The primary theme of O3DM is precise 3D measurement and accurate modelling from imaging and range sensors. LC3D focuses on low-cost 3D sensor systems and open-source, low-cost tools and software that enable reality capture and related geometric and semantic analysis at several scales. O3DM and LC3D will attract participants from academia and industry who are actively engaged in metrology, sensing, and data processing in different facets, so your participation in the workshop in 2026 will provide tangible benefits, such as discussions with your peers and exposure of your research or project work to a wide audience.
O3DM and LC3D are two complementary scientific events, featuring a single registration fee, that will offer delegates a wide range of topics focused on optical 3D measurement systems and applications. The technical program includes two keynote presentations and two invited presentations, for instance Stuart Robson (UCL) and Andreas Nüchter (University Würzburg) will provide keynotes on the latest research in their fields.
The main workshop days will be 19 and 20 November, while 18 November is reserved for pre-workshop tutorials. We offer four very valuable tutorials: 2 full-day, 2 half-day. They feature open software tools and data processing. Please check: https://lc3d.fbk.eu/tutorials
The Thursday evening will see a combined social event and demo sessions, where interested researchers and companies can showcase (prototype) software, hardware, or applications. Let us know if you are interested in using this opportunity!
Important dates:
– Abstract Submission – 31 May 2026
– Notification to Authors – 30 June 2026
– Full Paper Submission – 10 September 2026
More information on O3DM and LC3D is available on the websites https://o3dm.fbk.eu and https://lc3d.fbk.eu.
Abstracts should be around 2 pages in length and include figures and diagrams to illustrate the concepts in the submission. Abstracts should use the ISPRS abstract template and be sent to igp-conf@tu-braunschweig.de before the deadline of May 31, 2026. Clearly indicate which workshop is intended for the submission of the abstract. Accepted abstracts must be expanded into full papers for publication in the ISPRS Archives.
We look forward to your valuable contribution to the ISPRS workshops.
Kind regards,
the Organizing Committees
12th Ibero-American Conference on Human-Computer Interaction (12JIHC’26)
March 24th, 2026
Daniela Lopez de Luise - Legal, social, cultural, and ethical aspects of HCI
- Industry 4.0 and HCI
- Accessibility, usability, and sustainability
- Smart cities and environments
- Affective computing and emotional aspects in HCI
- Ubiquitous computing and mobile devices
- HCI design and evaluation
- Education, Computational Thinking, and HCI
- Software Engineering and HCI
- Entertainment and video games / Ergonomics in HCI
- Gender and minorities
- Main challenges of HCI research in Ibero-America
- HCI, health, and well-being
- Social interaction, online communities, and social networks
- 3D, intelligent, and adaptive interfaces
- Multimodal, natural (NUI), and tangible (TUI) user interfaces
- HCI, Internet of Things (IoT), and new devices
- Digital legacy and literacy
- New interaction paradigms / End-user programming
- Augmented, Virtual, and Extended Reality
- Semiotics in HCI / Information visualization
Submission Guidelines:
We invite the submission of full papers (Main Session) and full or short papers (Workshops).
- Submissions should follow the Springer Word template and be submitted anonymously (Double-blind peer review).
- Full papers (10 to 15 pages) / Short papers (8 to 10 pages).
Important Dates:
- Abstract submission: March 30, 2026
- Full paper submission: April 26, 2026
- Acceptance notification: June 1, 2026
- Main Conference: November 10–12, 2026
Publication Opportunities:
Authors of outstanding papers may be invited to submit extended versions to high-impact indexed journals, such as: Revista Tecnológicas, International Journal of User-System Interaction (IJUSI), CLEI Electronic Journal, IEEE-RITA, and Applied Sciences.
- Paper submission platform (Microsoft CMT): Conference Management Toolkit – Login
- Official Website: https://jihci2026.utalca.cl/
We look forward to your contributions and to seeing you at 12JIHC'26!
