SOFSEM 2025 Call for papers
July 23rd, 2024
Daniela Lopez de Luise IROS 2024 Workshop: Standing the Test of Time Retrospective and Future of World Representations for Lifelong Robotics
July 23rd, 2024
Daniela Lopez de Luise - Time-aware predictive world models;
- Action-conditioned world representations;
- Methods for updating maps over many deployments or long time periods;
- Hierarchical representations of environments;
- Methods that explicitly support structure learning in the environment;
- Methods for representing different information (e.g. spatiosemantic maps)” to “Methods for representing different types of information (e.g. spatial, temporal, semantic);
- Methods for memory-efficient map storage;
- Mapping primitives (e.g. Gaussian splatting, voxels, planes, etc.);
- Mapping data structures (e.g. oct-trees, place graphs, etc.).
- Submission Deadline: Sunday, Sept 1, 2024, by 11:59 PM EDT
- Reviews due: Friday, Sep 20, 2024, by 11:59 PM EDT
- Acceptance Notification: Tuesday, Oct 1, 2024
- Camera-ready submission: Tuesday, Oct 8, 2024, by 11:59 PM EDT
- Workshop: Monday, October 14, 2024
- Location: Room 17, more info to come!
IEEE Consumer Communications & Networking Conference 10–13 January 2025 – Track 2 – Networking Solutions for Social Applications, Multimedia, and Games
July 23rd, 2024
Daniela Lopez de Luise Call for Papers
Deadline extension: August 1, 2024
Track 2 – Networking Solutions for Social Applications, Multimedia, and Games
Track Chairs:
Ombretta Gaggi, University of Padua, Italy (email: gaggi@math.unipd.it)
Manuela Montangero, University of Modena and Reggio Emilia, Italy (email: manuela.montangero@unimore.it)
IEEE Consumer Communications & Networking Conference
10–13 January 2025
Las Vegas, NV, USA
https://ccnc2025.ieee-ccnc.org/authors/call-technical-papers
IMPORTANT DATES
Conference Dates: 10 January – 13 January 2025
Technical Papers due: August 1, 2024
Acceptance Notification: August 31, 2024
Summit at: https://edas.info/newPaper.php?c=32162&track=123255
Scope and Motivation:
Social applications, multimedia, and games play a substantial role in shaping Internet traffic and have emerged as dominant mode of social interaction online. This recent trend has sparked significant research interests, both at the network level and in terms of application and service development. Moreover, with the advent of the metaverse, research focus within these domains has expanded to encompass virtual worlds, immersive experiences, and social interactions in virtual environments. Given their increasing prevalence and interdisciplinary nature, social applications, multimedia, and games have also garnered research attention across diverse fields, including big data analytics, cloud computing, artificial intelligence, data sensing, information security, and privacy protection.
Main Topics of Interest: The Networking solutions for social applications, multimedia, and games track seeks original contributions in the following areas, as well as others that are not explicitly listed but are closely related:
● Artificial Intelligence for social applications, multimedia, and games.
● Architectures, Platforms, and Protocols.
● Business models for social applications, multimedia, and games.
● Communication security for social applications, multimedia, and games.
● Data Sensing.
● Distributed games engines.
● Ethical considerations in social applications, multimedia, and games.
● Gamification and game-based learning in applications.
● Human-Computer Interfaces and Human-Machine Interfaces.
● Immersive storytelling and narrative techniques in multimedia and games.
● Knowledge discovery for social applications, multimedia, and games.
● Metaverse, virtual worlds, immersive experiences.
● Naming and routing of media streams.
● New paradigms of future communications networks.
● Non-visual Interfaces for accessibility and/or Virtual Reality.
● Novel applications for the social, multimedia, and games scenario.
● Smart moving and smart objects.
● Social computing and collective intelligence.
● Social influence and persuasion in multimedia and games.
● Social interactions in communication networks.
● Recommender algorithms.
● Rumor source localization in large-scale, real-world networking solutions.
● User profiling and behavior analysis.
● User engagement and retention strategies in social applications and games.
● Virtual reality and augmented reality applications.
CVAUI24 deadline extension to August 7 / underwater vision
July 23rd, 2024
Daniela Lopez de Luise Please note that the submission deadline for the call below has been postponed to August 7.
++ CVAUI2024@ICPR2024 ++
The 6th Workshop on Computer Vision for Analysis of Underwater Imagery
CVAUI 2024 Virtual Workshop, December 1, 2024
to be held in conjunction with the 27th International Conference on Pattern Recognition 2024 (ICPR 2024), Kolkata, India and online (December 1-5, 2024)
++ CALLS FOR PAPERS ++
We invite submissions to CVAUI 2024 from all areas of computer vision and image analysis relevant for, or applied to, underwater imagery. Topics of interest include, but are not limited to:
robust vision in challenging conditions
underwater image formation models
underwater image restoration or enhancement
physical models of reflectance and light transport, including multi-spectral or hyperspectral
underwater scene understanding
classification, detection, segmentation, tracking
(autonomous) visual underwater navigation and mapping by robots
monitoring and characterization of marine life (including fisheries research)
automatic video annotation and summarization
context-aware machine learning and image understanding
training data, benchmarks and synthetic data
(inverse) rendering and underwater scene representations
underwater calibration and parameter estimation ( e.g., of cameras, lights, or media)
++ Best Paper Award ++
The best paper will be awarded a prize of $500.
