Live e-Lecture by Prof. Ioannis Pitas: “Social Impact of AI Science and Engineering: Information Filtering and Disinformation”, Thursday 8th December 2022, 17:00-18:00 CET (8:00-9:00 PST), (10:00-11:00 CST)

Dear AI enthusiast/scientist/engineer/student,

 

Prof. Ioannis Pitas, a prominent AI researcher internationally (IEEE fellow, IEEE Distinguished Lecturer, EURASIP fellow, chair of the International AI Doctoral Academy), will deliver the e-lecture: 

Social Impact of AI Science and Engineering: Information Filtering and Disinformation“, Thursday 8th December 2022, 17:00-18:00 CET (8:00-9:00 PST), (10:00-11:00 CST)

 

You can join for free without registration using the zoom link: https://authgr.zoom.us/j/94255772113 Passcode: 867064

 

Attendance is free.

 

Abstract: Our world is increasingly complex, in terms of both its material components (e.g., smart cities, infrastructure) and its social processes (e.g., social media outreach). Both individual humans and entire societies find it difficult to cope with world complexity.   For example, humans that are overexposed to a 24/7 information deluge through their mobile phones tend to develop the so-called Generalized OnLine Affect and Cognition (GOLAC) disorder. Its impact has not been studied sufficiently well. It can be devastating to minors and vulnerable people. It forms a good substate for conspiracy theories and disinformation.

 

Artificial Intelligence (AI) in general, and Machine Learning in particular, is our reply to world complexity. It allows us to handle a data flood, analyze data to produce information and use it not only to survive, but also to excel.  AI Science and Engineering enable social engineering, allowing us to devise social processes that change our society.

Information filtering is a prime example of social engineering. It encompasses many social processes: a) web search, b) recommendation systems for online product and service marketing, b) online match-making and c) news editing and broadcasting. Though they can have a very positive societal impact, they can also have adverse effects, if poorly implemented. For example, they can result in massive private data theft and use to fuel corporate profits.

 

Lack of information filtering can look like a heaven for freedom of speech.  Yet the opposite frequently happens in social media environments.  Irrationalism, cult culture, anti-intellectualism and anti-elitism pre-existed social media.  However, social media have unique characteristics (small world phenomenon, rich-get-richer phenomenon, GOLAC disorder) that boost such tendencies and fuel disinformation. Sentimental and conspiratorial speech propagates like wildfire. Why? Social media company policies favor such voices as they ensure user engagement (and their profits through marketing). The end result is that minority voices highjack the web and disinformation flourishes.  AI does provide tools, e.g., for deep fake news creation, that can be misused to fuel disinformation and threaten democratic societies. What is the way forward to defend democracy?

 

This lecture addresses several important questions on the interface between technology and society:

 

  • Why our world becomes ever more complex?
  • Can we cope with world complexity?
  • What is the relation between freedom of speech and information filtering?
  • What is the psychological background of on-line cults and conspiracy theories?
  • Why negative views propagate faster?
  • What is the relation of irrationalism, and anti-elitism, to social media disinformation?
  • How can we valorize our private data?

 

All the above issues are addressed in the new 1050+ page book “Artificial Intelligence Science and Society” consisting of four volumes (parts) debating all technical and social grand challenges of AI Science and Engineering in an understandable and scientifically accurate manner:

  1. “Artificial Intelligence Science and Society Part A: Introduction to AI Science and Information Technology“

https://www.amazon.com/dp/9609156460?ref_=pe_3052080_397514860

  1. “Artificial Intelligence Science and Society Part B: AI Science, Mind and Humans“

https://www.amazon.com/dp/9609156479?ref_=pe_3052080_397514860

  1. “Artificial Intelligence Science and Society Part C: AI Science and Society“

https://www.amazon.com/dp/9609156487?ref_=pe_3052080_397514860

  1. “Artificial Intelligence Science and Society Part D: AI Science and the Environment“

https://www.amazon.com/dp/9609156495?ref_=pe_3052080_397514860

 

