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December 15th, 2020
Daniela Lopez de Luise
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December 13th, 2020
Daniela Lopez de Luise
Call For Papers – IEEE CEC 2021 – Special Session on Games
Paper Submission Deadline: 31 January 2021
Special session website: https://gamesatcec21.github.io/
Submission website: https://cec2021.mini.pw.edu.pl/en/paper-submission
Please, select SS-13. Games when submitting your paper.
Organisers:
Alexander Dockhorn, School of Electronic Engineering and Computer Science, Queen Mary University of London (a.dockhorn@qmul.ac.uk),
Chiara Sironi, Department of Data Science & Knowledge Engineering, Maastricht University (c.sironi@maastrichtuniversity.nl),
Joseph Alexander Brown, Artificial Intelligence in Games Development Lab, Innopolis University (j.brown@innopolis.ru)
This special session is organised in association with the IEEE CIS Games Technical Committee (GTC).
Aim
Games are an ideal domain to study Computational Intelligence (CI) methods as they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, and learning concepts. Games scale from simple problems for developing algorithms to incredibly hard problems for testing algorithms They are also interesting to observe, fun to play, and attractive to students. Additionally, there is the potential for CI methods to improve the design and development of computer games, tabletop games, board games, and puzzles. This special session aims at gathering leaders and neophytes in games research as well as practitioners in this field who research applications of computational intelligence methods to computer games.
Scope
In general, papers are welcome that consider all kinds of applications of methods (evolutionary computation, supervised or unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, Monte Carlo tree search, generative adversarial networks, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.). Examples include but are not limited to:
∙ Adaptation Automatic game testing
∙ Coevolution Comparative studies (e.g. CI versus human-designed players)
∙ Dynamic difficulty
∙ Games as test-beds for algorithms
∙ Imitating human players
∙ Learning to play games
∙ Multi-agent and multi-strategy learning
∙ Player/opponent modelling
∙ CI for serious games (e.g., games for health care, education or training)
∙ Results of game-based CI and open competitions
∙ Mathematical games and agents to play them
∙ Automatic/Procedural content generation
∙ Evaluation of Generated Content
∙ Game and puzzle design with computational intelligence
∙ Representation of knowledge in agents
∙ Team AI
∙ Game AI for decision making and planning
Important Dates
Please note that the list below serves as a rough guide. The dates may be changed due to changes by the organizing committee. You can find the latest information at: https://cec2021.mini.pw.edu.pl/en/important-dates.
31 January 2021 – Paper Submission Deadline
22 March 2021 – Paper Acceptance Notification
7 April 2021 – Final Paper Submission Deadline
7 April 2021 – Early Registration Deadline
28 June 2021-1 July 2021 – Conference Dates
About the organisers
Alexander Dockhorn is post-doctoral research associate at the Queen Mary University of London. He received his PhD at the Otto von Guericke University in Magdeburg in 2020. His research focuses on forward model learning methods and the analysis of prediction-based search agents in games with a special interest in partial-information games. He is active member of the IEEE in which he serves as the chair of the IEEE CIS Competitions Sub-Committe and recently joined as a member of the Games Technical Committee (GTC). Since 2017, he is organizing the Hearthstone AI competition to foster comparability of AI agents in card games.
∙ Personal webpage: https://adockhorn.github.io/
Chiara F. Sironi is a post-doctoral researcher at the Department of Data Science & Knowledge Engineering at Maastricht University, where she also received the Ph.D. degree in 2019. Her research focuses on on-line learning of search control for Monte-Carlo Tree Search (MCTS). She is using General Game Playing (GGP) as the main application domain and is also interested in applications to General Video Game Playing (GVGP). She participated in the organization of the 2018 IEEE Conference on Computational Intelligence and Games (CIG2018) as local chair and is currently a member of the Games Technical Committee (GTC) | IEEE Computational Intelligence Society.
