Competition Website: https://cs.gmu.edu/~xiao/Research/BARN_Challenge/BARN_Challenge24.html
Participation Instructions: https://github.com/Daffan/nav-competition-icra2022
Lessons Learned from The BARN Challenge 2023: https://cs.gmu.edu/~xiao/papers/barn23_report.pdf
Lessons Learned from The BARN Challenge 2022: https://cs.gmu.edu/~xiao/papers/barn22_report.pdf
Dear roboticists,
are you interested in agile robot navigation in highly constrained spaces with a lot of obstacles around, e.g., cluttered households or after-disaster scenarios? Do you think mobile robot navigation is mostly a solved problem? Are you looking for a hands-on project for your robotics class, but may not have (sufficient) robot platforms for your students?
If your answer is yes to any of the above questions, we sincerely invite you to participate in our (3rd) ICRA 2024 BARN Challenge (https://cs.gmu.edu/~xiao/Research/BARN_Challenge/BARN_Challenge24.html)! The BARN Challenge aims at evaluating state-of-the-art autonomous navigation systems to move robots through highly constrained environments in a safe and efficient manner. The task is to navigate a standardized Clearpath Jackal robot from a predefined start to a goal location as quickly as possible without any collision. The challenge will take place both in the simulated BARN dataset and in physical obstacle courses at ICRA2024.
1. The competition task is designing ground navigation systems to navigate through all 300 BARN environments (https://cs.gmu.edu/~xiao/Research/BARN/BARN.html) and physical obstacle courses constructed at ICRA2024 as fast as possible without collision.
2. The 300 BARN environments can be the training set for learning-based methods, or to design classical approaches in. During the simulation competition, we will generate another 50 unseen environments unavailable to the participants before the competition.
3. We will standardize a Jackal robot in the Gazebo simulation, including a Hokuyo 2D LiDAR, motor controller of 2m/s max speed, etc.
4. Participants can use any approaches to tackle the navigation problem, such as using classical sampling-based or optimization-based planners, end-to-end learning, or hybrid approaches. We will provide baselines for reference.
5. A standardized scoring system is provided on the website.
6. We will invite the top teams in simulation to compete in the real world. The team who achieves the fastest collision-free navigation in the physical obstacle courses wins.
If you are interested in participating, please submit your navigation system at https://docs.google.com/forms/d/e/1FAIpQLSfZLMVluXE-HWnV9lNP00LuBi3e9HFOeLi30p9tsHUViWpqrA/viewform?usp=sf_link
Co-Organizers:
Xuesu Xiao (George Mason University)
Zifan Xu (UT Austin)
Garrett Warnell (US Army Research Lab / UT Austin)
Peter Stone (UT Austin / Sony AI)
Sponsor:
Clearpath Robotics, https://clearpathrobotics.com/
Thanks
Xuesu
ACM MMSports’24
7th International Workshop on Multimedia Content Analysis in Sports (MMSports'24) @ ACM Multimedia, Oct 28 – Nov 1, 2024, Melbourne, Australia
We'd like to invite you to submit your paper proposals for the 7th International Workshop on Multimedia Content Analysis in Sports to be held in Melbourne, Australia together with ACM Multimedia 2024. The ambition of this workshop is to bring together researchers and practitioners from many different disciplines to share ideas and methods on current multimedia/multimodal content analysis research in sports. We welcome multimodal-based research contributions as well as best-practice contributions focusing on the following (and similar, but not limited to) topics:
– annotation and indexing in sports
– tracking people/ athlete and objects in sports
– activity recognition, classification, and evaluation in sports
– 3D scene and motion reconstruction in sports
– event detection and indexing in sports
– performance assessment in sports
– injury analysis and prevention in sports
– data driven analysis in sports
– graphical augmentation and visualization in sports
– automated training assistance in sports
– camera pose and motion tracking in sports
– brave new ideas / extraordinary multimodal solutions in sports
– personal virtual (home) trainers/coaches in sports
– datasets in sports
– graphical effects in sports
– alternative sensing in sports (beyond the visible spectrum)
– multimodal perception in sports
– exploiting physical knowledge in learning systems for sports
– sports knowledge discovery
– narrative generation and narrative analysis in sports
– mobile sports application
– multimedia in sports beyond video, including 3D data and sensor data
Submissions can be of varying length from 4 to 8 pages, plus additional pages for the reference pages. There is no distinction between long and short papers, but the authors may themselves decide on the appropriate length of their paper. All papers will undergo the same review process and review period.
Please refer to the workshop website for further information:
http://mmsports.multimedia-computing.de/mmsports2024/index.html
IMPORTANT DATES
Submission Due: 19 July 2024
Acceptance Notification: 5 August 2024
Camera Ready Submission: 19 August 2024
Workshop Date: TBA; either Oct 28 or Nov 1, 2024
ACM MMSports’24 Chairs: Thomas Moeslund, Rainer Lienhart and Hideo Sai