Extended deadline: 1st International Workshop on Web3 Applications and the eVolution of dEcentralized finance (WAVE) 2025 @ IEEE ISCC 2025

CFP: 1st International Workshop on Web3 Applications and the eVolution of dEcentralized finance (WAVE) 2025 @ IEEE ISCC 2025

https://sites.google.com/unipi.it/wave2025/home

2-5 July 2025, Bologna, Italy

Accepted papers will be published by IEEE and will be available via the IEEE Xplore.

Motivation and Rationale

Web3 and Decentralized Finance (DeFi) are two key factors of the new Internet era. They are redefining the landscape of digital communications and distributed systems, offering new opportunities for secure, resilient, and scalable applications. The worldwide adoption of Web3 is reshaping how users experience Internet services by including concepts such as decentralization, democratization and rewarding in existing services. The main engine of Web3 is blockchain technology. However, there are numerous areas where there is room for improvement.

To begin with, most Web3 applications revolve around DeFi, however, the decentralisation offered by blockchain technology could help plenty of scenarios. Promising scenarios are supply chains, health, decentralized storage, data sharing, power grids, virtual worlds (like the Metaverse) and many more. Additionally, there are other scenarios where Web3 could have a meaningful impact, including IoT, vehicular networks, cloud and edge computing, digital identities, intellectual property management, digital twins, and integration with the physical world. DeFi is still quite far from perfect. Indeed, fungible and non-fungible assets are constantly evolving to include more advanced functionalities as so to increase their adoption. Moreover, DeFi was shown to be susceptible to malicious activity, including fake NFTs, sleepminting, washtrading, rug pull, pump and dump, Maximal Extractable Value and other scams. Finding solutions to foresee and prevent such malevolent practices becomes crucial for the true adoption of this technology. Lastly, blockchain technology has some inherent limitations that are still to be addressed, including creating efficient consensus protocols for public blockchains, and secure channels for transaction confirmation among others.

The Web3 Applications and the eVolution of dEcentralized finance (WAVE) workshop analyses the technological challenges and the potential of Web3 and DeFi applications. By bringing together researchers and practitioners, the workshop aims to attract contributions that can discuss how these emerging technologies can shape the future of blockchain, and address the challenges of their adoption. Papers on both theoretical and design aspects are welcomed, which describe and evaluate novel design methods and system prototypes. The workshop also welcomes work-in-progress and position papers.

Topics

We welcome submission on a wide range of topics, including but not limited to:

  • Web3 Applications and Technologies

  • Web3 storage decentralization and data sharing

  • Novel Web3 applications (IoT, networks, cloud computing)

  • DLTs and Blockchain Technology

  • Blockchain security and performance

  • Adoption of blockchain in innovative scenarios

  • Decentralized Finance (DeFi) and similars (e.g. GameFi, SocialFi)

  • Application of DeFi to novel scenarios

  • DeFi vulnerability identification and mitigation

  • New DeFi services

  • Decentralized Social Networking: analysis and applications

  • Decentralized Technology for the Metaverse

  • NFTs analysis and applications

  • AI for Web3 and DeFi

  • Privacy, scalability, and governance

  • Networking and communications for Web3 and DeFi

  • Solutions for safe online environments

Submission

Submissions will be made via EDAS using the following link:  https://edas.info/newPaper.php?c=33279.

Note that accepted papers of up to 6 pages will be published with no additional charge. Exceeding pages will be charged an additional fee. Papers exceeding 7 pages will not be accepted. At least one author of each accepted paper is required to register to the conference and present the paper. Only registered and presented papers will be published in the conference proceedings. Accepted papers will be included in the ISCC 2025 proceedings and will be submitted for inclusion to IEEE Xplore. The ISCC proceedings have been indexed in the past by ISI, DBLP and Scopus. This makes the ISCC conference one of the publication venues with very high visibility and impact in both Computer and Communications areas.

Important Dates

  • Papers submission: [Extended Deadline] March 9th, 2025 (AoE, UCT -12)

  • Notification of acceptance: March 20, 2025

  • Camera-ready paper due: April 14, 2025

  • Workshop: July 2-5, 2025 (tbc)

Conferences: CASA 2025 Call for Papers

 

CASA 2025    Call for Papers (Hybrid conference)

https://casa2025.sciencesconf.org/

 

The 38th International Conference on Computer Animation and Social Agents (CASA 2025) will be held on June 4-6, 2025, in Strasbourg, France. The conference is organized by the University of Strasbourg and the ICube laboratory. Founded in Geneva in 1988 under the name of Computer Animation (CA) by the Computer Graphics Society (CGS), CASA is the oldest international conference in computer animation and social agents in the world.

 

In the past few years, CASA has been held in Europe, Asia, North America, and Australia. CASA 2025 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world.

 

This year, the conference will be in HYBRID format. Authors will have the option to present their paper either in person or online.

