SUMAC’24 @ACMMM’24: the 6th ACM International workshop on analySis, Understanding and proMotion of heritAge Contents —> July 19, 2024

Call for Papers
SUMAC 2024
6th ACM International workshop on analySis, Understanding and proMotion of heritAge Contents
Advances in machine learning, signal processing, multimodal techniques and human-machine interaction
28 Oct – 1 Nov, 2024
Melbourne, Australia (attendance mode TBA)
In conjunction with ACM Multimedia 2024
Main Conference: https://2024.acmmm.org/ 
 
*** Aims and scope
The ambition of SUMAC is to bring together researchers and practitioners from different disciplines to share ideas and methods on current trends in the analysis, understanding and promotion of heritage contents. These challenges are reflected in the corresponding sub-fields of machine learning, signal processing, multi-modal techniques and human-machine interaction. We welcome research contributions for the following (but not limited to) topics:
– Monomodal analysis: text, structured referentials, image, video, 3D, music, sensor data
– Information retrieval for multimedia heritage
– Automated archaeology and heritage data processing
– Multi-modal deep learning and time series analysis for heritage data
– Heritage modeling, visualization, and virtualization
– Smart digitization and reconstruction of heritage data
– Open heritage data and bench-marking
The scope of targeted applications is extensive and includes:
– Analysis, archaeometry of artifacts
– Diagnosis and monitoring for restoration and preventive conservation
– Geosciences / Geomatics for cultural heritage
– Education
– Smart and sustainable tourism
– Urban planning
– Digital Twins
*** Important dates (AoE)
– Paper submission: July 19, 2024
– Author acceptance notification: August 5, 2024
– Camera-Ready: August 19, 2024
– Workshop date: TBA (28 Oct – 1 Nov, 2024)
*** Keynote speakers
– Dr. Jing Zhang (School of Computer Science, The University of Sydney): talk on Large Vision Models in Heritage Content Understanding.
– Dr. Vera Moitinho de Almeida (Centre for Digital Culture and Innovation, Faculty of Arts and Humanities, University of Porto): talk on Reusing 3D Models of Cultural Heritage Objects for Research and Conservation.
*** Special Highlights
Best Paper Award. Following tradition, SUMAC 2024 will also be awarding a best paper award, accompanied with a certificate and a trophy. 
*** Submission guidelines
Submission format. All submissions must be original work not under review at any other workshop, conference, or journal. The workshop will accept papers describing completed work (full paper) as well as work in progress (short paper). Two submission formats are accepted: a) 4 pages plus 1-page reference (short paper); or b) 8 pages plus up to 2-page reference (full paper). They must be encoded as PDF using the ACM Article Template of the main conference ACM Multimedia 2024 (https://2024.acmmm.org/regular-papers).
Peer Review and publication in ACM Digital Library. Paper submissions must conform with the “double-blind” review policy. All papers will be peer-reviewed by experts in the field, they will receive at least two reviews. Acceptance will be based on relevance to the workshop, scientific novelty, and technical quality. Depending on the number, maturity and topics of the accepted submissions, the work will be presented via oral or poster sessions. The workshop papers will be published in the ACM Digital Library.
*** Organizers
Valerie Gouet-Brunet (LaSTIG Lab / IGN – Gustave Eiffel University, France)
Ronak Kosti (Picsart AI Research Lab, Germany)
Li Weng (Zhejiang Financial College, China)
Looking forward to hearing from you at SUMAC!
The workshop organizers

Call for Submissions: ACM Multimedia Asia 2024, 3rd – 6th December, Auckland, New Zealand

Call for Submissions: ACM Multimedia Asia 2024, 3rd – 6th December, Auckland, New Zealand

https://mmasia2024.org/

 

ACM Multimedia Asia 2024, for the first time to bring the multimedia community to the most eastern country in the southern hemisphere, invites submission of research papers presenting novel theoretical and algorithmic solutions addressing problems across the domain of multimedia and related applications. The conference also encourages visionary papers on new and emerging topics; papers presenting novel ideas with promising (preliminary) results in realising these ideas; application-oriented papers that make innovative technical contributions to various aspect of the society.

 

Key dates:

Workshop/Grand Challenge Proposal Submission: 28 Jun 2024

Regular Paper Submission: 19 Jul 2024

Short/Demo Paper Submission: 02 Aug 2024

Tutorial Proposal Submission: 23 Aug 2024

Paper Acceptance Notification: 20 Sep 2024

Workshop Paper Submission: 27 Sep 2024

 

The topics of interest include, but are not limited to:

Multimedia and Vision

Multimodal Analysis, Description, and Generation

Deep Learning for Multimedia

Emotional and Social Signals in Multimedia

Multimedia Search and Recommendation

Social Multimedia and Mobile Multimedia

Multimedia HCI and Quality of Experience

Multimedia Art, and Entertainment

Music and Audio Processing in Multimedia

Multimedia Systems, Transport, and Delivery

Multimedia for Education

Multimedia for Virtual/Augmented Reality

Multimedia for Social Goods

Multimedia for Culture and Heritage

Highlights of ACM Multimedia Asia 2024

Auckland, New Zealand: Ranked the worlds 1st most liveable city, in the top 10 of the happies cities, home to over 200 different ethnic communities, media innovation, and numerous unique attractions such as Hobbiton movie set from Lord of the Rings.

