ACM MMSports’26 @ ACM Multimedia 2026 – Call for Papers

9th International Workshop on Multimedia Content Analysis in Sports (MMSports'26) @ACM Multimedia, Nov 10 – Nov 14, 2025, Rio de Janeiro, Brazil

We'd like to invite you to submit your paper for the 9th International Workshop on Multimedia Content Analysis in Sports to be held Rio de Janeiro, Brazil together with ACM Multimedia 2026. The ambition of this workshop is to bring together researchers and practitioners from many different disciplines to share ideas and methods on current single and multimodal content analysis research in sports. We welcome single and multimodal-based research contributions as well as best-practice contributions focusing on the following (and similar, but not limited to) topics:
 – annotation and indexing in sports
 
 
– tracking people/ athlete and objects in sports
 – activity recognition, classification, and evaluation in sports
 – 3D scene and motion reconstruction in sports
 – event detection and indexing in sports
 – performance assessment in sports
 – injury analysis a
nd prevention in sports
 – data driven analysis in sports
 – graphical augmentation and visualization in sports
 – automated training assistance in sports
 – camera pose and motion tracking in sports
 – brave new ideas / extraordinary multimodal solutions in sp
orts
 – personal virtual (home) trainers/coaches in sports
 – datasets in sports
 – graphical effects in sports
 – alternative sensing in sports (beyond the visible spectrum)
 – multimodal perception in sports
 – exploiting physical knowledge in learning systems
 for sports
 – sports knowledge discovery
 – narrative generation and narrative analysis in sports
 – mobile sports application
 – multimedia in sports beyond video, including 3D data and sensor data
 
Submissions can be of varying length from 6 to 8 pages, plu
s up to two pages for the references. There is no distinction between long and short papers, but the authors may themselves decide on the appropriate length of their paper. All papers will undergo the same review process with the same review period.
 
Pleas
e refer to the workshop website for further information: http://mmsports.multimedia-computing.de/mmsports2026/index.html  

 IMPORTANT DATES
 Submission Due:                          16 July 2026
 
 
Acceptance Notification:               06 August 2026
 Camera Ready Submission:         20 August 2026
 
 
Workshop Date:                            TBA; either Nov 10th or Nov 14th, 2026

ACM MMSports’26 Chairs: Thomas Moeslund, Rainer Lienhart and Hideo Saito


Call for Participants: MEGC2026: Micro-Expression Grand Challenge on Visual Question Answering at FG2026

We are pleased to invite you to participate in the Micro-Expression Grand Challenge (MEGC) 2026 on Visual Question Answering, held in conjunction with IEEE FG 2026 (Face and Gesture).

🔗 Official Challenge Website:
https://megc2026.github.io/challenge.html

MEGC 2026 focuses on advancing micro-expression analysis using Vision-Language Models (VLMs) and Multimodal Large Language Models (MLLMs). This year’s challenge introduces two reasoning-oriented tasks:

🔥 Task 1: ME-VQA (Micro-Expression Visual Question Answering)
Participants analyze short video clips containing micro-expressions and answer natural language questions

🔥 Task 2: ME-LVQA (Micro-Expression Long-Video Question Answering)
A more challenging task where participants analyze long videos that may contain multiple micro-expressions

📅 Important Dates
Competition Opens: 23 December 2025
Competition Closes: 30 March 2026

Best Regards

News for Learning Over Time (LOT 2.0) Spring School, registration is open and speaker confirmation!

The second edition of the Spring School on Learning Over Time (LOT 2.0) will be held in Barcelona from April 27 to 30, 2026. Save the date! 

The school focuses on machines that continuously and sustainably learn over time, with a particular emphasis on rethinking the role of data in this process and on lean learning solutions, inspired by Collectionless AI (https://collectionless.ai/).

We have speaker confirmation: we are pleased to inform you that Prof. Joost van de Weijer, Prof. Egidio Falotico, and Prof. David Kappel will be holding a session! will be holding a session!

More info on the webpage https://lot2-spring-school.cttc.es/index.php/lecturers-staff

More speakers will be announced soon, stay tuned!