 

IMPORTANT DATES

* Submission deadline: March 8, 2025

* Preliminary Notification to Authors: April 15, 2025

* Revised papers submission deadline for CAVW journal: May 5, 2025

* Final Notification of CAVW Journal: May 15, 2025

* Author Registration: May 18 (final deadline)

 

PAPER SUBMISSION

We invite submissions of research papers on a broad range of topics, including but not limited to Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list). This year, we particularly welcome papers in the following domains: AI image generation, AI video generation, AI music generation, AI storytelling, and AI applications in VR.

 

Submitted papers will be reviewed by the program committee and papers of high quality will be referred for publication in the Computer Animation and Virtual Worlds (CAVW, Impact Factor: 0.9) journal published by Wiley. The papers accepted as is or with minor revisions will be in a special issue. Those requiring major revision will be given a chance to resubmit and reviewed again by the conference PC for acceptance in a subsequent issue of CAVW. The rest will be either rejected or recommended for publication in conference proceedings. Authors will have to register and present the papers at the conference either onsite or online.

 

SCOPE AND LIST OF TOPICS

CASA invites submissions on a broad range of topics, including but not limited to:

 

Computer Animation

  *   Motion Control

  *   Motion Capture & Retargeting

  *   Path Planning

  *   Physics-based Animation

  *   Vision-based Techniques for Animation

  *   Behavioral Animation

  *   Deformation

  *   Facial Animation

  *   Image-based Animation

  *   AI Storytelling

  *   AI Visual Generator

  *   Group and Crowd Simulation

  *   Modeling Natural Phenomena

  *   Deep Learning based Animation

  *   Fluid Animation

  *   Multi-scale Models

  *   Animation Compression & Transmission

  *   Machine Learning for Animation

  *   Advanced Multimodal Models

  *   Game-based Learning

 

Virtual Worlds

  *   Virtual Heritage

  *   Humanoid and Social Robots

  *   User Studies on AI or Robots Acceptance

  *   Machine Learning for VR and AR

  *   Artificial Agents in Virtual Reality

  *   Mixed and Augmented Reality

  *   Population Generation for Virtual Worlds

  *   Virtual Cities

  *   Virtual Humans and Avatars

  *   Anthropometric Virtual Human Models

  *   Digital Clones

  *   VR Health Applications

  *   Shared Virtual Environments

  *   Semantics & Ontologies for Animation in VR

  *   AI applications in VR and AR experiences

  *   Anthropometric Virtual Human Models

  *   Metaverse

  *   3D Telepresence

  *   Haptics

  *   Locomotion and Navigation

  *   Presence and Immersion

  *   Cultural Heritage Applications

  *   Social Agents

 

WEBSITE: https://casa2025.sciencesconf.org/ 

 

CONFERENCE CO-CHAIRS

  *   Frederic Cordier (University of Haute-Alsace, France)

  *   Kun Zhou (Zhejiang University, China)

  *   Nadia Magnenat-Thalmann (MIRALab–University of Geneva, Switzerland)

 

PROGRAM CO-CHAIRS

  *   Christos Mousas (Purdue University, United States)

  *   Hyewon Seo (CNRS–University of Strasbourg, France)

  *   Daniel Thalmann (École Polytechnique Fédérale de Lausanne, Switzerland)

 

INTERNATIONAL COORDINATOR

  *   Bin Sheng (Shanghai Jiao Tong University)

 

PUBLICITY CHAIR

  *   Xiaosong Yang  (Bournemouth University, UK)

 

ORGANIZATION CHAIR

  *   Hadrien Courtecuisse  (CNRS–University of Strasbourg, France)


