Call for papers – Paper submission deadline: 22 January 2024

IEEE International Conference on Automatic Face and Gesture Recognition 
(FG 2024)
27-31 May 2024, Istanbul, Turkey
https://fg2024.ieee-biometrics.org/

Paper submission: 22 January 2024
*****************************

*** Call for Papers ***
The IEEE conference series on Automatic Face and Gesture Recognition is
the premier international forum for research in image and video-based
face, gesture, and body movement recognition. Its broad scope includes
advances in fundamental computer vision, pattern recognition, computer
graphics, and machine learning techniques relevant to face, gesture, and
body action, new algorithms, and analysis of specific applications. The
18th IEEE International Conference on Automatic Face and Gesture
Recognition will be held on 27th-31st May 2023 in Istanbul, Turkey as an
in-person event. For FG 2024 we are soliciting papers in all areas of
face and gesture recognition.

Topics of interest include, but are not limited to:

+ Face recognition, analysis and synthesis,
+ Gesture recognition, analysis and synthesis,
+ Body motion analysis and synthesis,
+ Action recognition,
+ Psychological and behavioral analysis,
+ Technologies and applications

*** Paper format and submission ***

Free Webinar by Dr. Terence Sim on “Continuous Authentication – Still a Thing after 20 years?”

The IEEE Biometrics Council invites participants to the upcoming (free)
webinar by Prof. Terence Sim on “Continuous Authentication – Still a
Thing after 20 years?”. Detail on the webinar are given below:

Title: Continuous Authentication – Still a Thing after 20 years?
Speaker: Assoc. Prof. Terence Sim, National University of Singapore
When: January 17, 2024 at 11 am Beijing Time (8:30 am IST, 7 pm PST and
10 pm ET on 16 Jan 2024)
Where: Online (Zoom)
Registration: (free, but required):
https://us06web.zoom.us/webinar/register/WN_5_O5LVVsQwSxMKuayQNSBw

*** Talk Summary ***
In this webinar, the speaker will explore the concept of Continuous
Authentication (CA), a security measure where a computer system
continuously verifies the identity of the user during a session. This
approach is contrasted with One-Time Authentication (OTA), which only
verifies identity at the session’s start. Although CA was first proposed
in 2000, it has gained significant attention recently due to the
widespread use of smartphones and IoT devices. The webinar will cover
the evolution and progress of CA over the past twenty years, addressing
the key challenges it faces and suggesting potential areas for future
research. CA is intended to enhance, not replace, OTA methods.

*** About the Speaker ***
Dr. Terence Sim is an Associate Professor at the School of Computing,
National University of Singapore (NUS). He is also Vice Dean for the NUS
Office of Admissions. Over 2 decades, Dr. Sim has conducted research in
Biometrics, Computer Vision, Computational Photography, and Privacy in
Images. He served as Second Vice President in the International
Association for Pattern Recognition from 2020 to 2022, and is still
chairing a committee there. He is also active in the IEEE Biometrics
Council, where for the past two years he chaired the Selection Working
Group for the annual awards given by the Council. Dr. Sim obtained his
PhD from Carnegie Mellon University in 2002, his MSc from Stanford
University in 1991, and his SB from the Massachusetts Institute of
Technology in 1990. He is also a proud alumnus of Raffles Institution,
the oldest school in Singapore.

For more information, visit:
https://ieee-biometrics.org/index.php/activities/webinars

Unlock the Future of Imaging Science at EI 2024: Explore 18 Conferences!

Join us at the electronic Imaging Symposium 2024 (EI 2024) for an unparalleled opportunity to deepen your knowledge, exchange information, and stay at the cutting edge of imaging research. 

But that's not all—EI 2024 technical conferences focus on cutting-edge topics at the forefront of imaging research, allow you to connect with like-minded individuals, and stay current on the latest imaging developments to advance your career.