Secure your place, registration is open (deadline 5th of April)
Register here now: https://lot2-spring-school.cttc.es/index.php/registration

Topics

  • Collectionless AI 
  • Continual/Lifelong Learning
  • Reinforcement Learning
  • Time Series
  • Representation Learning and Universal Representation
  • Collaborative Learning
  • Distributed / Decentralized Learning
  • Brain-inspired Computing
  • Online Learning
  • Active Learning
  • Curriculum Learning
  • Domain Adaptation
  • Transfer Learning
  • In-Context Learning
  • On-device Learning 

When: 
April 27-30, 2026

Where: 
Centre Tecnològic de Telecomunicacions de Catalunya (CTTC)
Parc Mediterrani de la Tecnologia
Castelldefels, Barcelona (Spain)

See you there!

LOT2.0 Organizers
Paolo Dini, Marco Miozzo, Vincenzo Lomonaco, Stefano Melacci

Special Issue on Autonomous and Evolutive Optimization in Networked AI

IEEE Journal of Selected Topics in Signal Processing (JSTSP) Special Issue on “Autonomous and Evolutive Optimization in Networked AI“.

Special Issue Overview:
This Special Issue addresses autonomous and evolutive optimization in networked AI, a transformative paradigm that integrates traditional adaptive signal processing with modern deep learning approaches. It explores online, self-evolving mechanisms that enable distributed models to improve through dynamic data acquisition, reward generation, and pseudo-labeling. Emphasis is placed on unifying supervised and reinforcement learning within multi-agent, time-varying environments. The issue highlights scalable, self-optimizing AI architectures applicable to communications, IoT, and intelligent signal processing. Its goal is to advance foundational methodologies and promote impactful real-world applications in next-generation AI systems.

Topics of Interest Include:
• Foundations and principles of signal processing in networking systems of AI
• Mathematical underpinnings of networked AI optimization
• End-cloud collaborative large language models with evolutive optimization
• Coordinated sensing and control processing in autonomous multi-agent AI systems
• Multimodal and adaptive signal processing with networked AI
• Networked AI for cognitive communications and networks
• Online model-drift detection and compensation mechanisms
• Networked AI enhanced signal processing in non-stationary environments
• Practices of autonomous and evolutive learning for networked AI systems

Key Dates:
• Submission Deadline: June 15, 2026
• First Review Due: August 14, 2026
• Final Decision: November 20, 2026
• Publication: January 2027

Links:
IEEE JSTSP Special Issue Call: https://signalprocessingsociety.org/events/ieee-jstsp-special-issue-autonomous-and-evolutive-optimization-networked-ai
Guidelines: https://signalprocessingsociety.org/publications-resources/ieee-journal-selected-topics-signal-processing
Submission: https://mc.manuscriptcentral.com/sps-ieee

Guest Editors:
Liang Song, Fudan University, China, songl@fudan.edu.cn (Lead GE)
Jiangchuan Liu, Simon Fraser University, Canada, jcliu@sfu.ca
Amit Dvir, Ariel University, Israel, amitdv@g.ariel.ac.il
Athanassios Skodras, University of Patras, Greece, skodras@upatras.gr
Victor C.M. Leung, University of British Columbia, Canada, vleung@ece.ubc.ca
Qi Bi, China Telecom Research Institute, China, qibi@chinatelecom.cn

Call for Papers – SBGames 2026 – Computing Track

Call for Papers – SBGames 2026 – Computing Track

25th Brazilian Symposium on Games and Digital Entertainment
https://sbgames.org/sbgames2026/
Sep 29th to Oct 2nd, 2026
Goiânia, Goiás, Brazil

The Computing Track of SBGames 2026 is now accepting submissions of original research papers and innovative applications in the field of Games and Digital Entertainment. This track aims to foster research, development, and the sharing of innovative ideas, models, and practices regarding computational applications in the field.