Opportunities for Extension into Journal Publications: Top ranked papers will be invited to be extended for journals such as Multimedia Systems.

Multimedia for Culture and Heritage: a special session on Multimedia for Culture and Heritage to recognise high quality research that showcases the benefit of multimedia research to the culture and heritage of the society.

Inspiration from Collaborations: to encourage novel ideas from industry and government partners to identify emerging topics in real world. applications. We plan to bring together local industry such as Weta Digital and related academic societies such as computer vision communities and artificial intelligence communities in New Zealand.

Multi-site PhD Schools: to encourage student participation and nurture the next generation of Multimedia researchers, in addition to the on-site PhD school, several 3 remote PhD schools will be planned. With the support of SIGMM on PhD school, we plan to call for PhD school partnerships. PhD schools will feature keynote presentations, student presentations, and student mentoring.

 

Look forward to receiving your submissions!

 

Publicity Chairs

ACM Multimedia Asia 2024

 


IEEE SSRR 2024

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Thanks
Xuesu

ENFIELD Hackathon 2024 – Join us

Join us for a Hackathon on Bias Identification and Mitigation in AI!

The ENFIELD Hackathon 2024 is calling all innovators, coders, and AI enthusiasts to join us for an event of creativity, collaboration, and cutting-edge technology.

Event Highlights
  • Workshops and Talks: Engage with leaders in AI and gain new skills through hands-on experience.
  • Mentorship: Get guidance and feedback from experienced mentors.
  • Networking: Connect with like-minded individuals and expand your professional network.
  • Showcase: Present your innovative solutions to a panel of expert judges and to the hackathon participants.
The Hackathon takes place in 3 stages: 
  • 05/06/2024 – 07/07/2024 – Stage 1: team registration and topic proposal, DEADLINE 7 July 2024
  • 11/07/2024 – Selected teams for stage 2 are informed
  • 12/07/2024 – 26/08/2024 – Stage 2: solution development
  • 29/08 – 30/08/2024 – Stage 3: solution refinement under the guidance of ENFIELD mentors and on-site presentation in Bucharest, at the National University of Science and Technology POLITEHNICA Bucharest
The first prize is 5000 EUR, the second prize is 2000 EUR, and the impact prize is 1000 EUR. Additional prizes from the companies sponsoring the event are also available.
Teams can have up to 4 members, and participants can be Ph.D., M.Sc., or B.Sc. students, or young researchers with a keen interest in AI.
More details on the event website: https://aimas.cs.pub.ro/enfield/
Details about the ENFIELD project: https://www.enfield-project.eu/

Creating and Updating Digital Twins for Enabling XR Applications (Special Session at IEEE AIxVR)

Call for Papers: Creating and Updating Digital Twins for Enabling XR Applications

 

Special Session at IEEE AIxVR 2025

January 27-29, 2025, Lisbon, Portugal

 

Conference: https://aixvr.tecnico.ulisboa.pt/

Special session: https://didymos-xr.eu/news/creating-and-updating-digital-twins-for-enabling-xr-applications/

 

Digital twins of city spaces, landmarks or industrial environments are important enablers of VR and AR applications in domains such as city planning and maintenance, tourism, media, manufacturing and logistics. Creating high fidelity representations of the real world, and in particular keeping them up-to-date, is still a costly process. Leveraging data that can be captured at low cost, e.g. from vehicles driving through the space to be captured, from robots navigating in the environment, or from consumer media, could significantly reduce the costs and allow for the detection of changes and more frequent updates of digital twins. AI-based methods for 3D reconstruction and scene understanding are enablers for this process.

 

Topics of interest for this Special Session include, but are not limited to:

 

·         3D reconstruction from “in the wild data”

·         Improvement of 2D/3D data representation (e.g., superresolution) in order to update the quality of the resulting digital twin

·         Multimedia analysis for understanding scene semantics and dynamicity

·         Multimodal datasets for digital twin creation and scene understanding

·         Generative AI and foundation models for digital twin creation and/or synthetic data generation

·         Combining synthetic and real data for improving scene understanding

·         Optimized multimedia content analysis for real-time and low-latency XR applications

·         Human interfacing and interaction optimization

·         Privacy and security aspects and mitigations for captured content used for digital twin creation/update

 

The submissions to this session can be:

 

·         Long papers describing novel methods or their adaptation to specific applications or

·         Short papers describing emerging work or open challenges.

 

The review process and the paper lengths and formatting follows the rules of the main conference. The papers will be published in the main conference proceedings, published by IEEE.

 

Submission is done via the main conference submission system (link to be announced, see https://aixvr.tecnico.ulisboa.pt/).

 

Authors are expected to present their papers on-site at AIxVR.

 

Important dates:

·         Paper submission: September 10, 2024

·         Conference: January 27-29, 2025

 

Session organisers:

·         Werner Bailer, JOANNEUM RESEARCH, Austria

·         Gerasimos Arvanitis, University of Patras, Greece

·         Imad H. Ehajj, American University of Beirut, Lebanon

·         Panos K. Papadopoulos, CERTH, Greece

·         Tariqul Islam, DigitalTwin Technology, Germany

 

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