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INVITACIÓN – LA SOCIEDAD CIENTÍFICA ARGENTINA PRESENTA: “AMEGHINO, EL LOCO DE LOS HUESOS”
April 8th, 2026
Daniela Lopez de Luise Evaluación del Desempeño del Talento Humano
April 8th, 2026
Daniela Lopez de Luise Si no lees correctamente este mensaje, haz clic aquí
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Quizás el mayor reto de los responsables de la gestión estratégica de personas, para asegurar el logro de los objetivos organizacionales, es el de establecer un sistema de evaluación del desempeño conocido, válido y orientado a fomentar altos desempeños en los miembros de la organización.
El diseño también debe decidir sobre cuál debe ser el medio más adecuado para ejecutarlo, por ejemplo, presencial o virtual, con enfoque tradicional o participativo, tipo Feedback 360°, enfoque este que implica otra serie de actividades sensibles que van desde valorar el grado de preparación que la organización posee para aceptar este sistema hasta elaborar una Matriz de Evaluación, con criterios objetivos y estandarizados. Finalmente, el sistema nos debe llevar a gestionar los resultados, en buena cuenta, la razón de ser de un sistema de evaluación. Construir un adecuado sistema y saber “medir” el desempeño, pero no retroalimentar los resultados o no convertirlos en decisiones, es un desperdicio de información valiosa y una señal que impactará las actitudes futuras de los miembros sobre el valor de practicar la Este curso taller le dará la información completa para que usted pueda implementar un el sistema adecuado de evaluación del desempeño para su organización. |
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OBJETIVOS:
METODOLOGÍA:
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EXPOSITORA
MAG. STEFANIE AGUILAR
Consultora, Docente y Coach en Gestión Humana Magister en Dirección de RRHH, Universitat de Barcelona, España
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First 4D Human Workshop (4DH)
April 7th, 2026
Daniela Lopez de Luise The workshop aims to bring together researchers working on methods for reconstructing temporally consistent 3D human models from image and video data, with the goal of advancing realistic, controllable, and scalable 4D human representations.
We welcome submissions on a broad range of topics, including, but not limited to:
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4D human reconstruction from monocular or multi-view video
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parametric human models (e.g., SMPL)
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neural representations such as NeRF and 3D Gaussian Splatting
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motion modeling
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applications in AR/VR, robotics, healthcare, and sports
We warmly encourage you to submit your latest work and to share it with the workshop community.
The submission deadline is May 13, 2026.
Further details, including submission guidelines and important dates, are available on the workshop website:
https://mmlab-cv.github.io/4dh-workshop/
Please feel free to contact us should you require any additional information.
Best regards,
Giulia Martinelli, Nicola Garau, Nicola Conci
The 4DH Chairs
May Seminars: Build Skills in R, AI, and Machine Learning
April 7th, 2026
Daniela Lopez de Luise - Essential R Skills for Intermediate Users, taught by Andrew Miles, May 6-8. This hands-on course will help you to write cleaner, more effective code and enhance your research skills, allowing you to work more independently and flexibly in R.
- Advanced Machine Learning and Applied AI Workflows, taught by Bruce Desmarais, May 13-15. Designed for those with a basic foundation in machine learning, this course helps you deepen your ML skills while building rigorous, end-to-end AI workflows for applied research and decision-making.
- R for SAS Users, taught by Melinda Higgins, May 28-29. Go beyond simply translating SAS code; develop a working understanding of the R language, its open-source ecosystem, and key differences between SAS and R.
- Interpreting and Communicating Statistical Results with R, taught by Vincent Arel-Bundock, May 28-29. Tackle the challenges of understanding and conveying complex statistical results using real-world scenarios in this hands-on seminar. Learn to interpret a wide range of statistical models in R using an easy, consistent, and flexible approach. Preview the first hour on YouTube!
All seminars are livestreamed via Zoom, with full recordings available for asynchronous viewing.
Natalie
CFP Special Track on Advancing Inclusive and Accessible Technologies – ACM GoodIT 2026
April 7th, 2026
Daniela Lopez de Luise Special Track on Advancing Inclusive and Accessible Technologies
in conjunction with ACM 6th International Conference on Information Technology for Social Good (ACM GoodIT 2026), 2-4 September 2026, Pisa, Italy
Link GoodIT 2026: https://goodit2026.di.unipi.it/
Link Special Track: https://sites.google.com/view/advancing-inclusive-tech/home
Theme and Scope
Modern devices and technologies can represent a digital barrier for users with disabilities, but they can be exploited to become enabling tools for them. Accessibility of devices and technologies is a critical topic to allow inclusion of all users, especially due to the European laws that impose accessibility for new products and the definition of an updated version of WCAG (Web Accessibility Guidelines). This track will invite scientists, engineers, and decision-makers from government, industry, and academia to present technical papers on their research and development results in areas of accessibility, including but not limited to the following topics:
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Accessible devices/assistive technologies: assistive technologies refer to all the assistive, adaptive, and rehabilitative devices for people with disabilities that enable users to perform tasks they were formerly unable to accomplish. On the one hand, the widespread diffusion of new devices and technologies stimulates researchers to find and apply new solutions to make them accessible to anyone. On the other hand, experiences in accessibility-related fields have been exploited and have provided benefits to users equipped with non-conventional devices when they emerged in the market.
