I hope you are all doing well.
Due to the many requests received, we are pleased to announce a further extension of the paper submission deadline for IEEE METAVERSE 2026 (https://swc-ieee-2026.github.io/metaverse/).
The new and final deadline for paper submission is now May 15, 2026.
IEEE METAVERSE 2026 will take place in Rende, Italy, on September 7–11, 2026, as part of the IEEE Smart World Congress 2026. The conference aims to bring together researchers and practitioners working on the latest advances in metaverse technologies, systems, and applications.
Topics of interest include, among others, metaverse computing infrastructures, networking and connectivity, XR technologies, advanced interaction and multimodal interfaces, AI-driven 3D modeling and content creation, real-time rendering, security, privacy and trust, blockchain and digital assets, intelligent systems, and legal, ethical, and societal aspects of the metaverse.
The conference welcomes full papers (6 pages), short papers (4 pages), and poster/demo papers (2 pages). All accepted and presented papers will be submitted for publication in IEEE Xplore.
Best regards,
GENEA Challenge 2026 call for participation
May 5th, 2026
Daniela Lopez de Luise Call for participation: GENEA Challenge 2026 on speech-driven gesture generation Challenge period: Until June 28 Location: Interactive Social Agents Workshop @ ECCV 2026, Malmö, Sweden Website: https://genea-workshop.github.io/2026/challenge/ *********************************************************************
Motivation
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It is difficult to reproduce co-speech gesture-generation systems trained by other people, and each publication often uses its own evaluation methodology that often deviates from best practices. This makes it difficult to assess the state of the art in the field.
To better compare and understand methods for gesture generation and evaluation, we are continuing the GENEA (Generation and Evaluation of Non-verbal Behaviour for Embodied Agents) challenges, previously run in 2020, 2022, and 2023, wherein gesture-generation approaches from different authors are evaluated side by side on a high-quality avatar in a set of large-scale crowdsourced studies.
Held in conjunction with the Interactive Social Avatars workshop at ECCV 2026, this year’s challenge invites submissions of both novel models and previously published systems. New research may be submitted as a formal workshop paper, while published systems should be accompanied by a structured technical description document.
Data and tasks
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The challenge will be using the Seamless Interaction dataset from Meta FAIR. The challenge will perform four evaluations:
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Core task 1: Motion realism
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Core task 2: Speech-gesture alignment
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Optional task 1: Semantic appropriateness for a specific spoken word (using the Seamless Interaction spoken gesture game subset)
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Optional task 2: Dyadic appropriateness for/alignment to interlocutor behaviour
The evaluations will be based on the methodologies of prior challenges and the recent GENEA Leaderboard paper (CVPR Findings 2026). Challenge submissions will also be placed on the ongoing GENEA living leaderboard, which will add a new leaderboard on the Seamless Interaction dataset following this challenge.
Timeline
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Apr. 15 – Official challenge soft launch
June 21 – Test-set inputs released to participants
June 28 – Deadline for participants to submit generated motion
July 10 – Evaluation results released to participants
July 15 – Paper submission deadline
Aug. 3 – Author notifications
Aug. 8 – Camera-ready paper deadline
Sept. 8 or 9 – Challenge presentations at ECCV Workshop
Registration
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To register for the challenge, please follow this link:
https://forms.gle/MhorH9X3PmLsbQ5e8
Submission format
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Challenge participants are required to make sure that there is a reproducible description of their system available, so that everyone can learn from the challenge by connecting what was done to the resulting system performance. We provide three pathways to do this:
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Submit a full, 8-page paper for publication at the ECCV workshop
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Submit a 4-page non-archival technical report, enabling authors to publish a full paper of their work at another conference of their choice
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Participants that enter a previously published/described method into the challenge may submit a 1-page non-archival extended abstract that describe all changes made to train their system for the challenge
We look forward to seeing your contributions to the challenge!
Organising committee
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Rajmund Nagy – KTH Royal Institute of Technology, Sweden
Hendric Voß – Bielefeld University, Germany
Mihail Tsakov – Independent researcher, the Netherlands
Teodor Nikolov – Motorica AB, Sweden
Silvia Arellano García – KTH Royal Institute of Technology, Sweden
Taras Kucherenko – SEED, Electronic Arts, Sweden
Youngwoo Yoon – ETRI, South Korea
Gustav Eje Henter – KTH Royal Institute of Technology, Sweden / Motorica AB, Sweden
Questions about the challenge can be sent to genea-challenge@googlegroups.com.
DeepLearn 2026: early registration May 22
May 5th, 2026
Daniela Lopez de Luise
CFP Special Track on Advancing Inclusive and Accessible Technologies – ACM GoodIT 2026
May 5th, 2026
Daniela Lopez de Luise in conjunction with ACM 6th International Conference on Information Technology for Social Good (ACM GoodIT 2026), 2-4 September 2026, Pisa, Italy
Link GoodIT 2026: https://goodit2026.di.unipi.it/
Link Special Track: https://sites.google.com/view/advancing-inclusive-tech/home
Theme and Scope
Modern devices and technologies can represent a digital barrier for users with disabilities, but they can be exploited to become enabling tools for them. Accessibility of devices and technologies is a critical topic to allow inclusion of all users, especially due to the European laws that impose accessibility for new products and the definition of an updated version of WCAG (Web Accessibility Guidelines). This track will invite scientists, engineers, and decision-makers from government, industry, and academia to present technical papers on their research and development results in areas of accessibility, including but not limited to the following topics:
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Accessible devices/assistive technologies: assistive technologies refer to all the assistive, adaptive, and rehabilitative devices for people with disabilities that enable users to perform tasks they were formerly unable to accomplish. On the one hand, the widespread diffusion of new devices and technologies stimulates researchers to find and apply new solutions to make them accessible to anyone. On the other hand, experiences in accessibility-related fields have been exploited and have provided benefits to users equipped with non-conventional devices when they emerged in the market.
