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Chinacom 2020 & related conferences going virtual! Submit your paper and get more citations & extra exposure by presenting online to a global audience (Springer, Scopus, ISI, more)
June 12th, 2020
Daniela Lopez de Luise Call for Participation, ACDL2020, 3rd Advanced Course on Data Science & Machine Learning, July 13-17, Certosa di Pontignano (Siena) Tuscany – Italy, Early Registration: June 15
June 11th, 2020
Daniela Lopez de Luise ECCV 2020 Advances in Image Manipulation workshop and challenges [DEADLINE JULY 10]
June 11th, 2020
Daniela Lopez de Luise In conjunction with ECCV 2020, Glasgow, UK
Website: https://data.vision.ee.ethz.ch/cvl/aim20/
Contact: radu.timofte@vision.ee.ethz.ch
SCOPE
Image manipulation is a key computer vision tasks, aiming at the restoration of degraded image content, the filling in of missing information, or the needed transformation and/or manipulation to achieve a desired target (with respect to perceptual quality, contents, or performance of apps working on such images). Recent years have witnessed an increased interest from the vision and graphics communities in these fundamental topics of research. Not only has there been a constantly growing flow of related papers, but also substantial progress has been achieved.
Each step forward eases the use of images by people or computers for the fulfillment of further tasks, as image manipulation serves as an important frontend. Not surprisingly then, there is an ever growing range of applications in fields such as surveillance, the automotive industry, electronics, remote sensing, or medical image analysis etc. The emergence and ubiquitous use of mobile and wearable devices offer another fertile ground for additional applications and faster methods.
This workshop aims to provide an overview of the new trends and advances in those areas. Moreover, it will offer an opportunity for academic and industrial attendees to interact and explore collaborations.
This workshop builds upon the success of the Advances in Image Manipulation (AIM) workshop at ICCV 2020, the Perceptual Image Restoration and Manipulation (PIRM) workshop at ECCV 2018, the workshop and Challenge on Learned Image Compression (CLIC) editions at CVPR 2018, 2019 and 2020 and the New Trends in Image Restoration and Enhancement (NTIRE) editions: at CVPR 2017, 2018, 2019 and 2020 and at ACCV 2016. Moreover, it relies on the people associated with the PIRM, CLIC, and NTIRE events such as organizers, PC members, distinguished speakers, authors of published papers, challenge participants and winning teams.
TOPICS
Papers addressing topics related to image/video manipulation, restoration and enhancement are invited. The topics include, but are not limited to:
● Video-to-video translation
● Image/video manipulation
● Perceptual manipulation
● Image/video generation and hallucination
● Image/video quality assessment
● Image/video semantic segmentation
● Perceptual enhancement
● Multimodal translation
● Depth estimation
● Image/video inpainting
● Image/video deblurring
● Image/video denoising
● Image/video upsampling and super-resolution
● Image/video filtering
● Image/video de-hazing, de-raining, de-snowing, etc.
● Demosaicing
● Image/video compression
● Removal of artifacts, shadows, glare and reflections, etc.
● Image/video enhancement: brightening, color adjustment, sharpening, etc.
● Style transfer
● Hyperspectral imaging
● Underwater imaging
● Aerial and satellite imaging
● Methods robust to changing weather conditions / adverse outdoor conditions
● Image/video manipulation on mobile devices
● Image/video restoration and enhancement on mobile devices
● Studies and applications of the above.
SUBMISSION
A paper submission has to be in English, in pdf format, and at most 14 pages (excluding references) in ECCV style. The paper format must follow the same guidelines as for all ECCV submissions.
https://eccv2020.eu/author-instructions/
The review process is double blind. Authors do not know the names of the chair/reviewers of their papers. Reviewers do not know the names of the authors.
Dual submission is allowed with ECCV main conference only. If a paper is submitted also to ECCV and accepted, the paper cannot be published both at the ECCV and the workshop.
For the paper submissions, please go to the online submission site
https://cmt3.research.microsoft.com/AIMWC2020
Accepted and presented papers will be published after the conference in the ECCV Workshops Proceedings.
The author kit provides a LaTeX2e template for paper submissions. Please refer to the example for detailed formatting instructions. If you use a different document processing system then see the ECCV author instruction page.