We encourage research, development, and sharing of innovative ideas, models, methods, tools, and practices on Computing for Games and Digital Entertainment. Topics can include, but are not limited to:

  • Artificial Intelligence for Games
  • Game Development
  • Game Design
  • Game Graphics
  • Algorithmic Game Theory
  • Immersive Games
  • Serious Games
  • Game Technology
  • Game Art
  • Game Culture
  • Game-based Learning
  • Gamification
  • Game Industry
  • Human-Computer Interaction
  • Software Engineering for Games
  • Others

ATTENTION: if your manuscript only explores shallow aspects of computing, then you should consider submitting it to other SBGames tracks. Therefore, papers addressing game design, specific-style games, soundtracks, and digital art should be submitted to SBGames Arts & Design Track. Papers on any cultural or social aspect of digital games should be submitted to the SBGames Culture Track. Papers on education should be submitted to SBGames Education Track. Papers addressing the game and digital entertainment industry’s management, business, organizational, and operational aspects should be submitted to the SBGames Industry Track. In case of questions about the appropriate track to submit your manuscript, please email the respective Program Committee Chairs.

There are two categories for submissions:

– Full papers must be written only in ENGLISH (title, abstract, and full text), 6 to 10 pages long, including references (manuscripts with more than 10 pages will be liable to desk rejection). We invite solid contributions that present original, unpublished research on any aspect of Computing for Games and Digital Entertainment;

– Short papers must also be written only in ENGLISH, 3 to 5 pages long (manuscripts with more than 5 pages will be liable to desk rejection). We invite technical contributions that present ongoing innovative research (under development), from laboratories to industrial applications, on any aspect of Computing for Games and Digital Entertainment. Particularly, undergraduate and graduate students are encouraged to submit their research projects. Additionally, free and creative ideas are welcome because they represent future disruptive innovations. Finally, authors of short papers must summarize and present their work for up to 5 minutes in English or Portuguese in a technical session.

We run a double anonymous review process. Therefore, authors must prepare their manuscripts WITH no data on their identities, previous published papers or products, or institutional affiliations. The authors’ identities will be tracked only by the submission system and will be visible only to the Program Committee Chairs. The Program Committee Members and external reviewers will not know the authors’ identities. Authors are responsible for doing their best to ensure anonymity. Submissions that do not follow this track's guidelines and potentially reveal the authors’ identities are subject to immediate rejection (even in the review process). You must also be careful when referring to and citing your previous works. For example, avoid mentions of your work as “In our previous work [X]…” and prefer third-person referencing as “In previous work [X]…”. In addition, the reference at the end of the paper can be presented as “[X] Anonymous authors”.

Manuscripts must be submitted electronically through the JEMS 3 (https://jems3.sbc.org.br/events/571). All submissions must follow the Brazilian Computer Society Template for Papers (https://www.sbc.org.br/wp-content/uploads/2024/07/modelosparapublicaodeartigos.zip), and an Overleaf Project of this template is also available at: https://www.overleaf.com/latex/templates/template-artigos-sbgames-sol-sbc/fxzgpzwkvmxy. Any deviation from the formatting rules will be liable to desk rejection because inadequate formats (even with minor variations) compromise the entire publishing process.

IMPORTANT DATES:
– Submission deadline: April 2nd, 2026
– First author notification: June 15th, 2026
– Rebuttal submission: June 22nd, 2026
– Second author notification: July 13rd, 2026
– Camera-ready submission: July 27th, 2026

Please notice that at least one author must register for SBGames and present the paper in Goiânia IN PERSON. Moreover, a publication fee must be included and paid for each accepted paper. Accepted and presented papers will receive an individual DOI and will be published in the SBGames Proceedings (full papers) or Companion/Extended Proceedings (short papers), via SBC-OpenLib (SOL) repository.

Three best full papers and best short papers will receive a certificate of special recognition at the event. 

Follow us on social media:
https://www.facebook.com/SBGames
https://www.instagram.com/sbgames_oficial/

Check the SBGames2026 website periodically for updates:
https://sbgames.org/sbgames2026/

Sincerely,

André Brandão (UFABC)
Rodrigo Santos (UNIRIO)
Computing  Track Chairs SBGames 2026
Brazilian Symposium on Games and Digital Entertainment

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