About the Lecturer: This lecture and book are a result of a two-year effort by Prof. Ioannis. Pitas (IEEE fellow, IEEE Distinguished Lecturer, EURASIP fellow) and was influenced by his being principal investigator of 75+ R&D projects on Computer Vision, Machine Learning, Digital Media and chairing the International AI Doctoral Academy (AIDA). Prof. I. Pitas is Director of the Artificial Intelligence and Information Analysis (AIIA) lab at the Aristotle University of Thessaloniki (AUTH), Greece. He was chair and initiator of the IEEE Autonomous Systems Initiative (ASI). He has (co-)authored 15 books, 45 book chapters and over 950 papers in the above topics. He has 34500+ citations to his work and h-index 87+. He is ranked 319 worldwide and first in Greece in the field of Computer Science (2022).

 

This lecture is part of the SIG Icarus “AI days” lectures offered by the AIIA Computer Vision and Machine Learning (AIIA.CVML) R&D group of the  Artificial Intelligence and Information Analysis (AIIA) lab at the Aristotle University of Thessaloniki (AUTH), Greece. These lectures are disseminated through multiple channels and email lists (we apologize if you received it through various channels). 

 

Post scriptum: To stay current on CVML matters, you may want to register in the CVML email list, following instructions in: https://lists.auth.gr/sympa/info/cvml

Call for Papers for Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) Workshop at HRI 2023

CALL FOR PAPERS

The 6th International Workshop on Virtual, Augmented, and Mixed Reality
for Human-Robot Interaction (VAM-HRI)


Affiliated with HRI 2023
================
ROLLING SUBMISSIONS:

Due to the early registration deadline for HRI being January 20th, we have
implemented rolling submissions with updated deadlines. Make sure to

submit by Jan 17th if you want notification by January 20, 2023 UTC-12 

before the HRI 2023 early registration deadline.

Final submissions will close February 18, 2023 UTC-12.

WORKSHOP DATE:
March 13, 2023

WEBSITE:
https://vam-hri.github.io/
================

The 6th International Workshop on Virtual, Augmented, and Mixed Reality
for Human-Robot Interaction (VAM-HRI) will bring together HRI, robotics,
and mixed reality researchers to address challenges in mixed reality
interactions between humans and robots in a hybrid workshop format,

allowing for participation both in-person and remotely. VAM-HRI 2023 

will follow on the success of VAM-HRI 2018-22 and advance the cause of this

nascent research community.

VAM-HRI 2023 welcomes contributions on topics including but NOT

limited to:


– AR-based intent communication
– AR-based behavior explanation
– Social/Socially Assistive applications of VAM-HRI
– AR/VR for robot testing and diagnostics
– AR/VR for robot learning
– VR for HRI human-subject experimentation
– Mixed-reality language grounding
– AR-augmented natural language generation
– AR-enabled robot control
– AR/VR for safety around robots
– Architectures for AR/VR-based HRI
– Computational modeling within AR/VR-based HRI
– AR/VR for expanding social interactions
– VAM-HRI research in the time of COVID-19
– Social and ethical implications of VAM for HRI

VAM-HRI accepts submissions of length from 2-8 pages presenting
current or proposed work. Papers posted online without prior peer review
(e.g., already posted on ArXiv as a preprint but not already accepted into
another venue) can be submitted. References do not count towards
total page count. A submission link will be provided on the workshop
website: https://vam-hri.github.io/

All accepted papers will be accompanied by talks and/or poster presentations
and will be archived on the workshop website.

Organizing Team
Maciej Wozniak | KTH Stockholm
Bryce Ikeda | University of North Carolina at Chapel Hill
Eric Rosen | Brown University
Matthew B. Luebbers | University of Colorado Boulder
Michael E. Walker | University of North Carolina at Chapel Hill
Christine T. Chang | University of Colorado Boulder
Thomas Groechel | University of Southern California

Steering Committee
Andre Pereira | KTH Stockholm
Jivko Sinapov | Tufts University
Stefanie Tellex | Brown University

Invitation For Contributions and Happy New Year, 2023

 

Happy New Year, 2023!