∙ Personal webpage: https://dke.maastrichtuniversity.nl/c.sironi/
Joseph Alexander Brown (S’09-M’14-SM’19) was born in Niagara-on-the-Lake, ON, Canada, on July 6, 1985. He received the B.Sc. (Hons.) with first class standing in computer science with a concentration in software engineering, and M.Sc. in computer science from Brock University, St. Catharines, ON, Canada in 2007 and 2009, respectively. He received the Ph.D. in computer science from the University of Guelph in 2014. He also holds a к.ф.-м.н. issued by the Russian Higher Degree Attestation Committee in 2019. He previously worked for Magna International Inc. as a Manufacturing Systems Analyst and as a visiting researcher at ITU Copenhagen. He is currently an Assistant Professor and head of the Artificial Intelligence in Games Development Lab at Innopolis University in Innopolis, Republic of Tatarstan, Russia and an Adjunct Professor of Computer Science at Brock University, St. Catharines, ON, Canada. He was the proceedings chair for the IEEE 2013 Conference on Computational Intelligence in Games (CIG), local arrangements chair for the 2015, special sessions chair for the 2017, and tutorial chair for the 2018, Symposium on Bioinformatics and Computational Biology (CIBCB). He sits as a member of the Bioinformatics and Bioengineering Technical Committee (BBTC) and is Vice Chair of the Technical Committee in Games (GTC) of the Computational Intelligence Society (CIS) of the IEEE.
∙ Personal webpage: https://old.innopolis.university/en/about/professors/joseph-brown/
December 12th, 2020
Daniela Lopez de Luise
CALL FOR PAPERS
18th International Conference on Informatics in Control, Automation and Robotics
Submission Deadline: February 16, 2021
July 06 – 08, 2021
Online Streaming
The purpose of the International Conference on Informatics in Control, Automation and Robotics (ICINCO) is to bring together researchers, engineers and practitioners interested in the application of informatics to Control, Automation and Robotics. Four simultaneous tracks will be held, covering Intelligent Control Systems, Optimization, Robotics, Automation, Signal Processing, Sensors, Systems Modelling and Control, and Industrial Informatics. Informatics applications are pervasive in many areas of Control, Automation and Robotics; This conference intends to emphasize this connection.
ICINCO is organized in 4 major tracks:
1 – Intelligent Control Systems and Optimization
2 – Robotics and Automation
3 – Signal Processing, Sensors, Systems Modelling and Control
4 – Industrial Informatics
Conference Chair(s)
Kurosh Madani, University of Paris-EST Créteil (UPEC), France
Program Chair(s)
Oleg Gusikhin, Ford Motor Company, United States
Henk Nijmeijer, Eindhoven University of Technology, Netherlands
In Cooperation with
International Neural Network Society
Association for the Advancement of Artificial Intelligence
Portuguese Robotics Society
With the presence of internationally distinguished keynote speakers:
Ilya Kolmanovsky, University of Michigan, United States
Proceedings will be submitted for indexation by:
SCOPUS
Google Scholar
The DBLP Computer Science Bibliography
Semantic Scholar
Microsoft Academic
Engineering Index (EI)
Web of Science / Conference Proceedings Citation Index
A short list of presented papers will be selected so that revised and extended versions of these papers will be published by Springer in a LNEE Series book
All papers presented at the conference venue will also be available at the SCITEPRESS Digital Library.
Kind regards,
Marina Carvalho
ICINCO Secretariat
Address: Av. S. Francisco Xavier Lote 7 Cv. C, Setubal 2900-616, Portugal
Tel: +351 265 520 185
Web: http://www.icinco.org
e-mail: icinco.secretariat@insticc.org
December 12th, 2020
Daniela Lopez de Luise
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December 10th, 2020
Daniela Lopez de Luise Important Date : 8th January 2021 [ Paper Submission Deadline ]
Venue : Pride Plaza Hotel, Ahmedabad, India
Indexing* : The books of this series are submitted to EI-Compendex, SCOPUS, Google Scholar and Springerlink.
Previous Publications : All previous ICTIS conferences in 2020, 2018, 2017, 2015 were published by Springer SIST, For previous publication details visit : https://ictis.in/publication.php
Papers Submission : Submissions of high quality papers in all areas of ICT and its applications.The submissions are handled only through the Conference website at: https://ictis.in/paper-submission.php
Organized & By : Global Knowledge Research Foundation.
Associated Partners : InterYIT – International Federation for Information Processing.
Dear Friends and Colleagues,
Fifth International Conference on ICT for Intelligent Systems (ICTIS – 2021) will be held at Ahmedabad, India during April 23 – 24, 2021. It will target state-of-the-art as well as emerging topics pertaining to ICT and effective strategies for its implementation on Intelligent Systems. The objective of this International conference is to provide opportunities for the Researchers, Academicians, Industry persons and students to interact and exchange ideas, experience and expertise in the current trend and strategies for ICT for Intelligent Systems. Besides this, participants will also be enlightened about vast avenues, current and emerging technological developments in the ICT Domain and its applications will be thoroughly explored and discussed.
Sincerely Yours – Convener ICTIS 2021