1st CFP due July 15: CAIS 2026 Automated and Intelligent Systems, Oct 1-2, Online & OKCity, USA
March 24th, 2026
Daniela Lopez de Luise IA GENERATIVA para Líderes de RECURSOS HUMANOS – Este Jueves 7pm
March 24th, 2026
Daniela Lopez de Luise |
En un entorno empresarial cada vez más competitivo y digitalizado, los profesionales de Recursos Humanos enfrentan el reto urgente de transformar su gestión a partir del uso de la Inteligencia Artificial. El 80 % de los ejecutivos de RR.HH. saben que la IA Generativa definirá el futuro del talento. ¿Sabe usted cómo implementarla hoy para obtener una ventaja competitiva decisiva? La era de la IA ha llegado, transformando la función de Recursos Humanos de un centro de costos a un motor de innovación estratégica. Hoy, el desafío no es solo automatizar, sino co-crear con la tecnología, diseñando experiencias de talento, decisiones y culturas organizacionales que eran imposibles hasta hace poco. Este curso de Alto Nivel no es sobre herramientas básicas, sino sobre Arquitectura Estratégica, Gobernanza Ética y Liderazgo Aumentado. Aprenderá a ir más allá del prompt simple para construir flujos de trabajo humano-IA que maximizan la eficiencia en reclutamiento, desarrollo y clima laboral, mientras garantiza la ética y mitiga los sesgos. Deje de solo entender la teoría y empiece a liderar la implementación. Con laboratorios intensivos, diseñará su propia Hoja de Ruta de Adopción y saldrá listo para transformar su área de RR.HH. en un pionero digital. Este curso avanzado hará que convierta la IA Generativa en el socio estratégico más poderoso para el logro de sus objetivos en RH.
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OBJETIVOS:
Al finalizar este curso intensivo, usted estará en capacidad de:
METODOLOGÍA:
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EXPOSITORA: MAG. STEFANIE AGUILAR Magister en Dirección de RRHH, Universitat de Barcelona, España Founder & CEO de Lidero Consulting. Gestor, docente, consultor, coach ejecutivo y auditor de Gestión Humana con una trayectoria de más de 13 años liderando procesos de RRHH en los sectores más importantes de la economía peruana. En la actualidad, me desempeño como Docente de Post Grado en la Maestría de Dirección de RRHH y Gestión del Talento de la Universitat de Barcelona, la Universidad de San Martín de Porres y de CIDE – PUCP, así como Coordinador Académico de la Universidad Continental. Magister en Dirección de RRHH y Gestión del Talento por la Universitat de Barcelona – España, Coach Neurolinguistico de la International Coaching Institutes de Alemania, Especialista en Habilidades Directivas por la Fundación
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HAHA @ IberLEF 2026 – Humor Analysis based on Human Annotation and Automatic Humor Generation in Spanish
March 24th, 2026
Daniela Lopez de Luise *** Call for Participation for HAHA at IberLEF 2026 ***
Humor Analysis based on Human Annotation and Automatic Humor Generation
https://www.fing.edu.uy/inco/grupos/pln/haha/
Codabench page: https://www.codabench.org/competitions/14700/
Can computers be funny? Can humans identify computer-generated humor?
While humor has been studied historically from psychological, cognitive, and linguistic perspectives, its computational study is an active area of research in Machine Learning and Computational Linguistics that has gained traction in recent years. There has been significant development mainly in the field of automatic humor detection and classification, but a characterization of humor that enables its automatic recognition and generation is far from being solved.
This task aims to gain better insight into what is humorous and what causes laughter, and to take some steps forward by assessing the capabilities of current LLMs to generate actual humorous content in Spanish and attempting to see whether it’s possible to automatically distinguish between computer-generated humor and humor written by humans. The target audience is NLP researchers interested in advancing the understanding of highly subjective and creative tasks, though anyone is welcome to participate.
Task description
This year, the HAHA evaluation campaign proposes three different subtasks related to automatic humor detection and generation, with the aim of deepening our understanding of computational humor.
Subtask 1 – Humor Detection: determining if a news headline is satirical or real. The main performance metric for this subtask will be the F1 score of the 'humorous' class. This subtask is similar to the first subtask proposed in previous editions of the HAHA shared task, but this time it's applied to a particular domain where humorous and non-humorous content might sometimes be difficult to tell apart.
Subtask 2 – LLM-generated humor detection: determining if a joke inspired by a news headline was generated by an LLM or written by a human. The main performance metric for this subtask will be the F1 score of the 'automatic' class.
Subtask 3 – Humor Generation: generating jokes from a news headline using computational methods. This subtask will be evaluated through human preference judgments, employing LLM arena-style battles between pairs of generated jokes, and ranking the systems using an Elo-based leaderboard.
How to Participate
The CodaBench page for the competition is available: https://www.codabench.org/competitions/14700/
Registration is open!
Important Dates
March 18th, 2026: team registration page.
April 1st, 2026: development sets released and open for dev submissions.
May 27th, 2026: test sets released and open for test submissions.
June 3rd, 2026: end of test submissions, publication of results of subtasks 1 and 2.
June 10th, 2026: publication of results of subtask 3.
June 12th, 2026: paper submission.
June 23rd, 2026: notification of acceptance.
July 1st, 2026: camera-ready paper submission.
September 2026: IberLEF 2026 Workshop.