**Conference Programs Highlights:**
1. KEYNOTE & INVITED TALKS:  Immerse yourself in invaluable insights from industry leaders shaping the future of imaging.

2. ORAL & POSTER PRESENTATIONS: Contribute to the discourse and learn from the best in the field. Your chance to make a mark!

3. BEST PAPER AWARDS: Celebrate excellence in imaging research. Be inspired by outstanding contributions.

4. NEWTORKING OPPORTUNITIES: Forge partnerships, exchange ideas, and build a network to propel your career forward.

View a complete list of all 18 conferences: https://bit.ly/EI2024_Conferences

 **Register Now! Rates Increase on 1.1.24**

Electronic Imaging Symposium (EI 2024)
January 21-25, 2024
Hyatt Regency SFO, Burlingame, CA

Don't miss this chance to be part of a community pushing the boundaries of imaging!
Roberta Morehouse, CMP
Communications and Marketing Manager
—imaging across applications— 

IS&T is a non-profit organization dedicated to advancing science and technology in imaging. Please consider a donation.

Recording of the IROS 2023 First Workshop on Photorealistic Image and Environment Synthesis for Robotics

The presentations, lightning talks, and panel discussion for the First
Workshop on Photorealistic Image and Environment Synthesis (PIES-Rob) is
available online:

https://www.youtube.com/watch?v=0AZhPYY4n0I

Invited Speakers:
– Katherine Skinner (University of Michigan)
– Qiang Wang (Harbin Institute of Technology)
– Jose Martinez-Carranza (Instituto Nacional de Astrofísica Óptica y
Electronica)
– Joshua Mangelson (Brigham Young University)
– Wenshan Wang (Carnegie Mellon University)
– German Ros (Intel Labs)
– Davide Scaramuzza (University of Zurich)
– Nicholas Gans (University of Texas at Arlington)
– Sai Vemprala (Scaled Foundations)
– Fei Xia (Google Deepmind)
– Heni Ben Amor (Arizona State University)

Organizers:
– Nicholas Gans (University of Texas at Arlington)
– William Beksi (University of Texas at Arlington)
– Katherine Skinner (University of Michigan)

Sponsors:
– University of Texas at Arlington Department of Computer Science and
Engineering
(https://www.uta.edu/academics/schools-colleges/engineering/academics/departments/cse)

– University of Texas at Arlington Research Institute
(https://utari.uta.edu)
– IEEE Robotics and Autonomous Systems Technical Committee on the
Verification of Autonomous Systems
(https://www.ieee-ras.org/verification-of-autonomous-systems)
– IEEE Technical Committee on Computer and Robot Vision
(https://ieee-ras-crv.github.io)

For more information, please see the PIES-Rob workshop webpage:

https://sites.google.com/view/pies-rob2023/pies

Call for Papers and Contributions| IEEE GEM 2024

CALL FOR PAPERS & OTHER CONTRIBUTIONS

=============================================

2024 IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024)

DATE: June 5-7, 2024, 

LOCATION: Turin, Italy 

WEBSITE: https://ieee-gem2024.org

CONTACT: chairs@ieee-gem2024.org

Sponsored by IEEE Consumer Technology Society (CTSoc)

 

This premier conference brings together leading researchers, academics, and industry professionals to explore the realm at the intersection of consumer technologies, gaming, entertainment, media and the arts. With exciting networking opportunities, you'll have the chance to share and discover cutting-edge research, ideas, and experiences on the future of these incredible technologies. From interactive and smart applications to storytelling, from artificial intelligence to immersion in virtual and augmented reality, from emerging art & design techniques to healthcare, cultural heritage, education, etc., IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024) is the venue.

 

The conference will be hosted at Politecnico di Torino, one of the largest technical universities in Europe. The city of Turin is conveniently located in the North-West of Italy, close to both gorgeous beaches and mountains. Turin and Piedmont region are home to various attractions and historical places, including two UNESCO World Heritage Sites (Residences of the Royal House of Savoy and Vineyard Landscape of Piedmont: Langhe-Roero and Monferrato), the oldest and largest Egyptian Museum outside Egypt, The National Museum of Cinema, The National Automobile Museum, the Holy Shroud Chapel.