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Accessible solutions for e-learning, e-commerce, e-banking, etc.: e-services and content often require specific technologies, being bound by specific constraints when accessed by people with disabilities equipped with assistive technologies. Specific interaction modalities may affect interactive service access, while richness and quantity of content may affect the users’ ability to process information.
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Accessible content: e-books, accessible TV, accessible broadcasting, etc.
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Accessibility of games: digital games often pose complex accessibility challenges due to multimodal interaction, real-time dynamics, and immersive environments; research in this area includes adaptive gameplay mechanics, multimodal feedback (e.g., haptic, audio, and visual enhancements), AI-driven difficulty and interface personalization, accessible VR/AR gaming experiences, and inclusive game design frameworks that support players with sensory, motor, cognitive, and neurodivergent conditions while preserving engagement and playability.
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AI for Accessibility: AI can be exploited both for personalization (i.e., integrating AI-based personalization to support specific and special needs) and “enabler” (i.e., exploiting LLM to support the creation of accessible applications).
This track can interest many researchers since it would give the chance to face a wide range of topics, i.e., web or mobile technologies, with different points of view, taking into account specific technological constraints and digital barriers. It is well-known that the so-called “curb cut effect” can be applied to any technological and digital context (in terms of devices, content, and services): technologies that were originally meant to benefit people with disabilities can help any other users. Moreover, the history and the evolution of several technologies have been influenced and/or motivated by the special needs of people with disabilities.
Submission Guidelines
We would like to invite authors to submit papers on research in the Accessibility area, with particular emphasis on assessing the current state of the art and identifying future directions. Original papers addressing any of the listed topics of interest (or related topics) will be considered.
The papers should follow the new ACM format (https://authors.acm.org/proceedings/production-information/taps-production-workflow). Submissions must be no more than 9 pages (ACM double column format). The indicated paper length includes references, tables, and figures. Documents with a length disproportionate to their contribution will be rejected. Each submitted paper will undergo a rigorous single-blind review process involving three evaluations each. Accepted papers will be included in the ACM GoodIT 2026 proceedings and published in the ACM digital library.
By submitting your article to an ACM Publication, you are hereby acknowledging that you and your co-authors are subject to all ACM Publications Policies, including ACM's new Publications Policy on Research Involving Human Participants and Subjects. Alleged violations of this policy or any ACM Publications Policy will be investigated by ACM and may result in a full retraction of your paper, in addition to other potential penalties, as per ACM Publications Policy.
Please ensure that you and your co-authors obtain an ORCID ID, so you can complete the publishing process for your accepted paper. ACM has been involved in ORCID from the start and we have recently made a commitment to collect ORCID IDs from all of our published authors. We are committed to improve author discoverability, ensure proper attribution and contribute to ongoing community efforts around name normalisation; your ORCID ID will help in these efforts.
Important Update on ACM’s new Open Access Publishing Model
Starting January 1, 2026, ACM will fully transition to Open Access. All ACM publications, including those from ACM-sponsored conferences, will be 100% Open Access. Authors will have two primary options for publishing Open Access articles with ACM: the ACM Open institutional model or by paying Article Processing Charges (APCs). With over 1,800 institutions already part of ACM Open, the majority of ACM-sponsored conference papers will not require APCs from authors or conferences (currently, around 70–75%).
Authors from institutions not participating in ACM Open will need to pay an APC to publish their papers, unless they qualify for a financial or discretionary waiver. To find out whether an APC applies to your article, please refer to https://libraries.acm.org/acmopen/open-participants.
Understanding that this change could present financial challenges, ACM has approved a temporary subsidy for 2026 to ease the transition and allow more time for institutions to join ACM Open. The subsidy will offer:
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$250 APC for ACM/SIG members
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$350 APC for non-members
This represents a 65% discount funded directly by ACM. Authors are encouraged to advocate for their institutions to join ACM Open during this transition period.
Important Dates
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Full Paper Submission: 17 May 2026
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Notification: 7 June 2026
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Camera-Ready: 21 June 2026
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Conference: 2-4 September 2026
Organization
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Ombretta Gaggi, University of Padua
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Silvia Mirri, University of Bologna
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Michael Paciello, AudioEye
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Catia Prandi, University of Bologna
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Chiara Ceccarini, University of Bologna
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Mirko Franco, University of Padua
Submission Portal
Please submit your contribution through our online portal available at https://goodit2026.hotcrp.com/.
Contact Us
For any inquiries regarding the call for papers, please contact gaggi@math.unipd.it.
We look forward to your contributions and to seeing you at the ACM GoodIT 2026 Conference!
Athens Institute – 2026 Mathematics Conference in Athens, Greece
May 1st, 2026
Daniela Lopez de Luise 