 

 

Dear friends of IARIA,

As the year 2022 is coming to an end, let us be the first to wish that the remainder of this year goes well for you, and that 2023 will be even better.

A few items for the 2022 activity:

For 2023:

The deadline for the early events on 2023 are as follows:

  • Barcelona: Submission deadline mid December, but accommodations can be made for extra time if needed
  • Venice: Submission deadline at the end of January, but accommodations can be made for extra time if needed

Entire 2023 events are as follows:

InfoSys 2023 Congress
March 13, 2023 to March 17, 2023 – Barcelona, Spain – Submission deadline: December 12, 2022

InfoWare 2023 Congress
March 13, 2023 to March 17, 2023 – Barcelona, Spain – Submission deadline: December 12, 2022

NexComm 2023 Congress
April 24, 2023 to April 28, 2023 – Venice, Italy – Submission deadline: January 18, 2023

DigitalWorld 2023 Congress
April 24, 2023 to April 28, 2023 – Venice, Italy – Submission deadline: January 18, 2023

DataSys 2023 Congress
June 26, 2023 to June 30, 2023 – Nice, Saint-Laurent-du-Var, France – Submission deadline: March 23, 2023

ComputationWorld 2023 Congress
June 26, 2023 to June 30, 2023 – Nice, Saint-Laurent-du-Var, France – Submission deadline: March 23, 2023

NetWare 2023 Congress
September 25, 2023 to September 29, 2023 – Porto, Portugal – Submission deadline: June 13, 2022

NexTech 2023 Congress
September 25, 2023 to September 29, 2023 – Porto, Portugal – Submission deadline: June 13, 2022

TrendNews 2023 Congress
September 25, 2023 to September 29, 2023 – Porto, Portugal – Submission deadline: June 13, 2022

SocSys 2023 Congress
November 13, 2023 to November 17, 2023 – Valencia, Spain – Submission deadline: August 10, 2023

SoftNet 2023 Congress
November 13, 2023 to November 17, 2023 – Valencia, Spain – Submission deadline: August 10, 2023

IARIA Congress 2023, The 2023 IARIA Annual Congress on Frontiers in Science, Technology, Services, and Applications
November 13, 2023 to November 17, 2023 – Valencia, Spain – Submission deadline: August 10, 2023

 

See you at 2023 planned scientific events!

Have a happy and healthy 2023!

 

On behalf of The IARIA Board,
Petre Dini

 

Presente su ponencia y publique en el CIITA 2023

Estamos convocando a la comunidad educativa a postular aportes académicos producto de una experiencia, avances de investigación, investigación concluida, investigación teórica o reflexión para ser parte del VIII Congreso Internacional por medio virtual sobre Innovación, Tecnología y Aprendizaje. CIITA 2023. Con la temática: “Investigación, desarrollo y cambio social”.

 

Fecha: 15, 16 y 17 de febrero de 2023.

Modalidad: Por medio Virtual. Horario Bogotá, Colombia.

Duración: 20 horas.

Inversión: Con tarifas desde 90 USD en adelante para ponentes y oyentes. De acuerdo con la modalidad de participación.

 

Temáticas:

1. Creatividad, modernización e innovación en la educación.

2. Experiencias y resultados de investigación científica en Iberoamérica y el caribe.

3. El cambio social en la sociedad de la información.

4. Experiencias sobre estrategias didácticas activas para la innovación.

5. La industria 4.0.

6. Experiencias significativas y aportes a la educación en y después de la pandemia.

7. Tendencias y prospectiva de la educación.

 

El CIITA Virtual 2023 ofrece revisión de pares evaluadores, publicaciones indexadas, libros de investigación con ISBN y memorias con ISSN.

 

Postúlate como ponente en el CIITA 2023 y sigue los siguientes pasos:

 

1) Ingresa a nuestra página web: congresociita.com

2) Conoce con detalle las temáticas que propone el congreso.