Author Kit: https://eccv2020.eu/wp-content/uploads/2020/01/eccv2020kit-1.zip
WORKSHOP DATES
● Decisions: July 20, 2020
● Camera Ready Deadline: July 30, 2020
- Bokeh effect simulation (tracks: on smartphone GPU, on CPU)
- Learned ISP (RAW to RGB mapping) (tracks: fidelity, perceptual)
- Real super-resolution (tracks: x2, x3, x4)
- Relighting (tracks: any to one, any to any relighting, illumination estimation)
- Efficient super-resolution
- Extreme inpainting (tracks: classic, semantic guidance)
VIDEO CHALLENGES (ongoing!):
- Video temporal super-resolution (frame interpolation)
- Video extreme super-resolution (tracks: fidelity, perceptual)
PARTICIPATION
To learn more about the challenges and to participate:
● Validation server online: May 15, 2020
● Competitions end: July 10, 2020
ORGANIZERS
- Radu Timofte, Andrey Ignatov, Kai Zhang, Dario Fuoli, Martin Danelljan, Zhiwu Huang, Andres Romero (ETH Zurich, Switzerland)
- Luc Van Gool (KU Leuven, Belgium and ETH Zurich, Switzerland)
- Wangmeng Zuo,
Hannan Lu (Harbin Institute of Technology, China) - Shuhang Gu (University of Sydney, Australia)
- Ming-Hsuan Yang (University of California at Merced and Google, US)
-
Majed El Helou,
Ruofan Zhou (EPFL, Switzerland) - Kyoung Mu Lee, Seungjun Nah, Sanghyun Son,
Jaerin Lee (Seoul National University, Korea) - Eli Shechtman (Adobe Research, US)
- Evangelos Ntavelis, Siavash Bigdeli (CSEM, Switzerland)
- Liang Lin,
Weipeng Xu (Sun Yat-Sen University, China) - Ming-Yu Liu (NVIDIA, US)
- Roey Mechrez (BeyondMinds and Technion, Israel)
SPONSORS
Email: radu.timofte@vision.ee.ethz.ch
Website: https://data.vision.ee.ethz.ch/cvl/aim20/
Computer Science and Systems; IEEE #49059; deadline July 3, 2020; video/telepresence conference
June 11th, 2020
Daniela Lopez de Luise TRACK 2: Computer Science and Systems
https://fedcsis.org/2020/css
15th CONFERENCE ON COMPUTER SCIENCE AND INFORMATION SYSTEMS FedCSIS 2020
Sofia, Bulgaria, 6-9 September, 2020
http://www.fedcsis.org/
************************* COVI-19 Information **************************
Taking into account lack of certainty that it will be possible to
organize the conference on-site (in Sofia) in September, we have decided
that there is no other way but to organize the conference
100% telepresence/video-based.
This decision makes us very sad, but we believe that this is the best
one we can make. This decision has consequences. First, the new
conference fee has been reduced to 150 euro (for each contributed and
accepted paper). Second, since we do not have to deal with local
arrangements, we can use the extra time and we have established the new
submission deadline. It is now July 3, 2020 for the regular papers. We
are looking forward to e-meet you.
FedCSIS organizers
************************************************************************
CSS is a FedCSIS track aiming at integrating and creating synergy
between FedCSIS technical sessions which thematically subscribe to more
technical (or applicable) aspects of computer science and related
disciplines. The CSS track spans themes ranging from hardware issues
close to the discipline of computer engineering via software issues
tackled by the theory and applications of computer science and to
communications issues of interest to distributed, smart, multimedia and
network systems. The sessions joined in this track are open to all
innovative methods which solve the latest problems in the field of
applied computer science. The track considers topic sessions:
>>Advances in Computer Science and Systems (ACSS)
ACSS is welcoming presentations of the scientific aspects related to
applied sciences. The session is oriented on the research where the
computer science meets the real world problems, real constraints, model
objectives, etc. However the scope is not limited to applications, we
all know that all of them were born from the innovative theory developed
in laboratory. We want to show the fusion of these two worlds. Therefore
one of the goals for the session is to show how the idea is transformed
into application, since the history of modern science show that most of
successful research experiments had their continuation in real world.
ACSS session is going to give an international panel where researchers
will have a chance to promote their recent advances in applied computer
science both from theoretical and practical side.