++ Important Dates ++
Submission open: June 15, 2024
Workshop paper submission deadline: ==> August 7, 2024
Notification to authors : ==> September 6, 2024
Camera-ready deadline: September 27, 2024
Workshop date: December 1, 2024
++ Publication ++
Fully peer-reviewed proceedings to be published in Springer Lecture Notes in Computer Science (LNCS) series.
++ Webpage ++
https://sites.google.com/view/underwatercv/tc5-workshops/6th-workshop-on-cvaui
CVAUI is supported by the Computer Vision for Underwater Environmental Monitoring Technical Committee 5 of the International Association of Pattern Recognition (IAPR), and sponsored by the IAPR and Ocean Networks Canada.++ Scientific Committee ++
David Nakath (PhD) Post-Doc, Marine Data Science, Dept. of Computer Science, University of Kiel, Schleswig-Holstein, Germany
Maia Hoeberechts (PhD) Associate Director, Learning & Community Engagement, Ocean Networks Canada and Adjunct Professor, Department of Computer Science, University of Victoria, BC, Canada
Kevin Köser (PhD), Professor, Marine Data Science, Dept. of Computer Science University of Kiel, Schleswig-Holstein, Germany
Alexandra Branzan Albu (PhD) Professor, Electrical and Computer Engineering, University of Victoria, BC, Canada
++ Technical Program Committee ++
Andreas Birk – Constructor-University Bremen, Germany
Claire Dune – Université de Toulon, France
Duane Edgington – Monterey Bay Aquarium Research Institute, California, USA
Maxime Ferrera – IFREMER, Underwater Robotics Lab, France
Bob Fisher – School of Informatics, University of Edinburgh, UK
Rafael Garcia – University of Girona, Spain
Hervé Glotin – Institut Universitaire de France and Université de Toulon, France
Nina S. T. Hirata – University of São Paulo, Brazil
Anthony Hoogs – Kitware Inc., New York, USA
Jules Jaffe – UCSD/Scripps, USA
Reinhard Koch – University of Kiel, Germany
Jianping Li – Shenzhen Institutes of Advanced Technology / CAS, China
Fabio Menna – Fondazione Bruno Kessler, Italy
Rudolf Mester – NTNU, Norway
Tim Nattkemper – Bielefeld University, Germany
Erica Nocerino – Università degli Studi di Sassari Italy
Annette Stahl – NTNU, Norway
Katie Skinner – University of Michigan, USA
Gaowang Wang – Zhejiang University, China
AAAI 2024 Fall Symposium on “Unifying Representations for Robot Application Development” (UR-RAD)
July 23rd, 2024
Daniela Lopez de Luise Decision Notification: August 16th
Camera Ready Deadline: August 30th (this is a hard deadline for authors who wish to be included in the AAAI proceedings)
We invite you to submit a paper and/or participate in the 2nd AAAI Fall Symposium on Unifying Representations for Robot Application Development (UR-RAD). Accepted papers will be presented in person only (though participants who are not presenting may attend remotely).
Capturing a desired task or interaction as a computational artifact (i.e., a representation) has long played a pivotal role in robotics. Many robotic subfields have traditionally employed a variety of different representational techniques, such as LTL, planning languages, social representations, natural language, and many more. The problem is that there is a lack of cohesion in when and how these representations are applied. The 2nd symposium on Unifying Representations for Robot Application Development (UR-RAD) thereby aims to increase representational cohesion between AI and robotics researchers, identify representational trends in robotics and opportunities for adopting new representations, foster cross-institutional collaborations, and make an impact beyond the symposium.
Symposium Website: https://sites.google.com/view/aaai-ur-rad-symposium/home
AAAI Fall Symposium Series Website: https://aaai.org/conference/fall-symposia/fss24/
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Submission Topics of Interest
=========================
– Representational trends
– Formal methods in robotics
– Natural language as a representation
– Novel representations & novel representation uses
– Representations for user interfaces
– Robot end-user development
– Robot programming interfaces & paradigms
– Robot runtime/control environments
– Opportunities for standardization
– Frameworks (e.g., ROS or middleware)
– Open-source & collaboration initiatives
– Identifying representation requirements
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We invite the following contributions, formatted using the
AAAI-24 author kit:-
Research Papers (4-6 pages excluding references): describes work related to the topics above.
-
Position Papers (2-4 pages excluding references): discusses topics outlined above.
-
Artifact Papers (2-4 pages excluding references): describes artifacts (e.g., software tools or libraries) related to the topics above.
If you intend to submit a paper, please email us at urrad.symposium@gmail.com” style=”margin:0px” target=”_blank”> urrad.symposium@gmail.com. Use the subject line, “[UR-RAD] Intent to Submit”, and include the following in the body of the message: (1) a tentative title, (2) a tentative author list, and (3) tentative keywords. This step is optional, but will aid in our planning for reviewers. Note that at least one author from each paper will be expected to review 2-3 UR-RAD papers themselves.
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Organizing Committee
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David Porfirio (Chair, Naval Research Laboratory)
Saad Elbeleidy (Peerbots)
Ruchen Wen (University of Maryland, Baltimore County)
Laura M. Hiatt (Naval Research Laboratory)
Mark Roberts (Naval Research Laboratory)
Willie Wilson (Franklin & Marshall College)
Ross Mead (Semio)
Laura Stegner (University of Wisconsin–Madison)
Contact urrad.symposium@gmail.com” style=”margin:0px” target=”_blank”> urrad.symposium@gmail.com for any questions!