3) Verifica las diferentes modalidades de participación, considerando los tipos de publicaciones que se incluyen en cada una.

4) En el link POSTULE AQUÍ. Descarga, diligencia y envía el formato de inscripción de aportes académicos y envíalo al correo: congresociita2023@gmail.com antes del 28 de diciembre de 2022.

5) Una vez recibas tu carta de aceptación deberás realizar tu presentación en formato PPT y ajustar tu artículo en extenso de acuerdo con las normas editoriales del congreso.

6) Confirma tu participación y disfruta del CIITA Virtual 2023.

 

¡Aprovecha esta oportunidad para socializar tu conocimiento!

 

¡Te esperamos!

 

Organiza:

Centro Internacional de Servicios en Educación, Investigación y Desarrollo. CISEID- “Un Espacio para Socializar el Conocimiento”

 

5th Workshop on Tabletop Games

We welcome research papers at the 5th Workshop on Tabletop Games, held on 11th of April at the Foundations of Digital Games conference, Lisbon, Portugal.

 

Analog games have seen a surge of interest: board game cafés, new titles, and a more accepting culture to role-playing games as a pass-time has fueled a boom in sales. However, academic research is relatively stagnating upon the analog domain as an object of design, due to both the interdisciplinary nature taking cues from computer science, narrative creation, psychology, and due to a lack of good publication venues for such works. Although being integrated to achieve crucial outcomes such as brain health diagnosis, industrial training, recruitment process, analog games have been under-studied in terms of human factors consideration and design improvisation. The workshop endeavors to highlight such issues by discussing existing solutions and potential areas of improvement. Furthermore, the aim of this workshop is to address the gap between research and practice, looking at the ways in which academics can apply their tools to the discussion of analog games; this includes but is not limited to board games, war games, and tabletop role-playing.

We welcome paper submissions describing novel research, with a page limit of 8 pages. Accepted papers will be published in the ACM proceedings of the Foundations of Digital Games conference. The deadline for papers is 27 January 2023. Submissions can be made via EasyChair at the following address: https://easychair.org/conferences/?conf=fdg2023 (choose the Workshop on Tabletop Games track)

 

TOPICS

 

Tabletop games span a broad range of applications, but indicative topics for papers include but not limited to:

 

* Player/User Experience Testing and Playtest Methodologies

* Design and Manufacturing of Physical Game Objects

* Impact of 3D printing and rapid prototyping

* Rules Generation, Development, and Extraction

* Crowd-Funding Development and Processes

* Social Networks and Discussion Groups on Analog Games

* Impact of YouTube (i.e. video rule-books) on games rules presentation

* IoT Technologies in Games Objects

* Procedural Content Generation

* Technology applied to the understanding of play

* Historical Reviews, Post Mortem, and Lessons Learned

* Dos and Don'ts of Game Design

* Applications of tabletop games (education, personal transformation, cultural heritage, etc)

* Digital support/extensions to tabletop games (including XR)

* Ancient tabletop games.

 

 

 

SUBMISSION GUIDELINES

 

Papers submissions will be subject to double-blind peer review, and each submission will be peer reviewed. Authors of accepted papers will be invited to give an oral presentation of their paper at the workshop. Presenters are expected to attend physically.

All submissions should be anonymized, as the review process is double-blind. All submissions should be in PDF format and comply with the new ACM interim template and need to import ACM CCS 2012 concepts. Both one-column and two-column ACM format options are acceptable, and both LaTeX and Word ACM templates are acceptable for producing the PDF file.

Papers should be submitted through EasyChair (to the “Workshop on Tabletop Games” track).

 

IMPORTANT DATES

 

Paper submission deadline: 27 January 2023

 

Author notification deadline: 3 March 2023

 

 Camera-ready paper deadline: 24 March 2023

 

WEBSITE

 

More details can be found on https://tabletopgamesworkshop.org/ 

Design by 2b Consult