CfP: Joint Workshop on Efficient Deep Learning in Computer Vision (EDLCV) at CVPR 2020

Joint Workshop on Efficient Deep Learning in Computer Vision (EDLCV)

                        June 15, 2020
                at CVPR 2020, Seattle, WA, USA

=============================================================

Call for Papers

Computer Vision has a long history of academic research, and recent advances in deep learning have provided significant improvements in the ability to understand visual content. As a result of these research advances on problems such as object classification, object detection, and image segmentation, there has been a rapid increase in the adoption of Computer Vision in industry; however, mainstream Computer Vision research has given little consideration to speed or computation time, and even less to constraints such as power/energy, memory footprint and model size.

Topics

Efficient Neural Network and Architecture Search
– Compact and efficient neural network architecture for mobile and AR/VR devices
– Hardware (latency, energy) aware neural network architectures search, targeted for mobile and AR/VR devices
– Efficient architecture search algorithm for different vision tasks (detection, segmentation etc.)
– Optimization for Latency, Accuracy and Memory usage, as motivated by embedded devices

Neural Network Compression
– Model compression (sparsification, binarization, quantization, pruning, thresholding and coding etc.) for efficient inference with deep networks and other ML models
– Scalable compression techniques that can cope with large amounts of data and/or large neural networks (e.g., not requiring access to complete datasets for hyperparameter tuning and/or retraining)
– Hashing (Binary) Codes Learning

Low-bit Quantization Network and Hardware Accelerators
– Investigations into the processor architectures (CPU vs GPU vs DSP) that best support mobile applications
– Hardware accelerators to support Computer Vision on mobile and AR/VR platforms
– Low-precision training/inference & acceleration of deep neural networks on mobile devices

Dataset and benchmark
– Open datasets and test environments for benchmarking inference with efficient DNN representations
– Metrics for evaluating the performance of efficient DNN representations
– Methods for comparing efficient DNN inference across platforms and tasks

Label/sample/feature efficient learning
– Label Efficient Feature Representation Learning Methods, e.g. Unsupervised Learning, Domain Adaptation, Weakly Supervised Learning and SelfSupervised Learning Approaches
– Sample Efficient Feature Learning Methods, e.g. Meta Learning
– Low Shot learning Techniques
– New Applications, e.g. Medical Domain

Mobile and AR/VR Applications
– Novel mobile and AR/VR applications using Computer Vision such as image processing (e.g. style transfer, body tracking, face tracking) and augmented reality
– Learning efficient deep neural networks under memory and computation constraints for on-device applications

Important Dates

Paper Submission Deadline: March 25, 2020 pst
Notification to authors: April 12, 2020 pst
Camera ready deadline: April 19, 2020 pst
Workshop: June 15, 2020 (Full Day)

All submissions will be handled electronically via the workshop's CMT Website. Click the following link to go to the submission site: https://cmt3.research.microsoft.com/EDLCV2020/

Papers should describe original and unpublished work about the related topics. Each paper will receive double blind reviews, moderated by the workshop chairs. Authors should take into account the following:

– All papers must be written and presented in English.
– All papers must be submitted in PDF format. The workshop paper format guidelines are the same as the Main Conference papers
– The maximum paper length is 8 pages (excluding references). Note that shorter submissions are also welcome.
– The accepted papers will be published in CVF open access as well as in IEEE Xplore.

Workshop Papers, Posters and Doctoral Consortium papers | 14th EAI International Conference on Pervasive Computing Technologies for Healthcare

Web version

EAI PervasiveHealth 2020 will be held in Atlanta, United States
on 
May 18 – 20, 2020

Submit Workshop papers, Posters and Doctoral Consortium papers.
(more information below)

All accepted and presented papers will be published in ACM International Conference Proceeding Series – ICPS and made available through ACM Digital Library.
(see more information on Publication at the end of the email)

PervasiveHealth authors have enjoyed over 120.000 downloads and 5700+ citations.

Call for Workshop Papers

Following workshops will be held in conjunction with PervasiveHealth 2020:

COLLAB Workshop: Engaging Community and Clinical Partners
in Collaborative Healthcare Design Research

Submission deadline: March 13, 2020

    The Future of Work in Behavioral Healthcare Workshop

    Submission deadline: March 20, 2020

      Call for Posters

      Posters provide authors an opportunity to present their ongoing work, including research, service, prototype or product addressing one or more of the suggested topics as presented in the general call for participation. A successful submission communicates ideas and concepts in a powerful way that a regular presentation cannot. All accepted submissions are showcased during the conference, where the presenters have the ability to interact with the conference attendees and showcase their work and technologies.

      We, therefore, encourage making your presentation visually or otherwise appealing and presenting it in an innovative way. Read more: Call for Posters

      Submission deadline: March 20, 2020

      Call for Doctoral Consortium

      This full-day event will enable doctoral students to present and reflect on their work alongside other doctoral students and a panel of experts. Submissions have to follow a traditional paper format. Read more: Call for Doctoral Consortium

      Submission deadline: March 29, 2020

      Keynote Speaker

      Dana Lewis

      Founder of #OpenAPS
      Creator of the “Do-It-Yourself Pancreas System”

      EAI Community Benefits
      Granting you visibility and
      fair review through
      Community review.

      Receive invaluable real-time feedback
      on your presentation on-site via
      EAI Compass.

      Publication

      All accepted and presented papers will be published in ACM International Conference Proceeding Series – ICPS and made available through ACM Digital Library.