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Accessible solutions for e-learning, e-commerce, e-banking, etc.: e-services and content often require specific technologies, being bound by specific constraints when accessed by people with disabilities equipped with assistive technologies. Specific interaction modalities may affect interactive service access, while richness and quantity of content may affect the users’ ability to process information.
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Accessible content: e-books, accessible TV, accessible broadcasting, etc.
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Accessibility of games: digital games often pose complex accessibility challenges due to multimodal interaction, real-time dynamics, and immersive environments; research in this area includes adaptive gameplay mechanics, multimodal feedback (e.g., haptic, audio, and visual enhancements), AI-driven difficulty and interface personalization, accessible VR/AR gaming experiences, and inclusive game design frameworks that support players with sensory, motor, cognitive, and neurodivergent conditions while preserving engagement and playability.
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AI for Accessibility: AI can be exploited both for personalization (i.e., integrating AI-based personalization to support specific and special needs) and “enabler” (i.e., exploiting LLM to support the creation of accessible applications).
This track can interest many researchers since it would give the chance to face a wide range of topics, i.e., web or mobile technologies, with different points of view, taking into account specific technological constraints and digital barriers. It is well-known that the so-called “curb cut effect” can be applied to any technological and digital context (in terms of devices, content, and services): technologies that were originally meant to benefit people with disabilities can help any other users. Moreover, the history and the evolution of several technologies have been influenced and/or motivated by the special needs of people with disabilities.
Submission Guidelines
We would like to invite authors to submit papers on research in the Accessibility area, with particular emphasis on assessing the current state of the art and identifying future directions. Original papers addressing any of the listed topics of interest (or related topics) will be considered.
The papers should follow the new ACM format (https://authors.acm.org/proceedings/production-information/taps-production-workflow). Submissions must be no more than 9 pages (ACM double column format). The indicated paper length includes references, tables, and figures. Documents with a length disproportionate to their contribution will be rejected. Each submitted paper will undergo a rigorous single-blind review process involving three evaluations each. Accepted papers will be included in the ACM GoodIT 2026 proceedings and published in the ACM digital library.
By submitting your article to an ACM Publication, you are hereby acknowledging that you and your co-authors are subject to all ACM Publications Policies, including ACM's new Publications Policy on Research Involving Human Participants and Subjects. Alleged violations of this policy or any ACM Publications Policy will be investigated by ACM and may result in a full retraction of your paper, in addition to other potential penalties, as per ACM Publications Policy.
Please ensure that you and your co-authors obtain an ORCID ID, so you can complete the publishing process for your accepted paper. ACM has been involved in ORCID from the start and we have recently made a commitment to collect ORCID IDs from all of our published authors. We are committed to improve author discoverability, ensure proper attribution and contribute to ongoing community efforts around name normalisation; your ORCID ID will help in these efforts.
Important Update on ACM’s new Open Access Publishing Model
Starting January 1, 2026, ACM will fully transition to Open Access. All ACM publications, including those from ACM-sponsored conferences, will be 100% Open Access. Authors will have two primary options for publishing Open Access articles with ACM: the ACM Open institutional model or by paying Article Processing Charges (APCs). With over 1,800 institutions already part of ACM Open, the majority of ACM-sponsored conference papers will not require APCs from authors or conferences (currently, around 70–75%).
Authors from institutions not participating in ACM Open will need to pay an APC to publish their papers, unless they qualify for a financial or discretionary waiver. To find out whether an APC applies to your article, please refer to https://libraries.acm.org/acmopen/open-participants.
Understanding that this change could present financial challenges, ACM has approved a temporary subsidy for 2026 to ease the transition and allow more time for institutions to join ACM Open. The subsidy will offer:
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$250 APC for ACM/SIG members
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$350 APC for non-members
This represents a 65% discount funded directly by ACM. Authors are encouraged to advocate for their institutions to join ACM Open during this transition period.
Important Dates
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Full Paper Submission: 17 May 2026
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Notification: 7 June 2026
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Camera-Ready: 21 June 2026
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Conference: 2-4 September 2026
Organization
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Ombretta Gaggi, University of Padua
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Silvia Mirri, University of Bologna
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Michael Paciello, AudioEye
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Catia Prandi, University of Bologna
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Chiara Ceccarini, University of Bologna
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Mirko Franco, University of Padua
Submission Portal
Please submit your contribution through our online portal available at https://goodit2026.hotcrp.com/.
Contact Us
For any inquiries regarding the call for papers, please contact gaggi@math.unipd.it.
We look forward to your contributions and to seeing you at the ACM GoodIT 2026 Conference!