-Applied Artificial Intelligence
-Applied Parallel Computing
-Applied methods of multimodal, constrained and heuristic optimization
-Applied computer systems in technology, medicine, ecology, environment,
economy, etc.
-Theoretical models of the above computer sciences developed into the
practical use
>>Actors, Agents, Assistants, Avatars (4A)
4A covers, broadly understood, agent technology is undergoing rapid
changes. What was once envisioned, primarily, in research papers becomes
reality. Over last few years we observe proliferation of personal
assistants and avatars (sometimes considered under a joint umbrella of
ChatBots). For instance, consider Siri, Cortana, Amazon Echo, or Google
Assistant (to name the most popular). They can help in different
activities, but a lot of work remains before they reach full potential.
Furthermore, actors start to materialize in real-world applications – as
a promising approach to implement large-scale distributed systems. It is
also worthy noticing that avatars, humans and smart things can cooperate
as a community that instantiates, contributes to and exploits various
aspects of collective intelligence. Here, observe that agents can play
very relevant role in the context of implementing, for example,
intelligence of smart devices, which interact with each other and with
humans, by common communication channels and, possibly even, social
networks. At the same time, software tools that can be used to realize
4A systems have reached maturity and are surrounded by active user
communities.
-Actors, as an approach to design and (efficiently) implement
distributed systems
-Current perspectives on software agents and multi-agent systems
-Design and implementation of assistants
-ChatBot design, implementation and use • Avatars for today and tomorrow
-Theoretical foundations of 4A-based systems
-4A-based simulations (with application to real-world use cases, in
particular)
-Case studies, applications and experiences with 4A’s (in real-world, in
particular)
>>Computer Aspects of Numerical Algorithms (CANA)
CANA is open for numerical algorithms which are widely used by
scientists engaged in various areas. There is a special need of highly
efficient and easy-to-use scalable tools for solving large scale
problems. The workshop is devoted to numerical algorithms with the
particular attention to the latest scientific trends in this area and to
problems related to implementation of libraries of efficient numerical
algorithms. The goal of the workshop is meeting of researchers from
various institutes and exchanging of their experience, and integrations
of scientific centers.
-Parallel numerical algorithms
-Novel data formats for dense and sparse matrices
-Libraries for numerical computations
-Numerical algorithms testing and benchmarking
-Analysis of rounding errors of numerical algorithms
-Languages, tools and environments for programming numerical algorithms
-Numerical algorithms on coprocesors (GPU, Intel Xeon Phi, etc.)
-Paradigms of programming numerical algorithms
-Contemporary computer architectures
-Heterogeneous numerical algorithms
-Applications of numerical algorithms in science and technology
>>Multimedia Applications and Processing (MMAP)
MMAP is an international venue for recent advances in pervasive
computers, networks, telecommunications, and information technology,
along with the proliferation of multimedia mobile devices – such as
laptops, iPods, Personal Digital Assistants, and smartphones – which
have stimulated the rapid development of intelligent applications. These
key technologies by using Virtual Reality, Augmented Reality and
Computational Intelligence are creating a recent multimedia revolution
which will have a significant impact across a wide spectrum of consumer,
business, healthcare, educational and governmental domains. Audio, Image
and Video Processing.
-Animation, Virtual Reality, 3D and Stereo Imaging
-Big Data Science and Multimedia Systems
-Cloud Computing and Multimedia Applications
-Machine Learning, Fuzzy Systems, Neural Networks and Computational
Intelligence for Information Retrieval in Multimedia Applications
-Data Mining, Warehousing and Knowledge Extraction
-Multimedia File Systems and Databases: Indexing, Recognition and Retrieval
-Multimedia in Internet and Web Based Systems
-E-Learning, E-Commerce and E-Society Applications
-Human Computer Interaction and Interfaces in Multimedia Applications
-Multimedia in Medical Applications and Computational biology
-Entertainment, Personalized Systems and Games
-Security in Multimedia Applications: Authentication and Watermarking
-Distributed Multimedia Systems
-Network and Operating System Support for Multimedia
-Mobile Network Architecture and Fuzzy Logic Systems
-Intelligent Multimedia Network Applications
-Future Trends in Computing System Technologies and Applications
-Trends in Processing Multimedia Information
-Multimedia Ontology and Perception for Multimedia Users
>>Scalable Computing (WSC)
WSC is devoted to the world of large-scale computing. The most recent
addition to the mix comes from numerous data streams that materialize
from exploding number of cheap sensors installed “everywhere”, on the
one hand, and ability to capture and study events with systematically
increasing granularity, on the other. To address the needs for scaling
computational and storage infrastructures, concepts like: edge, fog and
dew computing emerged. Novel issues in involved in “pushing computing
away from the center” did not replace open questions that existedin the
context of grid and cloud computing. Rather, they added new dimensions
of complexity and resulted in the need of addressing scalability across
more and more complex ecosystems consisting of individual sensors and
micro-computers (e.g. Raspberry PI based systems) as well as
supercomputers available within the Cloud (e.g. Cray computers
facilitated within the MS Azure Cloud).