 

Turin is well connected to the rest of the world thanks to its international airport (TRN) and high-speed train connection to Milan (50min) and its intercontinental hub (MXP), Rome (4h), Venice (3h), Florence (3h), etc. More information about Turin at https://www.turismotorino.org/en.

 

GEM 2024 welcomes submissions from a wide range of research disciplines (from emerging consumer technologies to art and humanities) in the following formats:

  • Full Papers (4-6 pages)
  • Short Papers (2-4 pages)
  • Late-Breaking Papers (2-4 pages)
  • Workshop & Tutorial Proposals
  • Special Session Proposals
  • Exhibits, Interactive Performances & Demos Contributions
  • Industry Forum Proposals

Key Dates/Deadlines

Full/Short Papers Submission Deadline: Jan 31, 2024

Workshops, Special Session and Tutorial Proposals – Submission Deadline: Jan 22, 2024

Notification of Acceptance (Full/Short Papers): March 12, 2024

Late-Breaking Papers – Submission Deadline: March 22, 2024

Exhibits, Performances & Demos Submission Deadline: March 22, 2024

Notification of Acceptance (Late-Breaking Papers): April 19, 2024

 

Camera-Ready Deadline and Author Registration: April 26, 2024*

 

* Early bird (discounted) registration ends on April 1, 2024

 

Conference proceedings will be published in IEEE Xplore® (Scopus and Web of Science). Authors of selected contributions will be invited to submit enhanced, journal-quality papers to special issues on peer-reviewed journals like IEEE Transactions on Consumer Electronics and IEEE Consumer Electronics Magazine.

 

Don't miss this opportunity to contribute at shaping the future of entertainment at GEM 2024.


 

Topics

       

Gaming

Entertainment

Media

       Exer-games for Health and Wellness

       Serious Games for Education and Industry Applications

       Ethics & Privacy in Games

       Game Design, Development. and UX Studies

       Game Engines & Auth. Tools

       Procedural/Generative Content Generation

       Games Underpinning Technologies and Systems

       Machine Learning & AI in Games

       Virtual and Intelligent Agents

       Accessibility and Inclusion in Games

       Cyber-Physical Systems and Phygital Games

       Sensing, Control and Haptic Technologies for Games

       Psychology of Play and Players

       Networking and Multi-player

       Smart, Cloud, and Edge Computing

       XR Interfaces for Games

       Human-Machine Interaction

       Immersive Visualizations and Sounds 

       VFX & Pipeline Design

       Deep Fakes and Entertainment

       Ethics & Privacy in Interactive Entertainment

       Interfaces for VR/AR and Immersive Environment

       Affective Computing

       Digital Twins

       Wearables and Haptic Interfaces

       Simulations for CGI and VFX

       Social Robots and Entertainment

       New Performance Practices

       AI in Show Control and Automation

       Virtual Production and Cinematography

       Smart Exhibitions and Arts

       E-sports, Live Streaming and Spectator Experiences

       Sensors and Actuators

       Blockchain-based Secure Entertainment

       Analytics Extraction and Exploitation

 

       AI, Big Data and IoT in Media Consumption

       Deep Fakes and media

       Art Design, Digital Media and Computer Animation

       Audio/Video Systems and Signal Processing

       Multiview, 360°, 3D, and Volumetric Videos

       New Media Technologies in Health, Humanities and Education

       Psychosocial Impact of New Media Technologies

       Quantum Multimedia Technologies

       Security and Privacy for Multimedia

       Metaverse: Architectures, Applications, and Computing

       Production Tools and Workflows

       Media Technologies for Smart Cities

       Music and Sounds Production

       Mobile Multimedia and 5G/6G

 

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