to the first subtask proposed in previous editions of the HAHA shared task, but this time it's applied to a particular domain where humorous and non-humorous content might sometimes be difficult to tell apart.
Subtask 2 – LLM-generated humor detection: determining if a joke inspired by a news headline was generated by an LLM or written by a human. The main performance metric for this subtask will be the F1 score of the 'automatic' class.
Subtask 3 – Humor Generation: generating jokes from a news headline using computational methods. This subtask will be evaluated through human preference judgments, employing LLM arena-style battles between pairs of generated jokes, and ranking the systems using an Elo-based leaderboard.
How to Participate
The CodaBench page for the competition is available: https://www.codabench.org/competitions/14700/
Registration is open!
Important Dates
March 18th, 2026: team registration page.
April 1st, 2026: development sets released and open for dev submissions.
May 27th, 2026: test sets released and open for test submissions.
June 3rd, 2026: end of test submissions, publication of results of subtasks 1 and 2.
June 10th, 2026: publication of results of subtask 3.
June 12th, 2026: paper submission.
June 23rd, 2026: notification of acceptance.
July 1st, 2026: camera-ready paper submission.
September 2026: IberLEF 2026 Workshop.
Knowledge Engineering and Ontology Development: KEOD 2026 CFP
March 21st, 2026
Daniela Lopez de Luise 18th International Conference on Knowledge Engineering and Ontology Development
Submission Deadline: May 19, 2026
October 28 – 30, 2026
Angers, France
Knowledge Engineering (KE) encompasses the technical, scientific, and social aspects of building, maintaining, and utilizing knowledge-based systems. It draws on AI, databases, expert systems, decision support systems, and software engineering, while integrating insights from logic, cognitive science, and socio-cognitive engineering. Recently, Large Language Models (LLMs) and Low-code/No-code Platforms have expanded KE’s reach by enabling automated ontology generation and greater accessibility.
Ontology Development (OD) focuses on creating reusable semantic structures like vocabularies, glossaries, and formal ontologies. These structures are essential in applications such as knowledge graphs, digital twins, explainable AI (XAI), cybersecurity, and IoT interoperability. Ontologies also play a crucial role in ensuring ethical AI development, mitigating bias, and enhancing transparency.
KEOD serves as a key venue for researchers and practitioners to explore traditional and cutting-edge topics like LLM-based Ontology Development, Ontology-driven Digital Twins, and Ontology-enhanced Low-code Platforms, fostering innovation in KE and OD across academia and industry.
Conference Chair(s)
Jorge Bernardino, Polytechnic University of Coimbra, Portugal
Ricardo Torres, Artificial Intelligence Group, Wageningen University & Research, Netherlands
Program Chair(s)
David Aveiro, University of Madeira, NOVA-LINCS and ARDITI, Portugal
Jesualdo Fernández-Breis, University of Murcia, Spain
In Cooperation with:
ACM Special Interest Group on Artificial Intelligence
With the presence of internationally distinguished keynote(s):
Alun Preece, Cardiff University, United Kingdom
Philippe Cudré-Mauroux, University of Fribourg, Switzerland
Proceedings will be submitted for evaluation for indexation by:
SCOPUS
Google Scholar
The DBLP Computer Science Bibliography
Semantic Scholar
Engineering Index
Web of Science / Conference Proceedings Citation Index
A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer in a CCIS Series Book.
A short list of best papers will be invited for a post-conference special issue of
- Springer Nature Computer Science Journal
All papers presented at the conference venue will also be available at the SCITEPRESS Digital Library.
Kind regards,
Ana Rita Paciência
KEOD Secretariat