-General issues in scalable computing
-Algorithms and programming models for large-scale applications,
simulations and systems
-Large-scale symbolic, numeric, data-intensive, graph-oriented,
distributed computations
-Fault-tolerant and consensus techniques for large-scale computing
-Resilient large-scale computing
-Data models for large-scale applications, simulations and systems
-Large-scale distributed databases
-Load-balancing / intelligent resource management in large-scale
applications, simulations and systems
-Performance analysis, evaluation, optimization and prediction
-Scientific workflow scheduling
-Data visualization
-On-demand computing
-Virtualization supporting computations
-Volunteer computing
-Scaling applications from small-scale to exa-scale (and back)
-Big data real-time computing / analytics
-Economic, business and ROI models for large-scale applications
-Emerging technologies for scalable computing
-Cloud / Fog / Dew computing architectures, models, algorithms and
applications
-High performance computing in Cloud / Fog / Dew
-Green computing in Cloud / Fog / Dew
-Performance, capacity management and monitoring of Cloud / Fog / Dew
configuration
-Cloud / Fog / Dew application scalability and availability
-Big Data cloud services
-Architectures for large-scale computations (GPUs, accelerators, quantum
systems, federated systems, etc.)
-Self* and autonomous computational / storage systems
IMPORTANT DATES
+ Paper submission (strict deadline): July 3, 2020, 23:59:59 pm HST
(there will be no extension)
+ Position paper submission: July 17, 2020
+ Author notification: August 1, 2020
+ Final paper submission,
registration and payment: August 14, 2020
+ Conference date: September 6-9, 2020
SUBMISSION GUIDLINES:
FedCSIS announces two separate calls for papers, with the deadlines for
submissions about three weeks apart: Call for Regular Papers and Call
for Position Papers.
Papers submitted within the Call for Regular Papers can be accepted, by
the event’s Program Committee, in one of the three categories: full
papers, short papers or communication papers.
Full and short papers constitute Proceedings of the FedCSIS conference –
they are published electronically in a volume of “Annals of Computer
Science and Information Systems” (ACSIS) and are submitted for inclusion
in the IEEE Xplore Digital Library. ACSIS Volumes with Proceedings of
the FedCSIS conference are submitted for indexation in Web of Science,
SCOPUS, DBLP, Index Copernicus and other indexing services (see,
Indexation for more details). Communication papers and Position papers
are published in separate ACSIS volume(s) and they are not submitted to
the IEEE Xplore DL.
Limited number of Best Papers will be published (free of charge) in
Information
CfP MICCAI Distributed and Collaborative Learning (DCL)
June 11th, 2020
Daniela Lopez de Luise 1st MICCAI Workshop on “Distributed And Collaborative Learning” (DCL)
Lima, Peru, 4 October 2020
Call for Papers
More information in:
Twitter: #DCL2020
DCL aim to provide a discussion forum to compare, evaluate and discuss methodological advancements and ideas around federated, distributed, and collaborative learning schemes that are applicable in the medical domain.
Important Dates:
– Submission Deadline: 30 June 2020
– Notification of Acceptance: 21 July 2020
– Camera Ready Deadline: 31 July 2020
– Workshop: 4 October 2020
Contact:
More information in:
Twitter: #DCL2020
Please spread the word.
Best wishes,
Spyros (on behalf of the MICCAI DCL team!)