Call for participation SISAP 2025 Indexing Challenge

The SISAP Indexing Challenge 2025 invites researchers and practitioners to participate in exciting tasks to advance the state of the art in similarity search and indexing. The challenge provides a platform for presenting innovative solutions and pushing the boundaries of efficiency and effectiveness in large-scale similarity search indexes. This year, we are opening two challenging tasks.
Datasets can be found at https://huggingface.co/datasets/sadit/SISAP2025/tree/main; you can clone the full repository or download each file.
This task challenges participants to develop memory-efficient indexing solutions with reranking capabilities. Each solution will be run in a Linux container with limited memory and storage resources.
  • Container specifications: 8 virtual CPUs, 16 GB of RAM, the dataset will be mounted read-only into the container.
  • Wall clock time for the entire task: 12 hours.
  • Minimum average recall to be considered in the final ranking: 0.7.
  • Dataset: PUBMED23 (23 million vectors (384 dimensions) with out-of-distribution queries).
  • The goal is to evaluate k=30 nearest neighbors for a large set of query objects, as follows:
    • The final score of each team is measured as the best throughput evaluated on up to 16 different search hyperparameters.
    • Teams are provided with a public set of 11,000 query objects for development purposes.
    • A private set of 10,000 new queries will be used for the final evaluation.
In this task, participants are asked to develop memory-efficient indexing solutions that will be used to compute an approximation of the k-nearest neighbor graph for k=15. Each solution will be run in a Linux container with limited memory and storage resources.
  • Container specifications: 8 virtual CPUs, 16 GB of RAM, the dataset will be mounted read-only into the container.
  • Wall clock time for the entire task: 12 hours.
  • Minimum average recall to be considered in the final ranking: 0.8.
  • Dataset: GOOAQ (3 million vectors (384 dimensions) ).
  • The goal is to compute the k-nearest neighbor graph (without self-references), i.e., find the k-nearest neighbors using all objects in the dataset as queries.
    • We will measure graph’s quality as the recall against a provided gold standard and the full computation time (i.e., including preprocessing, indexing, and search, and postprocessing)
    • We provide a development dataset; the evaluation phase will use an undisclosed dataset of similar size computed with the same neural model.
For data description, hardware specifications, registration and participation instructions, please, refer to https://sisap-challenges.github.io/2025/index.html
All participants will be considered for paper submissions. We aim to accommodate all accepted papers within the conference program. Papers should be short, focusing on the presentation and poster.
We look forward to your participation and innovative solutions in the SISAP Indexing Challenge 2025! Let's push the frontiers of similarity search and indexing together.
Any transformation of the dataset to load, index, and solve nearest neighbor queries is allowed. Transformations include but are not limited to, packing into different data types, dimensional reduction, locality-sensitive hashing, product quantization, or transforming into binary sketches. Reproducibility and open science are primary goals of the challenge, so we accept only public GitHub repositories with working GitHub Actions as submissions. Indexing algorithms may be already published or original contributions.
You can find more detailed information, data access, and registration at the SISAP Indexing Challenge website https://sisap-challenges.github.io/2025/
  • June 6th. Submission of solution implementations deadline.
  • June 13th. Short paper descriptions deadline.
  • July 1st. Final ranking announcement.
  • July 11th. Paper notification.
  • July 31st. Participant (short paper) camera ready.

xAI25 Conference Special Track: Explainable and Interactive Hybrid Decision Making (July 9-11 2025, Istanbul, Turkey)

The 7th International Symposium on Blockchain Applications and Theory (BCAT 2025), Tampa, Florida, USA. May 19-22, 2025

 

The 7th International Symposium on Blockchain Applications and Theory (BCAT 2025)

 

https://icsc-conference.org/2025/Workshops/BCAT2025/

Hybrid Event

Tampa, Florida, USA. May 19-22, 2025

Co-located with

 

The Fifth IEEE Intelligent Cybersecurity Conference (ICSC2025)

Technically Co-Sponsored by IEEE Florida West Coast Section

BCAT 2025 CFP:

A blockchain is a distributed ledger for recording transactions and/or data in a meaningful order, maintained by many connected nodes without a trusted central authority. Blockchain has a great potential to create new foundations for most distributed systems by efficiently establishing trust among nodes, especially in emerging networks. Such a fundamental technology to enable decentralization play an important role in a wide spectrum of topics such as Internet of Things (IoT), Cyber Physical Systems (CPS), edge computing, cloud computing, fog, mobile computing, social networking, wireless communication, vehicular network, and even more other fields.
At the same time, there is a lack of fundamental study on the limitation of blockchain such as scalability, security, privacy, efficiency, availability and dependability. Hence, the development and deployment of blockchain-based systems and applications will likely exhibit new requirements and complicated challenges, which brings more open issues and exciting directions for research communities.  The aim of BCAT is to bring together researchers and practitioners working in cloud computing, distributed systems, cryptography, security, and networking, from academia and industry, who are interested in the applications and theory of blockchains and related protocols. Researchers are encouraged to submit original research contributions in all major areas, which include, but not limited to:

  • Theories of blockchain and distributed ledger technology
  • Distributed data store for blockchain
  • Distributed transaction for blockchain
  • Blockchain in cloud computing
  • Blockchain in mobile and edge computing
  • Blockchain in Intelligent Transportation Systems (ITS)
  • Blockchain and Financial Networks
  • Blockchain in vehicular network
  • Blockchain in the Internet of things (IoT)
  • Blockchain Systems for Cyber Security
  • Blockchain in Cyber Physical Systems (CPS)
  • Blockchain in social networking

  Submissions Guidelines and Proceedings

Manuscripts should be prepared in 10-point font using the IEEE 8.5″ x 11″ two-column format. All papers should be in PDF format, and submitted electronically at Paper Submission Link. A full paper can be up to 6 pages (including all figures, tables and references). Submitted papers must present original unpublished research that is not currently under review for any other conference or journal. Papers not following these guidelines may be rejected without review. Also submissions received after the due date, exceeding length limit, or not appropriately structured may also not be considered. Authors may contact the Program Chair for further information or clarification. All submissions are peer-reviewed by at least three reviewers. Accepted papers will appear in the ICSC Proceeding, and be published by the IEEE Computer Society Conference Publishing Services and be submitted to IEEE Xplore for inclusion.

Important Dates:

  • Paper submission deadline: March 23rd 2025 (Firm and Final)
  • Notification of acceptance: April 7th, 2025
  • Camera-ready Submission: April 21st, 2025

 

Contact:

 

Please send any inquiry on ICSC to Fahed Alkhabbas at: fahed.alkhabbas@mau.se

 

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