      Past volumes of PervasiveHealth proceedings are indexed in leading indexing services, including Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

      All accepted authors are eligible to submit an extended version in a fast track of EAI Scopus indexed journal:

      Get published with EAI:

        Follow us!

        facebook    You Tube   twitter  

        Desarrollo de Nuevas Estrategias para la Resolución de Fallas y el Mantenimiento en Instalaciones Energizadas.

        CURSO DE POSGRADO
        Desarrollo de Nuevas Estrategias para la Resolución de Fallas y el Mantenimiento en Instalaciones Energizadas.
        (11° Edición)

        Curso Presencial de Posgrado (11º Edición),
        Abril a Diciembre de 2020.
        Inscripción Abierta.
         
        Fundamentos y Objetivos
        Temario
        Fecha y Sedes
        Información y Costo
        Docentes
        Formulario de Inscripción
        Opciones de Auspicio
        Bibliografía Sugerida
        Website
        Email
        Facebook
        Twitter

        IEEE Games, Multimedia, Animation and Multiple Realities Conference – IEEE GMAX – May 27-28, 2020, Barranquilla, Colombia

         
         
         
         

        **********************************************************************
        IEEE Games, Multimedia, Animation and Multiple Realities Conference – IEEE GMAX
        May 27-28, 2020
        Universidad del Norte
        Barranquilla, Colombia
        https://www.uninorte.edu.co/web/educacion-continuada/ieee-gmax
        **********************************************************************
        Creative industry has been a continuous growing economic sector in the world. The videogame industry alone is larger than the film and music industries together. Innovation, led by industry and academia, has been a powerful engine for constantly offering better experiences to the users, in both the entertainment and the corporate worlds.

        The IEEE Colombian Caribbean Section and Universidad del Norte are organizing this conference, for the first time, to open a space for researchers, private sector and government to discuss the challenges related to innovation and commercial advances in the creative industries related to videogames, multimedia, animation and multiple realities, which has a great potential for impacting society and industry in a positive way by creating not only games but interactive solutions for education, training, health, politics, art, industrial operation, logistics, among other applications.

        Barranquilla, young city and modern since its foundation, has been the main development pole for the Caribbean region of Colombia, and it is open to adopt and design digital interactive solutions for the future cities all around the world. In addition, this event is just prior to the Atlantico Video Game Summit – AVGS 2020, which congregates regional and global industry to discuss trends and best practices on management, marketing, project development, talent, monetization, etc.

        ********************
        IMPORTANT DATES
        ********************
        Submission of full papers: March 8, 2020 (DEADLINE EXTENDED)
        Notification of acceptance: April 5, 2020
        Submission of camera-ready papers: April 19, 2020

        *******************
        TOPICS OF INTEREST
        *******************
        Areas of interest include, and are not limited to, the following topics:

        – Games and gamification
        Videogames, Serious gamming, Applications of games for education, health, marketing, Artificial intelligence for games, Development and design frameworks, Gamification strategies, Non-digital game experiences, Data analytics.

        – Multiple Realities
        Applications of Virtual, Augmented and Mixed reality, Processing optimization, Communication models in virtual worlds.

        – Multimedia
        Digital art, Multisensorial experience integration, Digital music, Sound processing, User interface and User experience UI/UX.

        – Animation
        Rendering Optimization, Simulation, Applied physics.

        – Computer Graphics
        Computer vision, Computational geometry, Photogrametry, Movement capture and evaluation.

        *********************
        PAPER SUBMISSION INSTRUCTIONS
        *********************
        We solicit submission of high-quality full papers reporting original and novel research results on all above topics. Papers must be written in English, unpublished and not submitted elsewhere. Full papers must be formatted as the standard IEEE double-column conference template and submitted exclusively in PDF on EasyChair at the IEEE GMAX page (https://easychair.org/my/conference?conf=ieeegmax2020). Maximum 6 pages are allowed for each paper, including all illustrations and references. Papers will be submitted to IEEE Xplore Digital Library. Extended versions of selected papers may be considered for publication in a book or special issue of related journal.

        **********************
        ORGANIZING COMMITTEE
        **********************
        General Co-chairs

        Pedro Wightman, Universidad del Norte, Colombia
        Joseph Olin, Universidad Pontificia Bolivariana, Colombia

        TPC Chair
        Borja Manero, Universidad Complutense de Madrid, España
        Augusto Salazar, Universidad del Norte, Colombia

        Local Arrangements
        IEEE Colombian Caribbean Section
        Universidad del Norte

        *********************
        CONTACT INFORMATION
        *********************
        Universidad del Norte
        Tel. +57-5-3509509 Ext. 4222
        ieeegmax@uninorte.edu.co
        pwightman@uninorte.edu.co

         
         
         
         

        II Congreso Multidisciplinario de Investigación Estudiantil UDCI 2020

        "Respetables Universidades Socias.
        Reciban un cordial saludo. Por este medio les extendemos cordialmente la invitación a participar en el II Congreso Internacional Multidisciplinario Estudiantil UDCI. Adjunto al presente la invitación, así como las bases. Para mayor información, favor de contactar a la Mtra.Maribel Padilla (maribel.padilla@udc.edu.mx), organizadora del evento".
        Prof. Renata Galarza

        Relaciones Internacionales FCyT

        Este correo fue enviado desde una cuenta institucional administrada por la Universidad Autónoma de Entre Ríos. Si considera que su contenido daña la moral, es agresivo, ofensivo o discriminador, infórmelo.


        Design by 2b Consult